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File List

Here is a list of all files with brief descriptions:
audio/audiostream.cpp [code]
audio/audiostream.h [code]
audio/mididrv.cpp [code]
audio/mididrv.h [code]
audio/mixer.cpp [code]
audio/mixer.h [code]
audio/mixer_intern.h [code]
audio/musicplugin.cpp [code]
audio/musicplugin.h [code]
audio/rate.cpp [code]
audio/rate.h [code]
audio/rate_arm.cpp [code]
audio/timestamp.cpp [code]
audio/timestamp.h [code]
audio/decoders/3do.cpp [code]
audio/decoders/3do.h [code]Sound decoder used in engines:

  • sherlock (3DO version of Serrated Scalpel)
audio/decoders/aac.cpp [code]
audio/decoders/aac.h [code]Sound decoder used in engines:

  • groovie
audio/decoders/ac3.cpp [code]
audio/decoders/ac3.h [code]
audio/decoders/adpcm.cpp [code]
audio/decoders/adpcm.h [code]Sound decoder used in engines:

  • agos
  • lastexpress
  • mohawk
  • saga
  • sci (DK3 ADPCM for Phantasmagoria 2)
  • scumm
  • tinsel
audio/decoders/adpcm_intern.h [code]
audio/decoders/aiff.cpp [code]
audio/decoders/aiff.h [code]Sound decoder used in engines:

  • bbvs
  • pegasus
  • saga
  • sci
  • sword1
audio/decoders/asf.cpp [code]
audio/decoders/asf.h [code]
audio/decoders/codec.h [code]
audio/decoders/flac.cpp [code]
audio/decoders/flac.h [code]Sound decoder used in engines:

  • agos
  • draci
  • kyra
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • touche
  • tucker
audio/decoders/iff_sound.cpp [code]
audio/decoders/iff_sound.h [code]Sound decoder used in engines:

  • parallaction
audio/decoders/mac_snd.cpp [code]
audio/decoders/mac_snd.h [code]Sound decoder used in engines:

  • saga
  • sci
audio/decoders/mp3.cpp [code]
audio/decoders/mp3.h [code]Sound decoder used in engines:

  • agos
  • draci
  • glk
  • kyra
  • mohawk
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • titanic
  • touche
  • tucker
audio/decoders/qdm2.cpp [code]
audio/decoders/qdm2.h [code]
audio/decoders/qdm2data.h [code]
audio/decoders/quicktime.cpp [code]
audio/decoders/quicktime.h [code]Sound decoder used in engines:

  • groovie
  • mohawk
  • pegasus
  • sci
audio/decoders/quicktime_intern.h [code]
audio/decoders/raw.cpp [code]
audio/decoders/raw.h [code]
audio/decoders/util.h [code]
audio/decoders/voc.cpp [code]
audio/decoders/voc.h [code]Sound decoder used in engines:

  • agos
  • kyra
  • saga
  • scumm
  • touche
audio/decoders/vorbis.cpp [code]
audio/decoders/vorbis.h [code]Sound decoder used in engines:

  • agos
  • draci
  • kyra
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • sword25
  • touche
  • tucker
  • wintermute
audio/decoders/wave.cpp [code]
audio/decoders/wave.h [code]Sound decoder used in engines:

  • access
  • agos
  • cge
  • cge2
  • fullpipe
  • glk
  • gob
  • hopkins
  • mohawk
  • prince
  • saga
  • sci
  • scumm
  • sherlock
  • sword1
  • sword2
    • titanic
  • tony
  • tucker
  • wintermute
  • zvision
audio/decoders/wave_types.h [code]
audio/decoders/wma.cpp [code]
audio/decoders/wma.h [code]
audio/decoders/wmadata.h [code]
audio/decoders/xa.cpp [code]
audio/decoders/xa.h [code]Sound decoder used in engines:

  • sword1 (PSX port of the game)
  • sword2 (PSX port of the game)
  • tinsel (PSX port of the game)
backends/base-backend.cpp [code]
backends/base-backend.h [code]
backends/modular-backend.cpp [code]
backends/modular-backend.h [code]
backends/audiocd/audiocd-stream.cpp [code]
backends/audiocd/audiocd-stream.h [code]
backends/audiocd/audiocd.h [code]
backends/audiocd/default/default-audiocd.cpp [code]
backends/audiocd/default/default-audiocd.h [code]
backends/audiocd/linux/linux-audiocd.cpp [code]
backends/audiocd/linux/linux-audiocd.h [code]
backends/audiocd/macosx/macosx-audiocd.cpp [code]
backends/audiocd/macosx/macosx-audiocd.h [code]
backends/audiocd/sdl/sdl-audiocd.cpp [code]
backends/audiocd/sdl/sdl-audiocd.h [code]
backends/audiocd/win32/win32-audiocd.cpp [code]
backends/audiocd/win32/win32-audiocd.h [code]
backends/audiocd/win32/msvc/ntddcdrm.h [code]Copyright 2012, 2013 MinGW.org project
backends/cloud/basestorage.cpp [code]
backends/cloud/basestorage.h [code]
backends/cloud/cloudicon.cpp [code]
backends/cloud/cloudicon.h [code]
backends/cloud/cloudicon_data.h [code]
backends/cloud/cloudicon_disabled_data.h [code]
backends/cloud/cloudmanager.cpp [code]
backends/cloud/cloudmanager.h [code]
backends/cloud/downloadrequest.cpp [code]
backends/cloud/downloadrequest.h [code]
backends/cloud/folderdownloadrequest.cpp [code]
backends/cloud/folderdownloadrequest.h [code]
backends/cloud/iso8601.cpp [code]
backends/cloud/iso8601.h [code]
backends/cloud/savessyncrequest.cpp [code]
backends/cloud/savessyncrequest.h [code]
backends/cloud/storage.cpp [code]
backends/cloud/storage.h [code]
backends/cloud/storagefile.cpp [code]
backends/cloud/storagefile.h [code]
backends/cloud/storageinfo.h [code]
backends/cloud/box/boxlistdirectorybyidrequest.cpp [code]
backends/cloud/box/boxlistdirectorybyidrequest.h [code]
backends/cloud/box/boxstorage.cpp [code]
backends/cloud/box/boxstorage.h [code]
backends/cloud/box/boxtokenrefresher.cpp [code]
backends/cloud/box/boxtokenrefresher.h [code]
backends/cloud/box/boxuploadrequest.cpp [code]
backends/cloud/box/boxuploadrequest.h [code]
backends/cloud/dropbox/dropboxcreatedirectoryrequest.cpp [code]
backends/cloud/dropbox/dropboxcreatedirectoryrequest.h [code]
backends/cloud/dropbox/dropboxinforequest.cpp [code]
backends/cloud/dropbox/dropboxinforequest.h [code]
backends/cloud/dropbox/dropboxlistdirectoryrequest.cpp [code]
backends/cloud/dropbox/dropboxlistdirectoryrequest.h [code]
backends/cloud/dropbox/dropboxstorage.cpp [code]
backends/cloud/dropbox/dropboxstorage.h [code]
backends/cloud/dropbox/dropboxuploadrequest.cpp [code]
backends/cloud/dropbox/dropboxuploadrequest.h [code]
backends/cloud/googledrive/googledrivelistdirectorybyidrequest.cpp [code]
backends/cloud/googledrive/googledrivelistdirectorybyidrequest.h [code]
backends/cloud/googledrive/googledrivestorage.cpp [code]
backends/cloud/googledrive/googledrivestorage.h [code]
backends/cloud/googledrive/googledrivetokenrefresher.cpp [code]
backends/cloud/googledrive/googledrivetokenrefresher.h [code]
backends/cloud/googledrive/googledriveuploadrequest.cpp [code]
backends/cloud/googledrive/googledriveuploadrequest.h [code]
backends/cloud/id/idcreatedirectoryrequest.cpp [code]
backends/cloud/id/idcreatedirectoryrequest.h [code]
backends/cloud/id/iddownloadrequest.cpp [code]
backends/cloud/id/iddownloadrequest.h [code]
backends/cloud/id/idlistdirectoryrequest.cpp [code]
backends/cloud/id/idlistdirectoryrequest.h [code]
backends/cloud/id/idresolveidrequest.cpp [code]
backends/cloud/id/idresolveidrequest.h [code]
backends/cloud/id/idstorage.cpp [code]
backends/cloud/id/idstorage.h [code]
backends/cloud/id/idstreamfilerequest.cpp [code]
backends/cloud/id/idstreamfilerequest.h [code]
backends/cloud/onedrive/onedrivecreatedirectoryrequest.cpp [code]
backends/cloud/onedrive/onedrivecreatedirectoryrequest.h [code]
backends/cloud/onedrive/onedrivelistdirectoryrequest.cpp [code]
backends/cloud/onedrive/onedrivelistdirectoryrequest.h [code]
backends/cloud/onedrive/onedrivestorage.cpp [code]
backends/cloud/onedrive/onedrivestorage.h [code]
backends/cloud/onedrive/onedrivetokenrefresher.cpp [code]
backends/cloud/onedrive/onedrivetokenrefresher.h [code]
backends/cloud/onedrive/onedriveuploadrequest.cpp [code]
backends/cloud/onedrive/onedriveuploadrequest.h [code]
backends/dialogs/gtk/gtk-dialogs.cpp [code]
backends/dialogs/gtk/gtk-dialogs.h [code]
backends/dialogs/macosx/macosx-dialogs.h [code]
backends/dialogs/macosx/macosx-dialogs.mm [code]
backends/dialogs/win32/mingw-compat.h [code]
backends/dialogs/win32/win32-dialogs.cpp [code]
backends/dialogs/win32/win32-dialogs.h [code]
backends/events/default/default-events.cpp [code]
backends/events/default/default-events.h [code]
backends/events/ps3sdl/ps3sdl-events.cpp [code]
backends/events/ps3sdl/ps3sdl-events.h [code]
backends/events/riscossdl/riscossdl-events.cpp [code]
backends/events/riscossdl/riscossdl-events.h [code]
backends/events/sdl/resvm-sdl-events.cpp [code]
backends/events/sdl/resvm-sdl-events.h [code]
backends/events/sdl/sdl-events.cpp [code]
backends/events/sdl/sdl-events.h [code]
backends/fs/abstract-fs.cpp [code]
backends/fs/abstract-fs.h [code]
backends/fs/fs-factory.h [code]
backends/fs/stdiostream.cpp [code]
backends/fs/stdiostream.h [code]
backends/fs/amigaos4/amigaos4-fs-factory.cpp [code]
backends/fs/amigaos4/amigaos4-fs-factory.h [code]
backends/fs/amigaos4/amigaos4-fs.cpp [code]
backends/fs/amigaos4/amigaos4-fs.h [code]
backends/fs/chroot/chroot-fs-factory.cpp [code]
backends/fs/chroot/chroot-fs-factory.h [code]
backends/fs/chroot/chroot-fs.cpp [code]
backends/fs/chroot/chroot-fs.h [code]
backends/fs/posix-drives/posix-drives-fs-factory.cpp [code]
backends/fs/posix-drives/posix-drives-fs-factory.h [code]
backends/fs/posix-drives/posix-drives-fs.cpp [code]
backends/fs/posix-drives/posix-drives-fs.h [code]
backends/fs/posix/posix-fs-factory.cpp [code]
backends/fs/posix/posix-fs-factory.h [code]
backends/fs/posix/posix-fs.cpp [code]
backends/fs/posix/posix-fs.h [code]
backends/fs/posix/posix-iostream.cpp [code]
backends/fs/posix/posix-iostream.h [code]
backends/fs/ps3/ps3-fs-factory.cpp [code]
backends/fs/ps3/ps3-fs-factory.h [code]
backends/fs/riscos/riscos-fs-factory.cpp [code]
backends/fs/riscos/riscos-fs-factory.h [code]
backends/fs/riscos/riscos-fs.cpp [code]
backends/fs/riscos/riscos-fs.h [code]
backends/fs/windows/windows-fs-factory.cpp [code]
backends/fs/windows/windows-fs-factory.h [code]
backends/fs/windows/windows-fs.cpp [code]
backends/fs/windows/windows-fs.h [code]
backends/graphics/default-palette.h [code]
backends/graphics/graphics.h [code]
backends/graphics/resvm-graphics.h [code]
backends/graphics/windowed.h [code]
backends/graphics/openglsdl/openglsdl-graphics.cpp [code]
backends/graphics/openglsdl/openglsdl-graphics.h [code]
backends/graphics/sdl/resvm-sdl-graphics.cpp [code]
backends/graphics/sdl/resvm-sdl-graphics.h [code]
backends/graphics/sdl/sdl-graphics.cpp [code]
backends/graphics/sdl/sdl-graphics.h [code]
backends/graphics/surfacesdl/surfacesdl-graphics.cpp [code]
backends/graphics/surfacesdl/surfacesdl-graphics.h [code]
backends/keymapper/action.cpp [code]
backends/keymapper/action.h [code]
backends/keymapper/hardware-input.cpp [code]
backends/keymapper/hardware-input.h [code]
backends/keymapper/input-watcher.cpp [code]
backends/keymapper/input-watcher.h [code]
backends/keymapper/keymap.cpp [code]
backends/keymapper/keymap.h [code]
backends/keymapper/keymapper-defaults.h [code]
backends/keymapper/keymapper.cpp [code]
backends/keymapper/keymapper.h [code]
backends/keymapper/remap-widget.cpp [code]
backends/keymapper/remap-widget.h [code]
backends/keymapper/standard-actions.cpp [code]
backends/keymapper/standard-actions.h [code]A set of well known keymapper actions
backends/keymapper/virtual-mouse.cpp [code]
backends/keymapper/virtual-mouse.h [code]
backends/log/log.cpp [code]
backends/log/log.h [code]
backends/mixer/mixer.h [code]
backends/mixer/sdl/sdl-mixer.cpp [code]
backends/mixer/sdl/sdl-mixer.h [code]
backends/mutex/mutex.h [code]
backends/mutex/pthread/pthread-mutex.cpp [code]
backends/mutex/pthread/pthread-mutex.h [code]
backends/mutex/sdl/sdl-mutex.cpp [code]
backends/mutex/sdl/sdl-mutex.h [code]
backends/networking/curl/connectionmanager.cpp [code]
backends/networking/curl/connectionmanager.h [code]
backends/networking/curl/curljsonrequest.cpp [code]
backends/networking/curl/curljsonrequest.h [code]
backends/networking/curl/curlrequest.cpp [code]
backends/networking/curl/curlrequest.h [code]
backends/networking/curl/networkreadstream.cpp [code]
backends/networking/curl/networkreadstream.h [code]
backends/networking/curl/postrequest.cpp [code]
backends/networking/curl/postrequest.h [code]
backends/networking/curl/request.cpp [code]
backends/networking/curl/request.h [code]
backends/networking/curl/session.cpp [code]
backends/networking/curl/session.h [code]
backends/networking/curl/sessionrequest.cpp [code]
backends/networking/curl/sessionrequest.h [code]
backends/networking/sdl_net/client.cpp [code]
backends/networking/sdl_net/client.h [code]
backends/networking/sdl_net/getclienthandler.cpp [code]
backends/networking/sdl_net/getclienthandler.h [code]
backends/networking/sdl_net/handlerutils.cpp [code]
backends/networking/sdl_net/handlerutils.h [code]
backends/networking/sdl_net/localwebserver.cpp [code]
backends/networking/sdl_net/localwebserver.h [code]
backends/networking/sdl_net/reader.cpp [code]
backends/networking/sdl_net/reader.h [code]
backends/networking/sdl_net/uploadfileclienthandler.cpp [code]
backends/networking/sdl_net/uploadfileclienthandler.h [code]
backends/networking/sdl_net/handlers/basehandler.h [code]
backends/networking/sdl_net/handlers/createdirectoryhandler.cpp [code]
backends/networking/sdl_net/handlers/createdirectoryhandler.h [code]
backends/networking/sdl_net/handlers/downloadfilehandler.cpp [code]
backends/networking/sdl_net/handlers/downloadfilehandler.h [code]
backends/networking/sdl_net/handlers/filesajaxpagehandler.cpp [code]
backends/networking/sdl_net/handlers/filesajaxpagehandler.h [code]
backends/networking/sdl_net/handlers/filesbasehandler.cpp [code]
backends/networking/sdl_net/handlers/filesbasehandler.h [code]
backends/networking/sdl_net/handlers/filespagehandler.cpp [code]
backends/networking/sdl_net/handlers/filespagehandler.h [code]
backends/networking/sdl_net/handlers/indexpagehandler.cpp [code]
backends/networking/sdl_net/handlers/indexpagehandler.h [code]
backends/networking/sdl_net/handlers/listajaxhandler.cpp [code]
backends/networking/sdl_net/handlers/listajaxhandler.h [code]
backends/networking/sdl_net/handlers/resourcehandler.cpp [code]
backends/networking/sdl_net/handlers/resourcehandler.h [code]
backends/networking/sdl_net/handlers/uploadfilehandler.cpp [code]
backends/networking/sdl_net/handlers/uploadfilehandler.h [code]
backends/platform/android/android.cpp [code]
backends/platform/android/android.h [code]
backends/platform/android/asset-archive.cpp [code]
backends/platform/android/asset-archive.h [code]
backends/platform/android/events.cpp [code]
backends/platform/android/events.h [code]
backends/platform/android/graphics.cpp [code]
backends/platform/android/graphics.h [code]
backends/platform/android/jni-android.cpp [code]
backends/platform/android/jni-android.h [code]
backends/platform/android/portdefs.h [code]
backends/platform/android/snprintf.cpp [code]
backends/platform/android/texture.cpp [code]
backends/platform/android/texture.h [code]
backends/platform/android/touchcontrols.cpp [code]
backends/platform/android/touchcontrols.h [code]
backends/platform/android/org/residualvm/residualvm/EditableSurfaceView.java [code]
backends/platform/android/org/residualvm/residualvm/ExternalStorage.java [code]
backends/platform/android/org/residualvm/residualvm/MouseHelper.java [code]
backends/platform/android/org/residualvm/residualvm/ResidualVM.java [code]
backends/platform/android/org/residualvm/residualvm/ResidualVMActivity.java [code]
backends/platform/android/org/residualvm/residualvm/ResidualVMEvents.java [code]
backends/platform/sdl/sdl-sys.h [code]
backends/platform/sdl/sdl-window.cpp [code]
backends/platform/sdl/sdl-window.h [code]
backends/platform/sdl/sdl.cpp [code]
backends/platform/sdl/sdl.h [code]
backends/platform/sdl/amigaos/amigaos-main.cpp [code]
backends/platform/sdl/amigaos/amigaos.cpp [code]
backends/platform/sdl/amigaos/amigaos.h [code]
backends/platform/sdl/macosx/appmenu_osx.h [code]
backends/platform/sdl/macosx/appmenu_osx.mm [code]
backends/platform/sdl/macosx/macosx-compat.h [code]
backends/platform/sdl/macosx/macosx-main.cpp [code]
backends/platform/sdl/macosx/macosx.cpp [code]
backends/platform/sdl/macosx/macosx.h [code]
backends/platform/sdl/macosx/macosx_wrapper.h [code]
backends/platform/sdl/macosx/macosx_wrapper.mm [code]
backends/platform/sdl/posix/posix-main.cpp [code]
backends/platform/sdl/posix/posix.cpp [code]
backends/platform/sdl/posix/posix.h [code]
backends/platform/sdl/ps3/ps3-main.cpp [code]
backends/platform/sdl/ps3/ps3.cpp [code]
backends/platform/sdl/ps3/ps3.h [code]
backends/platform/sdl/riscos/riscos-main.cpp [code]
backends/platform/sdl/riscos/riscos-utils.cpp [code]
backends/platform/sdl/riscos/riscos-utils.h [code]
backends/platform/sdl/riscos/riscos.cpp [code]
backends/platform/sdl/riscos/riscos.h [code]
backends/platform/sdl/win32/codepage.h [code]
backends/platform/sdl/win32/win32-main.cpp [code]
backends/platform/sdl/win32/win32-window.cpp [code]
backends/platform/sdl/win32/win32-window.h [code]
backends/platform/sdl/win32/win32.cpp [code]
backends/platform/sdl/win32/win32.h [code]
backends/platform/sdl/win32/win32_wrapper.cpp [code]
backends/platform/sdl/win32/win32_wrapper.h [code]
backends/plugins/dynamic-plugin.h [code]
backends/plugins/posix/posix-provider.cpp [code]
backends/plugins/posix/posix-provider.h [code]
backends/plugins/sdl/sdl-provider.cpp [code]
backends/plugins/sdl/sdl-provider.h [code]
backends/plugins/win32/win32-provider.cpp [code]
backends/plugins/win32/win32-provider.h [code]
backends/presence/discord/discord.cpp [code]
backends/presence/discord/discord.h [code]
backends/saves/savefile.cpp [code]
backends/saves/default/default-saves.cpp [code]
backends/saves/default/default-saves.h [code]
backends/saves/posix/posix-saves.cpp [code]
backends/saves/posix/posix-saves.h [code]
backends/saves/recorder/recorder-saves.cpp [code]
backends/saves/recorder/recorder-saves.h [code]
backends/saves/windows/windows-saves.cpp [code]
backends/saves/windows/windows-saves.h [code]
backends/taskbar/macosx/macosx-taskbar.h [code]
backends/taskbar/macosx/macosx-taskbar.mm [code]
backends/taskbar/macosx/dockplugin/dockplugin.m [code]
backends/taskbar/unity/unity-taskbar.cpp [code]
backends/taskbar/unity/unity-taskbar.h [code]
backends/taskbar/win32/mingw-compat.h [code]
backends/taskbar/win32/win32-taskbar.cpp [code]
backends/taskbar/win32/win32-taskbar.h [code]
backends/text-to-speech/linux/linux-text-to-speech.cpp [code]
backends/text-to-speech/linux/linux-text-to-speech.h [code]
backends/text-to-speech/macosx/macosx-text-to-speech.h [code]
backends/text-to-speech/macosx/macosx-text-to-speech.mm [code]
backends/text-to-speech/windows/windows-text-to-speech.cpp [code]
backends/text-to-speech/windows/windows-text-to-speech.h [code]
backends/timer/default/default-timer.cpp [code]
backends/timer/default/default-timer.h [code]
backends/timer/sdl/sdl-timer.cpp [code]
backends/timer/sdl/sdl-timer.h [code]
backends/updates/macosx/macosx-updates.h [code]
backends/updates/macosx/macosx-updates.mm [code]
backends/updates/win32/win32-updates.cpp [code]
backends/updates/win32/win32-updates.h [code]
backends/vkeybd/image-map.cpp [code]
backends/vkeybd/image-map.h [code]
backends/vkeybd/keycode-descriptions.h [code]
backends/vkeybd/polygon.cpp [code]
backends/vkeybd/polygon.h [code]
backends/vkeybd/virtual-keyboard-gui.cpp [code]
backends/vkeybd/virtual-keyboard-gui.h [code]
backends/vkeybd/virtual-keyboard-parser.cpp [code]
backends/vkeybd/virtual-keyboard-parser.h [code]
backends/vkeybd/virtual-keyboard.cpp [code]
backends/vkeybd/virtual-keyboard.h [code]
backends/vkeybd/packs/vkeybdpack.py [code]
base/commandLine.cpp [code]
base/commandLine.h [code]
base/internal_plugins.h [code]
base/internal_version.h [code]
base/main.cpp [code]
base/main.h [code]
base/plugins.cpp [code]
base/plugins.h [code]
base/test_new_standards.cpp [code]
base/version.cpp [code]
base/version.h [code]
common/achievements.cpp [code]
common/achievements.h [code]
common/algorithm.h [code]
common/archive.cpp [code]
common/archive.h [code]
common/array.h [code]
common/bitstream.h [code]
common/bufferedstream.h [code]
common/c++11-compat.h [code]
common/callback.h [code]
common/config-manager.cpp [code]
common/config-manager.h [code]
common/coroutines.cpp [code]
common/coroutines.h [code]
common/cosinetables.cpp [code]
common/cosinetables.h [code]
common/dcl.cpp [code]
common/dcl.h [code]PKWARE DCL ("explode") ("PKWARE data compression library") decompressor used in engines:

  • agos (exclusively for Simon 2 setup.shr file)
  • mohawk
  • neverhood
  • sci
common/dct.cpp [code]
common/dct.h [code]
common/debug-channels.h [code]
common/debug.cpp [code]
common/debug.h [code]
common/dialogs.h [code]
common/encoding.cpp [code]
common/encoding.h [code]
common/endian.h [code]Endian conversion and byteswap conversion functions or macros
common/error.cpp [code]
common/error.h [code]
common/events.cpp [code]
common/events.h [code]
common/fft.cpp [code]
common/fft.h [code]
common/file.cpp [code]
common/file.h [code]
common/forbidden.h [code]This header file is meant to help ensure that engines and infrastructure code do not make use of certain "forbidden" APIs, such as fopen(), setjmp(), etc
common/foreach.h [code]
common/frac.h [code]
common/fs.cpp [code]
common/fs.h [code]
common/func.h [code]
common/gui_options.cpp [code]
common/gui_options.h [code]
common/hash-ptr.h [code]
common/hash-str.h [code]
common/hashmap.cpp [code]
common/hashmap.h [code]
common/huffman.h [code]
common/iconv.cpp [code]
common/iconv.h [code]
common/iff_container.cpp [code]
common/iff_container.h [code]
common/ini-file.cpp [code]
common/ini-file.h [code]
common/installshield_cab.cpp [code]
common/installshield_cab.h [code]
common/inttypes.h [code]
common/json.cpp [code]
common/json.h [code]
common/keyboard.h [code]
common/language.cpp [code]
common/language.h [code]
common/list.h [code]
common/list_intern.h [code]
common/localization.cpp [code]
common/localization.h [code]
common/macresman.cpp [code]
common/macresman.h [code]Macintosh resource fork manager used in engines:

  • groovie
  • mohawk
  • pegasus
  • sci
  • scumm
common/math.h [code]
common/md5.cpp [code]
common/md5.h [code]
common/mdct.cpp [code](Inverse) Modified Discrete Cosine Transforms
common/mdct.h [code]
common/memory.h [code]
common/memorypool.cpp [code]
common/memorypool.h [code]
common/memstream.h [code]
common/mutex.cpp [code]
common/mutex.h [code]
common/noncopyable.h [code]
common/osd_message_queue.cpp [code]
common/osd_message_queue.h [code]
common/pack-end.h [code]
common/pack-start.h [code]
common/platform.cpp [code]
common/platform.h [code]
common/ptr.h [code]
common/queue.h [code]
common/quicktime.cpp [code]
common/quicktime.h [code]
common/random.cpp [code]
common/random.h [code]
common/rational.cpp [code]
common/rational.h [code]
common/rdft.cpp [code]
common/rdft.h [code]
common/recorderfile.cpp [code]
common/recorderfile.h [code]
common/rect.h [code]
common/rendermode.cpp [code]
common/rendermode.h [code]
common/safe-bool.h [code]
common/savefile.h [code]
common/scummsys.h [code]
common/serializer.h [code]
common/sinetables.cpp [code]
common/sinetables.h [code]
common/sinewindows.cpp [code]
common/sinewindows.h [code]
common/singleton.h [code]
common/span.h [code]
common/stack.h [code]
common/str-array.h [code]
common/str-enc.cpp [code]
common/str-enc.h [code]
common/str.cpp [code]
common/str.h [code]
common/stream.cpp [code]
common/stream.h [code]
common/streamdebug.cpp [code]
common/streamdebug.h [code]
common/substream.h [code]
common/system.cpp [code]
common/system.h [code]
common/taskbar.h [code]
common/text-to-speech.cpp [code]
common/text-to-speech.h [code]
common/textconsole.cpp [code]
common/textconsole.h [code]
common/timer.h [code]
common/tokenizer.cpp [code]
common/tokenizer.h [code]
common/translation.cpp [code]
common/translation.h [code]
common/type-traits.h [code]
common/types.h [code]
common/unarj.cpp [code]
common/unarj.h [code]ARJ decompressor used in engines:

  • drascula
common/unicode-bidi.cpp [code]
common/unicode-bidi.h [code]
common/unzip.cpp [code]
common/unzip.h [code]
common/updates.cpp [code]
common/updates.h [code]
common/ustr.cpp [code]
common/ustr.h [code]
common/util.cpp [code]
common/util.h [code]
common/winexe.cpp [code]
common/winexe.h [code]
common/winexe_ne.cpp [code]
common/winexe_ne.h [code]
common/winexe_pe.cpp [code]
common/winexe_pe.h [code]
common/xmlparser.cpp [code]
common/xmlparser.h [code]
common/zlib.cpp [code]
common/zlib.h [code]
engines/advancedDetector.cpp [code]
engines/advancedDetector.h [code]
engines/dialogs.cpp [code]
engines/dialogs.h [code]
engines/engine.cpp [code]
engines/engine.h [code]
engines/game.cpp [code]
engines/game.h [code]
engines/logo_data.h [code]
engines/metaengine.cpp [code]
engines/metaengine.h [code]
engines/obsolete.cpp [code]
engines/obsolete.h [code]
engines/savestate.cpp [code]
engines/savestate.h [code]
engines/util.h [code]
engines/grim/actor.cpp [code]
engines/grim/actor.h [code]
engines/grim/animation.cpp [code]
engines/grim/animation.h [code]
engines/grim/bitmap.cpp [code]
engines/grim/bitmap.h [code]
engines/grim/color.cpp [code]
engines/grim/color.h [code]
engines/grim/colormap.cpp [code]
engines/grim/colormap.h [code]
engines/grim/costume.cpp [code]
engines/grim/costume.h [code]
engines/grim/debug.cpp [code]
engines/grim/debug.h [code]
engines/grim/debugger.cpp [code]
engines/grim/debugger.h [code]
engines/grim/detection.cpp [code]
engines/grim/font.cpp [code]
engines/grim/font.h [code]
engines/grim/gfx_base.cpp [code]
engines/grim/gfx_base.h [code]
engines/grim/gfx_opengl.cpp [code]
engines/grim/gfx_opengl.h [code]
engines/grim/gfx_opengl_shaders.cpp [code]
engines/grim/gfx_opengl_shaders.h [code]
engines/grim/gfx_tinygl.cpp [code]
engines/grim/gfx_tinygl.h [code]
engines/grim/grim.cpp [code]
engines/grim/grim.h [code]
engines/grim/grim_controls.cpp [code]
engines/grim/inputdialog.cpp [code]
engines/grim/inputdialog.h [code]
engines/grim/iris.cpp [code]
engines/grim/iris.h [code]
engines/grim/keyframe.cpp [code]
engines/grim/keyframe.h [code]
engines/grim/lab.cpp [code]
engines/grim/lab.h [code]
engines/grim/lipsync.cpp [code]
engines/grim/lipsync.h [code]
engines/grim/localize.cpp [code]
engines/grim/localize.h [code]
engines/grim/lua.cpp [code]
engines/grim/lua.h [code]
engines/grim/lua_v1.cpp [code]
engines/grim/lua_v1.h [code]
engines/grim/lua_v1_actor.cpp [code]
engines/grim/lua_v1_graphics.cpp [code]
engines/grim/lua_v1_set.cpp [code]
engines/grim/lua_v1_sound.cpp [code]
engines/grim/lua_v1_text.cpp [code]
engines/grim/material.cpp [code]
engines/grim/material.h [code]
engines/grim/md5check.cpp [code]
engines/grim/md5check.h [code]
engines/grim/md5checkdialog.cpp [code]
engines/grim/md5checkdialog.h [code]
engines/grim/model.cpp [code]
engines/grim/model.h [code]
engines/grim/object.cpp [code]
engines/grim/object.h [code]
engines/grim/objectstate.cpp [code]
engines/grim/objectstate.h [code]
engines/grim/patchr.cpp [code]
engines/grim/patchr.h [code]
engines/grim/pool.h [code]
engines/grim/primitives.cpp [code]
engines/grim/primitives.h [code]
engines/grim/registry.cpp [code]
engines/grim/registry.h [code]
engines/grim/resource.cpp [code]
engines/grim/resource.h [code]
engines/grim/savegame.cpp [code]
engines/grim/savegame.h [code]
engines/grim/sector.cpp [code]
engines/grim/sector.h [code]
engines/grim/set.cpp [code]
engines/grim/set.h [code]
engines/grim/sound.cpp [code]
engines/grim/sound.h [code]
engines/grim/sprite.cpp [code]
engines/grim/sprite.h [code]
engines/grim/stuffit.cpp [code]
engines/grim/stuffit.h [code]
engines/grim/textobject.cpp [code]
engines/grim/textobject.h [code]
engines/grim/textsplit.cpp [code]
engines/grim/textsplit.h [code]
engines/grim/costume/anim_component.cpp [code]
engines/grim/costume/anim_component.h [code]
engines/grim/costume/bitmap_component.cpp [code]
engines/grim/costume/bitmap_component.h [code]
engines/grim/costume/chore.cpp [code]
engines/grim/costume/chore.h [code]
engines/grim/costume/colormap_component.cpp [code]
engines/grim/costume/colormap_component.h [code]
engines/grim/costume/component.cpp [code]
engines/grim/costume/component.h [code]
engines/grim/costume/head.cpp [code]
engines/grim/costume/head.h [code]
engines/grim/costume/keyframe_component.cpp [code]
engines/grim/costume/keyframe_component.h [code]
engines/grim/costume/lua_var_component.cpp [code]
engines/grim/costume/lua_var_component.h [code]
engines/grim/costume/main_model_component.cpp [code]
engines/grim/costume/main_model_component.h [code]
engines/grim/costume/material_component.cpp [code]
engines/grim/costume/material_component.h [code]
engines/grim/costume/mesh_component.cpp [code]
engines/grim/costume/mesh_component.h [code]
engines/grim/costume/model_component.cpp [code]
engines/grim/costume/model_component.h [code]
engines/grim/costume/sound_component.cpp [code]
engines/grim/costume/sound_component.h [code]
engines/grim/costume/sprite_component.cpp [code]
engines/grim/costume/sprite_component.h [code]
engines/grim/emi/animationemi.cpp [code]
engines/grim/emi/animationemi.h [code]
engines/grim/emi/costumeemi.cpp [code]
engines/grim/emi/costumeemi.h [code]
engines/grim/emi/emi.cpp [code]
engines/grim/emi/emi.h [code]
engines/grim/emi/emi_registry.cpp [code]
engines/grim/emi/emi_registry.h [code]
engines/grim/emi/layer.cpp [code]
engines/grim/emi/layer.h [code]
engines/grim/emi/lua_v2.cpp [code]
engines/grim/emi/lua_v2.h [code]
engines/grim/emi/lua_v2_actor.cpp [code]
engines/grim/emi/lua_v2_sound.cpp [code]
engines/grim/emi/modelemi.cpp [code]
engines/grim/emi/modelemi.h [code]
engines/grim/emi/poolsound.cpp [code]
engines/grim/emi/poolsound.h [code]
engines/grim/emi/skeleton.cpp [code]
engines/grim/emi/skeleton.h [code]
engines/grim/emi/costume/emianim_component.cpp [code]
engines/grim/emi/costume/emianim_component.h [code]
engines/grim/emi/costume/emichore.cpp [code]
engines/grim/emi/costume/emichore.h [code]
engines/grim/emi/costume/emihead.cpp [code]
engines/grim/emi/costume/emihead.h [code]
engines/grim/emi/costume/emiluacode_component.cpp [code]
engines/grim/emi/costume/emiluacode_component.h [code]
engines/grim/emi/costume/emiluavar_component.cpp [code]
engines/grim/emi/costume/emiluavar_component.h [code]
engines/grim/emi/costume/emimesh_component.cpp [code]
engines/grim/emi/costume/emimesh_component.h [code]
engines/grim/emi/costume/emiskel_component.cpp [code]
engines/grim/emi/costume/emiskel_component.h [code]
engines/grim/emi/costume/emisprite_component.cpp [code]
engines/grim/emi/costume/emisprite_component.h [code]
engines/grim/emi/costume/emitexi_component.cpp [code]
engines/grim/emi/costume/emitexi_component.h [code]
engines/grim/emi/sound/aifftrack.cpp [code]
engines/grim/emi/sound/aifftrack.h [code]
engines/grim/emi/sound/emisound.cpp [code]
engines/grim/emi/sound/emisound.h [code]
engines/grim/emi/sound/mp3track.cpp [code]
engines/grim/emi/sound/mp3track.h [code]
engines/grim/emi/sound/scxtrack.cpp [code]
engines/grim/emi/sound/scxtrack.h [code]
engines/grim/emi/sound/track.cpp [code]
engines/grim/emi/sound/track.h [code]
engines/grim/emi/sound/vimatrack.cpp [code]
engines/grim/emi/sound/vimatrack.h [code]
engines/grim/emi/sound/codecs/scx.cpp [code]
engines/grim/emi/sound/codecs/scx.h [code]
engines/grim/imuse/imuse.cpp [code]
engines/grim/imuse/imuse.h [code]
engines/grim/imuse/imuse_mcmp_mgr.cpp [code]
engines/grim/imuse/imuse_mcmp_mgr.h [code]
engines/grim/imuse/imuse_music.cpp [code]
engines/grim/imuse/imuse_script.cpp [code]
engines/grim/imuse/imuse_sndmgr.cpp [code]
engines/grim/imuse/imuse_sndmgr.h [code]
engines/grim/imuse/imuse_tables.cpp [code]
engines/grim/imuse/imuse_tables.h [code]
engines/grim/imuse/imuse_track.cpp [code]
engines/grim/imuse/imuse_track.h [code]
engines/grim/lua/lapi.cpp [code]
engines/grim/lua/lapi.h [code]
engines/grim/lua/lauxlib.cpp [code]
engines/grim/lua/lauxlib.h [code]
engines/grim/lua/lbuffer.cpp [code]
engines/grim/lua/lbuiltin.cpp [code]
engines/grim/lua/lbuiltin.h [code]
engines/grim/lua/ldo.cpp [code]
engines/grim/lua/ldo.h [code]
engines/grim/lua/lfunc.cpp [code]
engines/grim/lua/lfunc.h [code]
engines/grim/lua/lgc.cpp [code]
engines/grim/lua/lgc.h [code]
engines/grim/lua/liolib.cpp [code]
engines/grim/lua/llex.cpp [code]
engines/grim/lua/llex.h [code]
engines/grim/lua/lmathlib.cpp [code]
engines/grim/lua/lmem.cpp [code]
engines/grim/lua/lmem.h [code]
engines/grim/lua/lobject.cpp [code]
engines/grim/lua/lobject.h [code]
engines/grim/lua/lopcodes.h [code]
engines/grim/lua/lparser.h [code]
engines/grim/lua/lrestore.cpp [code]
engines/grim/lua/lsave.cpp [code]
engines/grim/lua/lstate.cpp [code]
engines/grim/lua/lstate.h [code]
engines/grim/lua/lstring.cpp [code]
engines/grim/lua/lstring.h [code]
engines/grim/lua/lstrlib.cpp [code]
engines/grim/lua/lstx.cpp [code]
engines/grim/lua/lstx.h [code]
engines/grim/lua/ltable.cpp [code]
engines/grim/lua/ltable.h [code]
engines/grim/lua/ltask.cpp [code]
engines/grim/lua/ltask.h [code]
engines/grim/lua/ltm.cpp [code]
engines/grim/lua/ltm.h [code]
engines/grim/lua/lua.h [code]
engines/grim/lua/luadebug.h [code]
engines/grim/lua/lualib.h [code]
engines/grim/lua/lundump.cpp [code]
engines/grim/lua/lundump.h [code]
engines/grim/lua/lvm.cpp [code]
engines/grim/lua/lvm.h [code]
engines/grim/lua/lzio.cpp [code]
engines/grim/lua/lzio.h [code]
engines/grim/movie/bink.cpp [code]
engines/grim/movie/bink.h [code]
engines/grim/movie/movie.cpp [code]
engines/grim/movie/movie.h [code]
engines/grim/movie/mpeg.cpp [code]
engines/grim/movie/mpeg.h [code]
engines/grim/movie/quicktime.cpp [code]
engines/grim/movie/quicktime.h [code]
engines/grim/movie/smush.cpp [code]
engines/grim/movie/smush.h [code]
engines/grim/movie/codecs/blocky16.cpp [code]
engines/grim/movie/codecs/blocky16.h [code]
engines/grim/movie/codecs/blocky8.cpp [code]
engines/grim/movie/codecs/blocky8.h [code]
engines/grim/movie/codecs/codec48.cpp [code]
engines/grim/movie/codecs/codec48.h [code]
engines/grim/movie/codecs/smush_decoder.cpp [code]
engines/grim/movie/codecs/smush_decoder.h [code]
engines/grim/movie/codecs/vima.cpp [code]
engines/grim/movie/codecs/vima.h [code]
engines/grim/update/lang_filter.cpp [code]
engines/grim/update/lang_filter.h [code]
engines/grim/update/mscab.cpp [code]
engines/grim/update/mscab.h [code]
engines/grim/update/packfile.cpp [code]
engines/grim/update/packfile.h [code]
engines/grim/update/update.cpp [code]
engines/grim/update/update.h [code]
engines/icb/actor.cpp [code]
engines/icb/actor.h [code]
engines/icb/actor_fx_pc.cpp [code]
engines/icb/actor_pc.cpp [code]
engines/icb/actor_pc.h [code]
engines/icb/actor_view_pc.cpp [code]
engines/icb/actor_view_pc.h [code]
engines/icb/animation.cpp [code]
engines/icb/animation_mega_set.cpp [code]
engines/icb/animation_mega_set.h [code]
engines/icb/async_generic.cpp [code]
engines/icb/barriers.cpp [code]
engines/icb/barriers.h [code]
engines/icb/bink_stub.cpp [code]
engines/icb/bink_stub.h [code]
engines/icb/bone.cpp [code]
engines/icb/bone.h [code]
engines/icb/breath.cpp [code]
engines/icb/breath.h [code]
engines/icb/camera.cpp [code]
engines/icb/chi.cpp [code]
engines/icb/cluster_manager_pc.cpp [code]
engines/icb/cluster_manager_pc.h [code]
engines/icb/configfile.cpp [code]
engines/icb/configfile.h [code]
engines/icb/console_pc.cpp [code]
engines/icb/custom_logics.cpp [code]
engines/icb/custom_logics.h [code]
engines/icb/debug.cpp [code]
engines/icb/debug.h [code]
engines/icb/debug_pc.cpp [code]
engines/icb/debug_pc.h [code]
engines/icb/detection.cpp [code]
engines/icb/direct_input.cpp [code]
engines/icb/direct_input.h [code]
engines/icb/drawpoly_pc.cpp [code]
engines/icb/drawpoly_pc.h [code]
engines/icb/event_list.cpp [code]
engines/icb/event_list.h [code]
engines/icb/event_manager.cpp [code]
engines/icb/event_manager.h [code]
engines/icb/event_timer.h [code]
engines/icb/floors.cpp [code]
engines/icb/floors.h [code]
engines/icb/fn_animation.cpp [code]
engines/icb/fn_event_functions.cpp [code]
engines/icb/fn_fx.cpp [code]
engines/icb/fn_fx_pc.cpp [code]
engines/icb/fn_icon_functions.cpp [code]
engines/icb/fn_interact.cpp [code]
engines/icb/fn_movie_pc.cpp [code]
engines/icb/fn_remora_functions.cpp [code]
engines/icb/fn_routines.cpp [code]
engines/icb/fn_routines.h [code]
engines/icb/fn_sound.cpp [code]
engines/icb/fn_sting_pc.cpp [code]
engines/icb/footstep.cpp [code]
engines/icb/function.cpp [code]
engines/icb/game_script.cpp [code]
engines/icb/game_script.h [code]
engines/icb/game_volume.cpp [code]
engines/icb/game_volume.h [code]
engines/icb/gameover.h [code]
engines/icb/general_interaction.cpp [code]
engines/icb/general_npc_animation.cpp [code]
engines/icb/global_objects.cpp [code]
engines/icb/global_objects.h [code]
engines/icb/global_objects_pc.cpp [code]
engines/icb/global_objects_pc.h [code]
engines/icb/global_objects_psx.cpp [code]
engines/icb/global_objects_psx.h [code]
engines/icb/global_switches.cpp [code]
engines/icb/global_switches.h [code]
engines/icb/global_vars.cpp [code]
engines/icb/global_vars.h [code]
engines/icb/graphic_prims.cpp [code]
engines/icb/graphic_prims.h [code]
engines/icb/graphic_prims_pc.cpp [code]
engines/icb/health_bar_pc.cpp [code]
engines/icb/icb.cpp [code]
engines/icb/icb.h [code]
engines/icb/icon_list.cpp [code]
engines/icb/icon_list.h [code]
engines/icb/icon_list_manager.cpp [code]
engines/icb/icon_list_manager.h [code]
engines/icb/icon_menu.cpp [code]
engines/icb/icon_menu.h [code]
engines/icb/icon_menu_pc.cpp [code]
engines/icb/icon_menu_pc.h [code]
engines/icb/jpeg.cpp [code]
engines/icb/jpeg.h [code]
engines/icb/keyboard.cpp [code]
engines/icb/keyboard.h [code]
engines/icb/light.h [code]
engines/icb/light_pc.cpp [code]
engines/icb/light_pc.h [code]
engines/icb/line_of_sight.cpp [code]
engines/icb/line_of_sight.h [code]
engines/icb/loadscrn.h [code]
engines/icb/loadscrn_pc.cpp [code]
engines/icb/logic.cpp [code]
engines/icb/main_menu.h [code]
engines/icb/main_menu_pc.cpp [code]
engines/icb/map_marker.cpp [code]
engines/icb/map_marker.h [code]
engines/icb/map_marker_pc.cpp [code]
engines/icb/mega_interaction.cpp [code]
engines/icb/mission.cpp [code]
engines/icb/mission.h [code]
engines/icb/mission_functions.cpp [code]
engines/icb/mission_functions.h [code]
engines/icb/mouse.cpp [code]
engines/icb/mouse.h [code]
engines/icb/mouse_pc.cpp [code]
engines/icb/movie_pc.cpp [code]
engines/icb/movie_pc.h [code]
engines/icb/non_ad_module.cpp [code]
engines/icb/non_ad_module.h [code]
engines/icb/object_structs.h [code]
engines/icb/options_manager_pc.cpp [code]
engines/icb/options_manager_pc.h [code]
engines/icb/p4.cpp [code]
engines/icb/p4.h [code]
engines/icb/p4_generic.h [code]
engines/icb/p4_generic_pc.h [code]
engines/icb/p4_pc.cpp [code]
engines/icb/player.cpp [code]
engines/icb/player.h [code]
engines/icb/player_interaction.cpp [code]
engines/icb/player_pc.cpp [code]
engines/icb/prim_route_builder.cpp [code]
engines/icb/prim_route_builder.h [code]
engines/icb/protocol.cpp [code]
engines/icb/protocol.h [code]
engines/icb/remora.cpp [code]
engines/icb/remora.h [code]
engines/icb/remora_pc.cpp [code]
engines/icb/remora_pc.h [code]
engines/icb/remora_sprite.cpp [code]
engines/icb/remora_sprite.h [code]
engines/icb/remora_sprite_pc.cpp [code]
engines/icb/res_man.cpp [code]
engines/icb/res_man.h [code]
engines/icb/res_man_pc.cpp [code]
engines/icb/res_man_pc.h [code]
engines/icb/route_manager.cpp [code]
engines/icb/route_manager.h [code]
engines/icb/session.cpp [code]
engines/icb/session.h [code]
engines/icb/set.cpp [code]
engines/icb/set.h [code]
engines/icb/set_pc.cpp [code]
engines/icb/set_pc.h [code]
engines/icb/shade.cpp [code]
engines/icb/shade.h [code]
engines/icb/shade_pc.cpp [code]
engines/icb/shade_pc.h [code]
engines/icb/shadow.h [code]
engines/icb/shadow_pc.cpp [code]
engines/icb/shadow_pc.h [code]
engines/icb/shake.cpp [code]
engines/icb/shake.h [code]
engines/icb/softskin_pc.cpp [code]
engines/icb/softskin_pc.h [code]
engines/icb/sound.cpp [code]
engines/icb/sound.h [code]
engines/icb/sound_logic.cpp [code]
engines/icb/sound_logic.h [code]
engines/icb/sound_logic_entry.cpp [code]
engines/icb/sound_logic_entry.h [code]
engines/icb/sound_lowlevel.h [code]
engines/icb/sound_lowlevel_pc.cpp [code]
engines/icb/speech.cpp [code]
engines/icb/speech.h [code]
engines/icb/speech_pc.cpp [code]
engines/icb/stage_draw.h [code]
engines/icb/stage_poly.cpp [code]
engines/icb/stage_view.h [code]
engines/icb/stagedraw_pc_poly.cpp [code]
engines/icb/string_vest.cpp [code]
engines/icb/string_vest.h [code]
engines/icb/surface_manager.cpp [code]
engines/icb/surface_manager.h [code]
engines/icb/text.h [code]
engines/icb/text_pc.cpp [code]
engines/icb/text_sprites.cpp [code]
engines/icb/text_sprites.h [code]
engines/icb/text_sprites_pc.cpp [code]
engines/icb/timer_func.cpp [code]
engines/icb/timer_func.h [code]
engines/icb/tracer.cpp [code]
engines/icb/tracer.h [code]
engines/icb/zsupport.cpp [code]
engines/icb/zsupport.h [code]
engines/icb/common/datapacker.cpp [code]
engines/icb/common/datapacker.h [code]
engines/icb/common/pc_props.h [code]
engines/icb/common/ptr_util.cpp [code]
engines/icb/common/ptr_util.h [code]
engines/icb/common/px_2drealline.cpp [code]
engines/icb/common/px_2drealline.h [code]
engines/icb/common/px_2drealpoint.h [code]
engines/icb/common/px_3drealpoint.h [code]
engines/icb/common/px_anims.h [code]
engines/icb/common/px_array.h [code]
engines/icb/common/px_assert.h [code]
engines/icb/common/px_bitmap.h [code]
engines/icb/common/px_bitmap_pc.h [code]
engines/icb/common/px_bones.cpp [code]
engines/icb/common/px_bones.h [code]
engines/icb/common/px_camera.h [code]
engines/icb/common/px_camera_cube.h [code]
engines/icb/common/px_capri_maths.cpp [code]
engines/icb/common/px_capri_maths.h [code]
engines/icb/common/px_capri_maths_pc.cpp [code]
engines/icb/common/px_capri_maths_pc.h [code]
engines/icb/common/px_clu_api.cpp [code]
engines/icb/common/px_clu_api.h [code]
engines/icb/common/px_common.h [code]
engines/icb/common/px_definitions.h [code]
engines/icb/common/px_exception.h [code]
engines/icb/common/px_features.h [code]
engines/icb/common/px_floor_map.h [code]
engines/icb/common/px_game_object.h [code]
engines/icb/common/px_globalvariables.cpp [code]
engines/icb/common/px_globalvariables.h [code]
engines/icb/common/px_lights.h [code]
engines/icb/common/px_linkeddatafile.cpp [code]
engines/icb/common/px_linkeddatafile.h [code]
engines/icb/common/px_list.h [code]
engines/icb/common/px_mapfile.h [code]
engines/icb/common/px_maths.h [code]
engines/icb/common/px_maths_pc.h [code]
engines/icb/common/px_prop_anims.h [code]
engines/icb/common/px_rccommon.h [code]
engines/icb/common/px_rcutypes.h [code]
engines/icb/common/px_route_barriers.h [code]
engines/icb/common/px_scriptengine.cpp [code]
engines/icb/common/px_scriptengine.h [code]
engines/icb/common/px_sfx_description.h [code]
engines/icb/common/px_sound_constants.h [code]
engines/icb/common/px_staticlayers.h [code]
engines/icb/common/px_string.cpp [code]
engines/icb/common/px_string.h [code]
engines/icb/common/px_types.h [code]
engines/icb/common/px_walkarea_integer.h [code]
engines/icb/common/px_windows.h [code]
engines/icb/common/revtex_api.h [code]
engines/icb/gfx/gfxstub.cpp [code]
engines/icb/gfx/gfxstub.h [code]
engines/icb/gfx/gfxstub_dutch.cpp [code]
engines/icb/gfx/gfxstub_dutch.h [code]
engines/icb/gfx/gfxstub_ogl.cpp [code]
engines/icb/gfx/gfxstub_rev.cpp [code]
engines/icb/gfx/gfxstub_rev_dutch.h [code]
engines/icb/gfx/psx_anims.h [code]
engines/icb/gfx/psx_bg.h [code]
engines/icb/gfx/psx_camera.cpp [code]
engines/icb/gfx/psx_camera.h [code]
engines/icb/gfx/psx_clut.h [code]
engines/icb/gfx/psx_light.h [code]
engines/icb/gfx/psx_ot.h [code]
engines/icb/gfx/psx_pcdefines.h [code]
engines/icb/gfx/psx_pcgpu.cpp [code]
engines/icb/gfx/psx_pcgpu.h [code]
engines/icb/gfx/psx_pchmd.h [code]
engines/icb/gfx/psx_poly.h [code]
engines/icb/gfx/psx_props.h [code]
engines/icb/gfx/psx_pxactor.h [code]
engines/icb/gfx/psx_scrn.h [code]
engines/icb/gfx/psx_tman.cpp [code]
engines/icb/gfx/psx_tman.h [code]
engines/icb/gfx/rab_api.cpp [code]
engines/icb/gfx/rab_api.h [code]
engines/icb/gfx/rap_api.h [code]
engines/icb/gfx/rlp_api.h [code]
engines/icb/sound/direct_sound.cpp [code]
engines/icb/sound/direct_sound.h [code]
engines/icb/sound/fx_manager.cpp [code]
engines/icb/sound/fx_manager.h [code]
engines/icb/sound/music_manager.cpp [code]
engines/icb/sound/music_manager.h [code]
engines/icb/sound/sound_common.cpp [code]
engines/icb/sound/sound_common.h [code]
engines/icb/sound/speech_manager.cpp [code]
engines/icb/sound/speech_manager.h [code]
engines/myst3/ambient.cpp [code]
engines/myst3/ambient.h [code]
engines/myst3/archive.cpp [code]
engines/myst3/archive.h [code]
engines/myst3/console.cpp [code]
engines/myst3/console.h [code]
engines/myst3/cursor.cpp [code]
engines/myst3/cursor.h [code]
engines/myst3/database.cpp [code]
engines/myst3/database.h [code]
engines/myst3/detection.cpp [code]
engines/myst3/effects.cpp [code]
engines/myst3/effects.h [code]
engines/myst3/gfx.cpp [code]
engines/myst3/gfx.h [code]
engines/myst3/gfx_opengl.cpp [code]
engines/myst3/gfx_opengl.h [code]
engines/myst3/gfx_opengl_shaders.cpp [code]
engines/myst3/gfx_opengl_shaders.h [code]
engines/myst3/gfx_opengl_texture.cpp [code]
engines/myst3/gfx_opengl_texture.h [code]
engines/myst3/gfx_tinygl.cpp [code]
engines/myst3/gfx_tinygl.h [code]
engines/myst3/gfx_tinygl_texture.cpp [code]
engines/myst3/gfx_tinygl_texture.h [code]
engines/myst3/hotspot.cpp [code]
engines/myst3/hotspot.h [code]
engines/myst3/inventory.cpp [code]
engines/myst3/inventory.h [code]
engines/myst3/menu.cpp [code]
engines/myst3/menu.h [code]
engines/myst3/movie.cpp [code]
engines/myst3/movie.h [code]
engines/myst3/myst3.cpp [code]
engines/myst3/myst3.h [code]
engines/myst3/node.cpp [code]
engines/myst3/node.h [code]
engines/myst3/nodecube.cpp [code]
engines/myst3/nodecube.h [code]
engines/myst3/nodeframe.cpp [code]
engines/myst3/nodeframe.h [code]
engines/myst3/puzzles.cpp [code]
engines/myst3/puzzles.h [code]
engines/myst3/scene.cpp [code]
engines/myst3/scene.h [code]
engines/myst3/script.cpp [code]
engines/myst3/script.h [code]
engines/myst3/sound.cpp [code]
engines/myst3/sound.h [code]
engines/myst3/state.cpp [code]
engines/myst3/state.h [code]
engines/myst3/subtitles.cpp [code]
engines/myst3/subtitles.h [code]
engines/myst3/transition.cpp [code]
engines/myst3/transition.h [code]
engines/stark/console.cpp [code]
engines/stark/console.h [code]
engines/stark/debug.h [code]
engines/stark/detection.cpp [code]
engines/stark/resourcereference.cpp [code]
engines/stark/resourcereference.h [code]
engines/stark/savemetadata.cpp [code]
engines/stark/savemetadata.h [code]
engines/stark/scene.cpp [code]
engines/stark/scene.h [code]
engines/stark/stark.cpp [code]
engines/stark/stark.h [code]
engines/stark/formats/biff.cpp [code]
engines/stark/formats/biff.h [code]
engines/stark/formats/biffmesh.cpp [code]
engines/stark/formats/biffmesh.h [code]
engines/stark/formats/dds.cpp [code]
engines/stark/formats/dds.h [code]
engines/stark/formats/iss.cpp [code]
engines/stark/formats/iss.h [code]
engines/stark/formats/tm.cpp [code]
engines/stark/formats/tm.h [code]
engines/stark/formats/xarc.cpp [code]
engines/stark/formats/xarc.h [code]
engines/stark/formats/xmg.cpp [code]
engines/stark/formats/xmg.h [code]
engines/stark/formats/xrc.cpp [code]
engines/stark/formats/xrc.h [code]
engines/stark/gfx/driver.cpp [code]
engines/stark/gfx/driver.h [code]
engines/stark/gfx/faderenderer.h [code]
engines/stark/gfx/framelimiter.cpp [code]
engines/stark/gfx/framelimiter.h [code]
engines/stark/gfx/opengls.cpp [code]
engines/stark/gfx/opengls.h [code]
engines/stark/gfx/openglsactor.cpp [code]
engines/stark/gfx/openglsactor.h [code]
engines/stark/gfx/openglsfade.cpp [code]
engines/stark/gfx/openglsfade.h [code]
engines/stark/gfx/openglsprop.cpp [code]
engines/stark/gfx/openglsprop.h [code]
engines/stark/gfx/openglssurface.cpp [code]
engines/stark/gfx/openglssurface.h [code]
engines/stark/gfx/opengltexture.cpp [code]
engines/stark/gfx/opengltexture.h [code]
engines/stark/gfx/renderentry.cpp [code]
engines/stark/gfx/renderentry.h [code]
engines/stark/gfx/surfacerenderer.cpp [code]
engines/stark/gfx/surfacerenderer.h [code]
engines/stark/gfx/texture.cpp [code]
engines/stark/gfx/texture.h [code]
engines/stark/model/animhandler.cpp [code]
engines/stark/model/animhandler.h [code]
engines/stark/model/model.cpp [code]
engines/stark/model/model.h [code]
engines/stark/model/skeleton_anim.cpp [code]
engines/stark/model/skeleton_anim.h [code]
engines/stark/movement/followpath.cpp [code]
engines/stark/movement/followpath.h [code]
engines/stark/movement/followpathlight.cpp [code]
engines/stark/movement/followpathlight.h [code]
engines/stark/movement/movement.cpp [code]
engines/stark/movement/movement.h [code]
engines/stark/movement/shortestpath.cpp [code]
engines/stark/movement/shortestpath.h [code]
engines/stark/movement/stringpullingpath.cpp [code]
engines/stark/movement/stringpullingpath.h [code]
engines/stark/movement/turn.cpp [code]
engines/stark/movement/turn.h [code]
engines/stark/movement/walk.cpp [code]
engines/stark/movement/walk.h [code]
engines/stark/resources/anim.cpp [code]
engines/stark/resources/anim.h [code]
engines/stark/resources/animhierarchy.cpp [code]
engines/stark/resources/animhierarchy.h [code]
engines/stark/resources/animscript.cpp [code]
engines/stark/resources/animscript.h [code]
engines/stark/resources/animsoundtrigger.cpp [code]
engines/stark/resources/animsoundtrigger.h [code]
engines/stark/resources/bonesmesh.cpp [code]
engines/stark/resources/bonesmesh.h [code]
engines/stark/resources/bookmark.cpp [code]
engines/stark/resources/bookmark.h [code]
engines/stark/resources/camera.cpp [code]
engines/stark/resources/camera.h [code]
engines/stark/resources/command.cpp [code]
engines/stark/resources/command.h [code]
engines/stark/resources/container.cpp [code]
engines/stark/resources/container.h [code]
engines/stark/resources/dialog.cpp [code]
engines/stark/resources/dialog.h [code]
engines/stark/resources/direction.cpp [code]
engines/stark/resources/direction.h [code]
engines/stark/resources/floor.cpp [code]
engines/stark/resources/floor.h [code]
engines/stark/resources/floorface.cpp [code]
engines/stark/resources/floorface.h [code]
engines/stark/resources/floorfield.cpp [code]
engines/stark/resources/floorfield.h [code]
engines/stark/resources/fmv.cpp [code]
engines/stark/resources/fmv.h [code]
engines/stark/resources/image.cpp [code]
engines/stark/resources/image.h [code]
engines/stark/resources/item.cpp [code]
engines/stark/resources/item.h [code]
engines/stark/resources/knowledge.cpp [code]
engines/stark/resources/knowledge.h [code]
engines/stark/resources/knowledgeset.cpp [code]
engines/stark/resources/knowledgeset.h [code]
engines/stark/resources/layer.cpp [code]
engines/stark/resources/layer.h [code]
engines/stark/resources/level.cpp [code]
engines/stark/resources/level.h [code]
engines/stark/resources/light.cpp [code]
engines/stark/resources/light.h [code]
engines/stark/resources/lipsync.cpp [code]
engines/stark/resources/lipsync.h [code]
engines/stark/resources/location.cpp [code]
engines/stark/resources/location.h [code]
engines/stark/resources/object.cpp [code]
engines/stark/resources/object.h [code]
engines/stark/resources/path.cpp [code]
engines/stark/resources/path.h [code]
engines/stark/resources/pattable.cpp [code]
engines/stark/resources/pattable.h [code]
engines/stark/resources/root.cpp [code]
engines/stark/resources/root.h [code]
engines/stark/resources/script.cpp [code]
engines/stark/resources/script.h [code]
engines/stark/resources/scroll.cpp [code]
engines/stark/resources/scroll.h [code]
engines/stark/resources/sound.cpp [code]
engines/stark/resources/sound.h [code]
engines/stark/resources/speech.cpp [code]
engines/stark/resources/speech.h [code]
engines/stark/resources/string.cpp [code]
engines/stark/resources/string.h [code]
engines/stark/resources/textureset.cpp [code]
engines/stark/resources/textureset.h [code]
engines/stark/services/archiveloader.cpp [code]
engines/stark/services/archiveloader.h [code]
engines/stark/services/dialogplayer.cpp [code]
engines/stark/services/dialogplayer.h [code]
engines/stark/services/diary.cpp [code]
engines/stark/services/diary.h [code]
engines/stark/services/fontprovider.cpp [code]
engines/stark/services/fontprovider.h [code]
engines/stark/services/gamechapter.cpp [code]
engines/stark/services/gamechapter.h [code]
engines/stark/services/gameinterface.cpp [code]
engines/stark/services/gameinterface.h [code]
engines/stark/services/gamemessage.cpp [code]
engines/stark/services/gamemessage.h [code]
engines/stark/services/global.cpp [code]
engines/stark/services/global.h [code]
engines/stark/services/resourceprovider.cpp [code]
engines/stark/services/resourceprovider.h [code]
engines/stark/services/services.cpp [code]
engines/stark/services/services.h [code]
engines/stark/services/settings.cpp [code]
engines/stark/services/settings.h [code]
engines/stark/services/stateprovider.cpp [code]
engines/stark/services/stateprovider.h [code]
engines/stark/services/staticprovider.cpp [code]
engines/stark/services/staticprovider.h [code]
engines/stark/services/userinterface.cpp [code]
engines/stark/services/userinterface.h [code]
engines/stark/tools/abstractsyntaxtree.cpp [code]
engines/stark/tools/abstractsyntaxtree.h [code]
engines/stark/tools/block.cpp [code]
engines/stark/tools/block.h [code]
engines/stark/tools/command.cpp [code]
engines/stark/tools/command.h [code]
engines/stark/tools/decompiler.cpp [code]
engines/stark/tools/decompiler.h [code]
engines/stark/ui/cursor.cpp [code]
engines/stark/ui/cursor.h [code]
engines/stark/ui/dialogbox.cpp [code]
engines/stark/ui/dialogbox.h [code]
engines/stark/ui/screen.h [code]
engines/stark/ui/window.cpp [code]
engines/stark/ui/window.h [code]
engines/stark/ui/menu/dialogmenu.cpp [code]
engines/stark/ui/menu/dialogmenu.h [code]
engines/stark/ui/menu/diaryindex.cpp [code]
engines/stark/ui/menu/diaryindex.h [code]
engines/stark/ui/menu/diarypages.cpp [code]
engines/stark/ui/menu/diarypages.h [code]
engines/stark/ui/menu/fmvmenu.cpp [code]
engines/stark/ui/menu/fmvmenu.h [code]
engines/stark/ui/menu/locationscreen.cpp [code]
engines/stark/ui/menu/locationscreen.h [code]
engines/stark/ui/menu/mainmenu.cpp [code]
engines/stark/ui/menu/mainmenu.h [code]
engines/stark/ui/menu/saveloadmenu.cpp [code]
engines/stark/ui/menu/saveloadmenu.h [code]
engines/stark/ui/menu/settingsmenu.cpp [code]
engines/stark/ui/menu/settingsmenu.h [code]
engines/stark/ui/world/actionmenu.cpp [code]
engines/stark/ui/world/actionmenu.h [code]
engines/stark/ui/world/button.cpp [code]
engines/stark/ui/world/button.h [code]
engines/stark/ui/world/clicktext.cpp [code]
engines/stark/ui/world/clicktext.h [code]
engines/stark/ui/world/dialogpanel.cpp [code]
engines/stark/ui/world/dialogpanel.h [code]
engines/stark/ui/world/fmvscreen.cpp [code]
engines/stark/ui/world/fmvscreen.h [code]
engines/stark/ui/world/gamescreen.cpp [code]
engines/stark/ui/world/gamescreen.h [code]
engines/stark/ui/world/gamewindow.cpp [code]
engines/stark/ui/world/gamewindow.h [code]
engines/stark/ui/world/inventorywindow.cpp [code]
engines/stark/ui/world/inventorywindow.h [code]
engines/stark/ui/world/topmenu.cpp [code]
engines/stark/ui/world/topmenu.h [code]
engines/stark/visual/actor.cpp [code]
engines/stark/visual/actor.h [code]
engines/stark/visual/explodingimage.cpp [code]
engines/stark/visual/explodingimage.h [code]
engines/stark/visual/flashingimage.cpp [code]
engines/stark/visual/flashingimage.h [code]
engines/stark/visual/image.cpp [code]
engines/stark/visual/image.h [code]
engines/stark/visual/prop.cpp [code]
engines/stark/visual/prop.h [code]
engines/stark/visual/smacker.cpp [code]
engines/stark/visual/smacker.h [code]
engines/stark/visual/text.cpp [code]
engines/stark/visual/text.h [code]
engines/stark/visual/visual.h [code]
engines/stark/visual/effects/bubbles.cpp [code]
engines/stark/visual/effects/bubbles.h [code]
engines/stark/visual/effects/effect.cpp [code]
engines/stark/visual/effects/effect.h [code]
engines/stark/visual/effects/fireflies.cpp [code]
engines/stark/visual/effects/fireflies.h [code]
engines/stark/visual/effects/fish.cpp [code]
engines/stark/visual/effects/fish.h [code]
engines/wintermute/achievements_tables.h [code]
engines/wintermute/coll_templ.h [code]
engines/wintermute/dcgf.h [code]
engines/wintermute/dctypes.h [code]
engines/wintermute/debugger.cpp [code]
engines/wintermute/debugger.h [code]
engines/wintermute/detection.cpp [code]
engines/wintermute/detection_tables.h [code]
engines/wintermute/game_description.h [code]
engines/wintermute/keymapper_tables.h [code]
engines/wintermute/persistent.cpp [code]
engines/wintermute/persistent.h [code]
engines/wintermute/platform_osystem.cpp [code]
engines/wintermute/platform_osystem.h [code]
engines/wintermute/wintermute.cpp [code]
engines/wintermute/wintermute.h [code]
engines/wintermute/wintypes.h [code]
engines/wintermute/ad/ad_actor.cpp [code]
engines/wintermute/ad/ad_actor.h [code]
engines/wintermute/ad/ad_actor_3dx.cpp [code]
engines/wintermute/ad/ad_actor_3dx.h [code]
engines/wintermute/ad/ad_attach_3dx.cpp [code]
engines/wintermute/ad/ad_attach_3dx.h [code]
engines/wintermute/ad/ad_block.cpp [code]
engines/wintermute/ad/ad_block.h [code]
engines/wintermute/ad/ad_entity.cpp [code]
engines/wintermute/ad/ad_entity.h [code]
engines/wintermute/ad/ad_game.cpp [code]
engines/wintermute/ad/ad_game.h [code]
engines/wintermute/ad/ad_generic.cpp [code]
engines/wintermute/ad/ad_generic.h [code]
engines/wintermute/ad/ad_geom_ext.cpp [code]
engines/wintermute/ad/ad_geom_ext.h [code]
engines/wintermute/ad/ad_geom_ext_node.cpp [code]
engines/wintermute/ad/ad_geom_ext_node.h [code]
engines/wintermute/ad/ad_inventory.cpp [code]
engines/wintermute/ad/ad_inventory.h [code]
engines/wintermute/ad/ad_inventory_box.cpp [code]
engines/wintermute/ad/ad_inventory_box.h [code]
engines/wintermute/ad/ad_item.cpp [code]
engines/wintermute/ad/ad_item.h [code]
engines/wintermute/ad/ad_layer.cpp [code]
engines/wintermute/ad/ad_layer.h [code]
engines/wintermute/ad/ad_node_state.cpp [code]
engines/wintermute/ad/ad_node_state.h [code]
engines/wintermute/ad/ad_object.cpp [code]
engines/wintermute/ad/ad_object.h [code]
engines/wintermute/ad/ad_object_3d.cpp [code]
engines/wintermute/ad/ad_object_3d.h [code]
engines/wintermute/ad/ad_path.cpp [code]
engines/wintermute/ad/ad_path.h [code]
engines/wintermute/ad/ad_path3d.cpp [code]
engines/wintermute/ad/ad_path3d.h [code]
engines/wintermute/ad/ad_path_point.cpp [code]
engines/wintermute/ad/ad_path_point.h [code]
engines/wintermute/ad/ad_path_point3d.cpp [code]
engines/wintermute/ad/ad_path_point3d.h [code]
engines/wintermute/ad/ad_region.cpp [code]
engines/wintermute/ad/ad_region.h [code]
engines/wintermute/ad/ad_response.cpp [code]
engines/wintermute/ad/ad_response.h [code]
engines/wintermute/ad/ad_response_box.cpp [code]
engines/wintermute/ad/ad_response_box.h [code]
engines/wintermute/ad/ad_response_context.cpp [code]
engines/wintermute/ad/ad_response_context.h [code]
engines/wintermute/ad/ad_rot_level.cpp [code]
engines/wintermute/ad/ad_rot_level.h [code]
engines/wintermute/ad/ad_scale_level.cpp [code]
engines/wintermute/ad/ad_scale_level.h [code]
engines/wintermute/ad/ad_scene.cpp [code]
engines/wintermute/ad/ad_scene.h [code]
engines/wintermute/ad/ad_scene_geometry.cpp [code]
engines/wintermute/ad/ad_scene_geometry.h [code]
engines/wintermute/ad/ad_scene_node.cpp [code]
engines/wintermute/ad/ad_scene_node.h [code]
engines/wintermute/ad/ad_scene_state.cpp [code]
engines/wintermute/ad/ad_scene_state.h [code]
engines/wintermute/ad/ad_sentence.cpp [code]
engines/wintermute/ad/ad_sentence.h [code]
engines/wintermute/ad/ad_sprite_set.cpp [code]
engines/wintermute/ad/ad_sprite_set.h [code]
engines/wintermute/ad/ad_talk_def.cpp [code]
engines/wintermute/ad/ad_talk_def.h [code]
engines/wintermute/ad/ad_talk_holder.cpp [code]
engines/wintermute/ad/ad_talk_holder.h [code]
engines/wintermute/ad/ad_talk_node.cpp [code]
engines/wintermute/ad/ad_talk_node.h [code]
engines/wintermute/ad/ad_types.h [code]
engines/wintermute/ad/ad_walkplane.cpp [code]
engines/wintermute/ad/ad_walkplane.h [code]
engines/wintermute/ad/ad_waypoint_group.cpp [code]
engines/wintermute/ad/ad_waypoint_group.h [code]
engines/wintermute/ad/ad_waypoint_group3d.cpp [code]
engines/wintermute/ad/ad_waypoint_group3d.h [code]
engines/wintermute/base/base.cpp [code]
engines/wintermute/base/base.h [code]
engines/wintermute/base/base_active_rect.cpp [code]
engines/wintermute/base/base_active_rect.h [code]
engines/wintermute/base/base_animation_transition_time.cpp [code]
engines/wintermute/base/base_animation_transition_time.h [code]
engines/wintermute/base/base_dynamic_buffer.cpp [code]
engines/wintermute/base/base_dynamic_buffer.h [code]
engines/wintermute/base/base_engine.cpp [code]
engines/wintermute/base/base_engine.h [code]
engines/wintermute/base/base_fader.cpp [code]
engines/wintermute/base/base_fader.h [code]
engines/wintermute/base/base_file_manager.cpp [code]
engines/wintermute/base/base_file_manager.h [code]
engines/wintermute/base/base_frame.cpp [code]
engines/wintermute/base/base_frame.h [code]
engines/wintermute/base/base_game.cpp [code]
engines/wintermute/base/base_game.h [code]
engines/wintermute/base/base_game_custom_actions.h [code]
engines/wintermute/base/base_game_music.cpp [code]
engines/wintermute/base/base_game_music.h [code]
engines/wintermute/base/base_game_settings.cpp [code]
engines/wintermute/base/base_game_settings.h [code]
engines/wintermute/base/base_keyboard_state.cpp [code]
engines/wintermute/base/base_keyboard_state.h [code]
engines/wintermute/base/base_named_object.cpp [code]
engines/wintermute/base/base_named_object.h [code]
engines/wintermute/base/base_object.cpp [code]
engines/wintermute/base/base_object.h [code]
engines/wintermute/base/base_parser.cpp [code]
engines/wintermute/base/base_parser.h [code]
engines/wintermute/base/base_persistence_manager.cpp [code]
engines/wintermute/base/base_persistence_manager.h [code]
engines/wintermute/base/base_point.cpp [code]
engines/wintermute/base/base_point.h [code]
engines/wintermute/base/base_quick_msg.cpp [code]
engines/wintermute/base/base_quick_msg.h [code]
engines/wintermute/base/base_region.cpp [code]
engines/wintermute/base/base_region.h [code]
engines/wintermute/base/base_script_holder.cpp [code]
engines/wintermute/base/base_script_holder.h [code]
engines/wintermute/base/base_scriptable.cpp [code]
engines/wintermute/base/base_scriptable.h [code]
engines/wintermute/base/base_sprite.cpp [code]
engines/wintermute/base/base_sprite.h [code]
engines/wintermute/base/base_string_table.cpp [code]
engines/wintermute/base/base_string_table.h [code]
engines/wintermute/base/base_sub_frame.cpp [code]
engines/wintermute/base/base_sub_frame.h [code]
engines/wintermute/base/base_surface_storage.cpp [code]
engines/wintermute/base/base_surface_storage.h [code]
engines/wintermute/base/base_transition_manager.cpp [code]
engines/wintermute/base/base_transition_manager.h [code]
engines/wintermute/base/base_viewport.cpp [code]
engines/wintermute/base/base_viewport.h [code]
engines/wintermute/base/save_thumb_helper.cpp [code]
engines/wintermute/base/save_thumb_helper.h [code]
engines/wintermute/base/saveload.cpp [code]
engines/wintermute/base/saveload.h [code]
engines/wintermute/base/timer.cpp [code]
engines/wintermute/base/timer.h [code]
engines/wintermute/base/file/base_disk_file.cpp [code]
engines/wintermute/base/file/base_disk_file.h [code]
engines/wintermute/base/file/base_file.cpp [code]
engines/wintermute/base/file/base_file.h [code]
engines/wintermute/base/file/base_file_entry.cpp [code]
engines/wintermute/base/file/base_file_entry.h [code]
engines/wintermute/base/file/base_package.cpp [code]
engines/wintermute/base/file/base_package.h [code]
engines/wintermute/base/file/base_save_thumb_file.cpp [code]
engines/wintermute/base/file/base_save_thumb_file.h [code]
engines/wintermute/base/file/base_savefile_manager_file.cpp [code]
engines/wintermute/base/file/base_savefile_manager_file.h [code]
engines/wintermute/base/file/dcpackage.h [code]
engines/wintermute/base/font/base_font.cpp [code]
engines/wintermute/base/font/base_font.h [code]
engines/wintermute/base/font/base_font_bitmap.cpp [code]
engines/wintermute/base/font/base_font_bitmap.h [code]
engines/wintermute/base/font/base_font_storage.cpp [code]
engines/wintermute/base/font/base_font_storage.h [code]
engines/wintermute/base/font/base_font_truetype.cpp [code]
engines/wintermute/base/font/base_font_truetype.h [code]
engines/wintermute/base/gfx/base_image.cpp [code]
engines/wintermute/base/gfx/base_image.h [code]
engines/wintermute/base/gfx/base_renderer.cpp [code]
engines/wintermute/base/gfx/base_renderer.h [code]
engines/wintermute/base/gfx/base_renderer3d.cpp [code]
engines/wintermute/base/gfx/base_renderer3d.h [code]
engines/wintermute/base/gfx/base_surface.cpp [code]
engines/wintermute/base/gfx/base_surface.h [code]
engines/wintermute/base/gfx/shadow_volume.cpp [code]
engines/wintermute/base/gfx/shadow_volume.h [code]
engines/wintermute/base/gfx/3ds/camera3d.cpp [code]
engines/wintermute/base/gfx/3ds/camera3d.h [code]
engines/wintermute/base/gfx/3ds/light3d.cpp [code]
engines/wintermute/base/gfx/3ds/light3d.h [code]
engines/wintermute/base/gfx/3ds/loader3ds.cpp [code]
engines/wintermute/base/gfx/3ds/loader3ds.h [code]
engines/wintermute/base/gfx/3ds/mesh3ds.cpp [code]
engines/wintermute/base/gfx/3ds/mesh3ds.h [code]
engines/wintermute/base/gfx/opengl/base_render_opengl3d.cpp [code]
engines/wintermute/base/gfx/opengl/base_render_opengl3d.h [code]
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.cpp [code]
engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.h [code]
engines/wintermute/base/gfx/opengl/base_render_opengl_texture.cpp [code]
engines/wintermute/base/gfx/opengl/base_render_opengl_texture.h [code]
engines/wintermute/base/gfx/opengl/base_surface_opengl3d.cpp [code]
engines/wintermute/base/gfx/opengl/base_surface_opengl3d.h [code]
engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.cpp [code]
engines/wintermute/base/gfx/opengl/base_surface_opengl_texture.h [code]
engines/wintermute/base/gfx/opengl/mesh3ds_opengl.cpp [code]
engines/wintermute/base/gfx/opengl/mesh3ds_opengl.h [code]
engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.cpp [code]
engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.h [code]
engines/wintermute/base/gfx/opengl/meshx_opengl.cpp [code]
engines/wintermute/base/gfx/opengl/meshx_opengl.h [code]
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.cpp [code]
engines/wintermute/base/gfx/opengl/meshx_opengl_shader.h [code]
engines/wintermute/base/gfx/opengl/render_ticket.cpp [code]
engines/wintermute/base/gfx/opengl/render_ticket.h [code]
engines/wintermute/base/gfx/opengl/shadow_volume_opengl.cpp [code]
engines/wintermute/base/gfx/opengl/shadow_volume_opengl.h [code]
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.cpp [code]
engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.h [code]
engines/wintermute/base/gfx/osystem/base_render_osystem.cpp [code]
engines/wintermute/base/gfx/osystem/base_render_osystem.h [code]
engines/wintermute/base/gfx/osystem/base_surface_osystem.cpp [code]
engines/wintermute/base/gfx/osystem/base_surface_osystem.h [code]
engines/wintermute/base/gfx/osystem/render_ticket.cpp [code]
engines/wintermute/base/gfx/osystem/render_ticket.h [code]
engines/wintermute/base/gfx/x/active_animation.cpp [code]
engines/wintermute/base/gfx/x/active_animation.h [code]
engines/wintermute/base/gfx/x/animation.cpp [code]
engines/wintermute/base/gfx/x/animation.h [code]
engines/wintermute/base/gfx/x/animation_channel.cpp [code]
engines/wintermute/base/gfx/x/animation_channel.h [code]
engines/wintermute/base/gfx/x/animation_set.cpp [code]
engines/wintermute/base/gfx/x/animation_set.h [code]
engines/wintermute/base/gfx/x/frame_node.cpp [code]
engines/wintermute/base/gfx/x/frame_node.h [code]
engines/wintermute/base/gfx/x/loader_x.cpp [code]
engines/wintermute/base/gfx/x/loader_x.h [code]
engines/wintermute/base/gfx/x/material.cpp [code]
engines/wintermute/base/gfx/x/material.h [code]
engines/wintermute/base/gfx/x/meshx.cpp [code]
engines/wintermute/base/gfx/x/meshx.h [code]
engines/wintermute/base/gfx/x/modelx.cpp [code]
engines/wintermute/base/gfx/x/modelx.h [code]
engines/wintermute/base/particles/part_emitter.cpp [code]
engines/wintermute/base/particles/part_emitter.h [code]
engines/wintermute/base/particles/part_force.cpp [code]
engines/wintermute/base/particles/part_force.h [code]
engines/wintermute/base/particles/part_particle.cpp [code]
engines/wintermute/base/particles/part_particle.h [code]
engines/wintermute/base/scriptables/dcscript.h [code]
engines/wintermute/base/scriptables/script.cpp [code]
engines/wintermute/base/scriptables/script.h [code]
engines/wintermute/base/scriptables/script_engine.cpp [code]
engines/wintermute/base/scriptables/script_engine.h [code]
engines/wintermute/base/scriptables/script_ext_array.cpp [code]
engines/wintermute/base/scriptables/script_ext_array.h [code]
engines/wintermute/base/scriptables/script_ext_date.cpp [code]
engines/wintermute/base/scriptables/script_ext_date.h [code]
engines/wintermute/base/scriptables/script_ext_directory.cpp [code]
engines/wintermute/base/scriptables/script_ext_directory.h [code]
engines/wintermute/base/scriptables/script_ext_file.cpp [code]
engines/wintermute/base/scriptables/script_ext_file.h [code]
engines/wintermute/base/scriptables/script_ext_math.cpp [code]
engines/wintermute/base/scriptables/script_ext_math.h [code]
engines/wintermute/base/scriptables/script_ext_mem_buffer.cpp [code]
engines/wintermute/base/scriptables/script_ext_mem_buffer.h [code]
engines/wintermute/base/scriptables/script_ext_object.cpp [code]
engines/wintermute/base/scriptables/script_ext_object.h [code]
engines/wintermute/base/scriptables/script_ext_string.cpp [code]
engines/wintermute/base/scriptables/script_ext_string.h [code]
engines/wintermute/base/scriptables/script_opcodes.h [code]
engines/wintermute/base/scriptables/script_stack.cpp [code]
engines/wintermute/base/scriptables/script_stack.h [code]
engines/wintermute/base/scriptables/script_value.cpp [code]
engines/wintermute/base/scriptables/script_value.h [code]
engines/wintermute/base/scriptables/debuggable/debuggable_script.cpp [code]
engines/wintermute/base/scriptables/debuggable/debuggable_script.h [code]
engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.cpp [code]
engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.h [code]
engines/wintermute/base/sound/base_sound.cpp [code]
engines/wintermute/base/sound/base_sound.h [code]
engines/wintermute/base/sound/base_sound_buffer.cpp [code]
engines/wintermute/base/sound/base_sound_buffer.h [code]
engines/wintermute/base/sound/base_sound_manager.cpp [code]
engines/wintermute/base/sound/base_sound_manager.h [code]
engines/wintermute/debugger/breakpoint.cpp [code]
engines/wintermute/debugger/breakpoint.h [code]
engines/wintermute/debugger/debugger_controller.cpp [code]
engines/wintermute/debugger/debugger_controller.h [code]
engines/wintermute/debugger/error.cpp [code]
engines/wintermute/debugger/error.h [code]
engines/wintermute/debugger/listing.cpp [code]
engines/wintermute/debugger/listing.h [code]
engines/wintermute/debugger/listing_provider.h [code]
engines/wintermute/debugger/script_monitor.cpp [code]
engines/wintermute/debugger/script_monitor.h [code]
engines/wintermute/debugger/watch.cpp [code]
engines/wintermute/debugger/watch.h [code]
engines/wintermute/debugger/watch_instance.cpp [code]
engines/wintermute/debugger/watch_instance.h [code]
engines/wintermute/debugger/listing_providers/basic_source_listing_provider.cpp [code]
engines/wintermute/debugger/listing_providers/basic_source_listing_provider.h [code]
engines/wintermute/debugger/listing_providers/blank_listing.cpp [code]
engines/wintermute/debugger/listing_providers/blank_listing.h [code]
engines/wintermute/debugger/listing_providers/blank_listing_provider.cpp [code]
engines/wintermute/debugger/listing_providers/blank_listing_provider.h [code]
engines/wintermute/debugger/listing_providers/cached_source_listing_provider.cpp [code]
engines/wintermute/debugger/listing_providers/cached_source_listing_provider.h [code]
engines/wintermute/debugger/listing_providers/source_listing.cpp [code]
engines/wintermute/debugger/listing_providers/source_listing.h [code]
engines/wintermute/debugger/listing_providers/source_listing_provider.h [code]
engines/wintermute/ext/dll_dlltest.cpp [code]
engines/wintermute/ext/dll_geturl.cpp [code]
engines/wintermute/ext/dll_httpconnect.cpp [code]
engines/wintermute/ext/dll_img.cpp [code]
engines/wintermute/ext/dll_installutil.cpp [code]
engines/wintermute/ext/dll_kernel32.cpp [code]
engines/wintermute/ext/dll_shell32.cpp [code]
engines/wintermute/ext/dll_tools.cpp [code]
engines/wintermute/ext/externals.h [code]
engines/wintermute/ext/plugins.h [code]
engines/wintermute/ext/wme_3fstatistics.cpp [code]
engines/wintermute/ext/wme_3fstatistics.h [code]
engines/wintermute/ext/wme_commandlinehelper.cpp [code]
engines/wintermute/ext/wme_commandlinehelper.h [code]
engines/wintermute/ext/wme_galaxy.cpp [code]
engines/wintermute/ext/wme_galaxy.h [code]
engines/wintermute/ext/wme_steam.cpp [code]
engines/wintermute/ext/wme_steam.h [code]
engines/wintermute/math/floatpoint.h [code]
engines/wintermute/math/math_util.cpp [code]
engines/wintermute/math/math_util.h [code]
engines/wintermute/math/matrix4.cpp [code]
engines/wintermute/math/matrix4.h [code]
engines/wintermute/math/rect32.h [code]
engines/wintermute/math/vector2.cpp [code]
engines/wintermute/math/vector2.h [code]
engines/wintermute/system/sys_class.cpp [code]
engines/wintermute/system/sys_class.h [code]
engines/wintermute/system/sys_class_registry.cpp [code]
engines/wintermute/system/sys_class_registry.h [code]
engines/wintermute/system/sys_instance.cpp [code]
engines/wintermute/system/sys_instance.h [code]
engines/wintermute/ui/ui_button.cpp [code]
engines/wintermute/ui/ui_button.h [code]
engines/wintermute/ui/ui_edit.cpp [code]
engines/wintermute/ui/ui_edit.h [code]
engines/wintermute/ui/ui_entity.cpp [code]
engines/wintermute/ui/ui_entity.h [code]
engines/wintermute/ui/ui_object.cpp [code]
engines/wintermute/ui/ui_object.h [code]
engines/wintermute/ui/ui_text.cpp [code]
engines/wintermute/ui/ui_text.h [code]
engines/wintermute/ui/ui_tiled_image.cpp [code]
engines/wintermute/ui/ui_tiled_image.h [code]
engines/wintermute/ui/ui_window.cpp [code]
engines/wintermute/ui/ui_window.h [code]
engines/wintermute/utils/convert_utf.cpp [code]
engines/wintermute/utils/convert_utf.h [code]
engines/wintermute/utils/crc.cpp [code]
engines/wintermute/utils/crc.h [code]
engines/wintermute/utils/path_util.cpp [code]
engines/wintermute/utils/path_util.h [code]
engines/wintermute/utils/string_util.cpp [code]
engines/wintermute/utils/string_util.h [code]
engines/wintermute/utils/utils.cpp [code]
engines/wintermute/utils/utils.h [code]
engines/wintermute/video/subtitle_card.cpp [code]
engines/wintermute/video/subtitle_card.h [code]
engines/wintermute/video/video_player.cpp [code]
engines/wintermute/video/video_player.h [code]
engines/wintermute/video/video_subtitler.cpp [code]
engines/wintermute/video/video_subtitler.h [code]
engines/wintermute/video/video_theora_player.cpp [code]
engines/wintermute/video/video_theora_player.h [code]
graphics/colormasks.h [code]
graphics/conversion.cpp [code]
graphics/conversion.h [code]
graphics/cursor.h [code]
graphics/cursorman.cpp [code]
graphics/cursorman.h [code]
graphics/font.cpp [code]
graphics/font.h [code]
graphics/fontman.cpp [code]
graphics/fontman.h [code]
graphics/larryScale.cpp [code]
graphics/larryScale.h [code]
graphics/larryScale_generated.cpp [code]
graphics/maccursor.cpp [code]
graphics/maccursor.h [code]Macintosh cursor decoding used in engines:

  • mohawk
  • sci
  • scumm
graphics/managed_surface.cpp [code]
graphics/managed_surface.h [code]
graphics/mode.h [code]
graphics/nine_patch.cpp [code]
graphics/nine_patch.h [code]
graphics/palette.h [code]
graphics/pixelbuffer.cpp [code]
graphics/pixelbuffer.h [code]
graphics/pixelformat.cpp [code]
graphics/pixelformat.h [code]
graphics/primitives.cpp [code]
graphics/primitives.h [code]
graphics/renderer.cpp [code]
graphics/renderer.h [code]
graphics/scaler.h [code]
graphics/screen.cpp [code]
graphics/screen.h [code]
graphics/sjis.cpp [code]
graphics/sjis.h [code]
graphics/surface.cpp [code]
graphics/surface.h [code]
graphics/thumbnail.cpp [code]
graphics/thumbnail.h [code]
graphics/transform_struct.cpp [code]
graphics/transform_struct.h [code]
graphics/transform_tools.cpp [code]
graphics/transform_tools.h [code]
graphics/transparent_surface.cpp [code]
graphics/transparent_surface.h [code]
graphics/VectorRenderer.cpp [code]
graphics/VectorRenderer.h [code]
graphics/VectorRendererSpec.cpp [code]
graphics/VectorRendererSpec.h [code]
graphics/wincursor.cpp [code]
graphics/wincursor.h [code]
graphics/yuv_to_rgb.cpp [code]
graphics/yuv_to_rgb.h [code]YUV to RGB conversion
graphics/yuva_to_rgba.cpp [code]
graphics/yuva_to_rgba.h [code]YUV to RGB conversion used in engines:

  • mohawk
  • scumm (he)
  • sword25
graphics/fonts/bdf.cpp [code]
graphics/fonts/bdf.h [code]
graphics/fonts/consolefont.cpp [code]
graphics/fonts/newfont.cpp [code]
graphics/fonts/newfont_big.cpp [code]
graphics/fonts/ttf.cpp [code]
graphics/fonts/ttf.h [code]
graphics/fonts/winfont.cpp [code]
graphics/fonts/winfont.h [code]
graphics/opengl/box_shaders.cpp [code]
graphics/opengl/compat_shaders.cpp [code]
graphics/opengl/context.cpp [code]
graphics/opengl/context.h [code]
graphics/opengl/control_shaders.cpp [code]
graphics/opengl/framebuffer.cpp [code]
graphics/opengl/framebuffer.h [code]
graphics/opengl/shader.cpp [code]
graphics/opengl/shader.h [code]
graphics/opengl/surfacerenderer.cpp [code]
graphics/opengl/surfacerenderer.h [code]
graphics/opengl/system_headers.h [code]
graphics/opengl/texture.cpp [code]
graphics/opengl/texture.h [code]
graphics/opengl/tiledsurface.cpp [code]
graphics/opengl/tiledsurface.h [code]
graphics/scaler/intern.h [code]
graphics/tinygl/api.cpp [code]
graphics/tinygl/arrays.cpp [code]
graphics/tinygl/clear.cpp [code]
graphics/tinygl/clip.cpp [code]
graphics/tinygl/get.cpp [code]
graphics/tinygl/gl.h [code]
graphics/tinygl/image_util.cpp [code]
graphics/tinygl/init.cpp [code]
graphics/tinygl/light.cpp [code]
graphics/tinygl/list.cpp [code]
graphics/tinygl/matrix.cpp [code]
graphics/tinygl/memory.cpp [code]
graphics/tinygl/misc.cpp [code]
graphics/tinygl/opinfo.h [code]
graphics/tinygl/select.cpp [code]
graphics/tinygl/specbuf.cpp [code]
graphics/tinygl/texture.cpp [code]
graphics/tinygl/vertex.cpp [code]
graphics/tinygl/zblit.cpp [code]
graphics/tinygl/zblit.h [code]
graphics/tinygl/zbuffer.cpp [code]
graphics/tinygl/zbuffer.h [code]
graphics/tinygl/zdirtyrect.cpp [code]
graphics/tinygl/zdirtyrect.h [code]
graphics/tinygl/zgl.h [code]
graphics/tinygl/zline.cpp [code]
graphics/tinygl/zmath.cpp [code]
graphics/tinygl/zmath.h [code]
graphics/tinygl/ztriangle.cpp [code]
gui/about.cpp [code]
gui/about.h [code]
gui/Actions.cpp [code]
gui/Actions.h [code]
gui/browser.cpp [code]
gui/browser.h [code]
gui/chooser.cpp [code]
gui/chooser.h [code]
gui/console.cpp [code]
gui/console.h [code]
gui/credits.h [code]
gui/debugger.cpp [code]
gui/debugger.h [code]
gui/dialog.cpp [code]
gui/dialog.h [code]
gui/downloaddialog.cpp [code]
gui/downloaddialog.h [code]
gui/editgamedialog.cpp [code]
gui/editgamedialog.h [code]
gui/editrecorddialog.cpp [code]
gui/editrecorddialog.h [code]
gui/error.cpp [code]
gui/error.h [code]
gui/EventRecorder.cpp [code]
gui/EventRecorder.h [code]
gui/filebrowser-dialog.cpp [code]
gui/filebrowser-dialog.h [code]
gui/fluidsynth-dialog.cpp [code]
gui/fluidsynth-dialog.h [code]
gui/gui-manager.cpp [code]
gui/gui-manager.h [code]
gui/Key.cpp [code]
gui/Key.h [code]
gui/KeysDialog.cpp [code]
gui/KeysDialog.h [code]
gui/launcher.cpp [code]
gui/launcher.h [code]
gui/massadd.cpp [code]
gui/massadd.h [code]
gui/message.cpp [code]
gui/message.h [code]
gui/object.cpp [code]
gui/object.h [code]
gui/onscreendialog.cpp [code]
gui/onscreendialog.h [code]
gui/options.cpp [code]
gui/options.h [code]
gui/predictivedialog.cpp [code]
gui/predictivedialog.h [code]
gui/recorderdialog.cpp [code]
gui/recorderdialog.h [code]
gui/remotebrowser.cpp [code]
gui/remotebrowser.h [code]
gui/saveload-dialog.cpp [code]
gui/saveload-dialog.h [code]
gui/saveload.cpp [code]
gui/saveload.h [code]
gui/themebrowser.cpp [code]
gui/themebrowser.h [code]
gui/ThemeEngine.cpp [code]
gui/ThemeEngine.h [code]
gui/ThemeEval.cpp [code]
gui/ThemeEval.h [code]
gui/ThemeLayout.cpp [code]
gui/ThemeLayout.h [code]
gui/ThemeParser.cpp [code]
gui/ThemeParser.h [code]
gui/Tooltip.cpp [code]
gui/Tooltip.h [code]
gui/unknown-game-dialog.cpp [code]
gui/unknown-game-dialog.h [code]
gui/updates-dialog.cpp [code]
gui/updates-dialog.h [code]
gui/widget.cpp [code]
gui/widget.h [code]
gui/animation/AccelerateInterpolator.h [code]
gui/animation/AlphaAnimation.h [code]
gui/animation/Animation.cpp [code]
gui/animation/Animation.h [code]
gui/animation/DeccelerateInterpolator.h [code]
gui/animation/Drawable.h [code]
gui/animation/Interpolator.h [code]
gui/animation/ParallelAnimation.h [code]
gui/animation/RepeatAnimationWrapper.cpp [code]
gui/animation/RepeatAnimationWrapper.h [code]
gui/animation/ScaleAnimation.h [code]
gui/animation/SequenceAnimationComposite.cpp [code]
gui/animation/SequenceAnimationComposite.h [code]
gui/animation/WaitForConditionAnimation.h [code]
gui/themes/default.inc [code]
gui/themes/scummtheme.py [code]
gui/widgets/editable.cpp [code]
gui/widgets/editable.h [code]
gui/widgets/edittext.cpp [code]
gui/widgets/edittext.h [code]
gui/widgets/list.cpp [code]
gui/widgets/list.h [code]
gui/widgets/popup.cpp [code]
gui/widgets/popup.h [code]
gui/widgets/scrollbar.cpp [code]
gui/widgets/scrollbar.h [code]
gui/widgets/scrollcontainer.cpp [code]
gui/widgets/scrollcontainer.h [code]
gui/widgets/tab.cpp [code]
gui/widgets/tab.h [code]
image/bmp.cpp [code]
image/bmp.h [code]Image decoder used in engines:

  • hugo
  • mohawk
  • wintermute
image/iff.cpp [code]
image/iff.h [code]Image decoder used in engines:

  • gob
  • parallaction
  • queen
  • saga
image/image_decoder.h [code]
image/jpeg.cpp [code]
image/jpeg.h [code]Image decoder used in engines:

  • groovie
  • mohawk
  • wintermute
image/pcx.cpp [code]
image/pcx.h [code]
image/pict.cpp [code]
image/pict.h [code]Image decoder used in engines:

  • mohawk
  • pegasus
  • sci
image/png.cpp [code]
image/png.h [code]
image/tga.cpp [code]
image/tga.h [code]
image/codecs/bmp_raw.cpp [code]
image/codecs/bmp_raw.h [code]
image/codecs/cdtoons.cpp [code]
image/codecs/cdtoons.h [code]
image/codecs/cinepak.cpp [code]
image/codecs/cinepak.h [code]
image/codecs/cinepak_tables.h [code]
image/codecs/codec.cpp [code]
image/codecs/codec.h [code]
image/codecs/indeo3.cpp [code]
image/codecs/indeo3.h [code]
image/codecs/indeo4.cpp [code]
image/codecs/indeo4.h [code]
image/codecs/indeo5.cpp [code]
image/codecs/indeo5.h [code]
image/codecs/jyv1.cpp [code]
image/codecs/jyv1.h [code]
image/codecs/mjpeg.cpp [code]
image/codecs/mjpeg.h [code]
image/codecs/mpeg.cpp [code]
image/codecs/mpeg.h [code]
image/codecs/msrle.cpp [code]
image/codecs/msrle.h [code]
image/codecs/msrle4.cpp [code]
image/codecs/msrle4.h [code]
image/codecs/msvideo1.cpp [code]
image/codecs/msvideo1.h [code]
image/codecs/qtrle.cpp [code]
image/codecs/qtrle.h [code]
image/codecs/rpza.cpp [code]
image/codecs/rpza.h [code]
image/codecs/smc.cpp [code]
image/codecs/smc.h [code]
image/codecs/svq1.cpp [code]
image/codecs/svq1.h [code]
image/codecs/svq1_cb.h [code]
image/codecs/svq1_vlc.h [code]
image/codecs/truemotion1.cpp [code]
image/codecs/truemotion1.h [code]
image/codecs/truemotion1data.h [code]
image/codecs/indeo/get_bits.h [code]
image/codecs/indeo/indeo.cpp [code]
image/codecs/indeo/indeo.h [code]
image/codecs/indeo/indeo_dsp.cpp [code]
image/codecs/indeo/indeo_dsp.h [code]
image/codecs/indeo/mem.cpp [code]
image/codecs/indeo/mem.h [code]
image/codecs/indeo/vlc.cpp [code]
image/codecs/indeo/vlc.h [code]
math/aabb.cpp [code]
math/aabb.h [code]
math/angle.cpp [code]
math/angle.h [code]
math/frustum.cpp [code]
math/frustum.h [code]
math/glmath.cpp [code]
math/glmath.h [code]
math/line2d.cpp [code]
math/line2d.h [code]
math/line3d.cpp [code]
math/line3d.h [code]
math/mathfwd.h [code]
math/matrix.h [code]
math/matrix3.cpp [code]
math/matrix3.h [code]
math/matrix4.cpp [code]
math/matrix4.h [code]
math/plane.cpp [code]
math/plane.h [code]
math/quat.cpp [code]
math/quat.h [code]
math/ray.cpp [code]
math/ray.h [code]
math/rect2d.cpp [code]
math/rect2d.h [code]
math/rotation3d.h [code]
math/squarematrix.h [code]
math/transform.h [code]
math/utils.h [code]
math/vector.h [code]
math/vector2d.cpp [code]
math/vector2d.h [code]
math/vector3d.cpp [code]
math/vector3d.h [code]
math/vector4d.cpp [code]
math/vector4d.h [code]
video/avi_decoder.cpp [code]
video/avi_decoder.h [code]
video/bink_decoder.cpp [code]
video/bink_decoder.h [code]
video/binkdata.h [code]
video/coktel_decoder.cpp [code]
video/coktel_decoder.h [code]
video/dxa_decoder.cpp [code]
video/dxa_decoder.h [code]
video/flic_decoder.cpp [code]
video/flic_decoder.h [code]
video/mpegps_decoder.cpp [code]
video/mpegps_decoder.h [code]
video/mve_decoder.cpp [code]
video/mve_decoder.h [code]
video/psx_decoder.cpp [code]
video/psx_decoder.h [code]
video/qt_decoder.cpp [code]
video/qt_decoder.h [code]
video/smk_decoder.cpp [code]
video/smk_decoder.h [code]
video/theora_decoder.cpp [code]
video/theora_decoder.h [code]
video/video_decoder.cpp [code]
video/video_decoder.h [code]


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