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graphics Directory Reference

Directory dependency graph for sources/graphics/:
sources/graphics/

Directories

directory  fonts
directory  opengl
directory  scaler
directory  tinygl

Files

file  colormasks.h [code]
file  conversion.cpp [code]
file  conversion.h [code]
file  graphics/cursor.h [code]
file  cursorman.cpp [code]
file  cursorman.h [code]
file  graphics/font.cpp [code]
file  graphics/font.h [code]
file  fontman.cpp [code]
file  fontman.h [code]
file  maccursor.cpp [code]
file  maccursor.h [code]
 

Macintosh cursor decoding used in engines:

  • mohawk
  • sci
  • scumm.

file  managed_surface.cpp [code]
file  managed_surface.h [code]
file  mode.h [code]
file  nine_patch.cpp [code]
file  nine_patch.h [code]
file  palette.h [code]
file  pixelbuffer.cpp [code]
file  pixelbuffer.h [code]
file  pixelformat.cpp [code]
file  pixelformat.h [code]
file  graphics/primitives.cpp [code]
file  graphics/primitives.h [code]
file  renderer.cpp [code]
file  renderer.h [code]
file  scaler.h [code]
file  screen.cpp [code]
file  graphics/screen.h [code]
file  sjis.cpp [code]
file  sjis.h [code]
file  surface.cpp [code]
file  surface.h [code]
file  thumbnail.cpp [code]
file  thumbnail.h [code]
file  transform_struct.cpp [code]
file  transform_struct.h [code]
file  transform_tools.cpp [code]
file  transform_tools.h [code]
file  transparent_surface.cpp [code]
file  transparent_surface.h [code]
file  VectorRenderer.cpp [code]
file  VectorRenderer.h [code]
file  VectorRendererSpec.cpp [code]
file  VectorRendererSpec.h [code]
file  wincursor.cpp [code]
file  wincursor.h [code]
file  yuv_to_rgb.cpp [code]
file  yuv_to_rgb.h [code]
 

YUV to RGB conversion.


file  yuva_to_rgba.cpp [code]
file  yuva_to_rgba.h [code]
 

YUV to RGB conversion used in engines:

  • mohawk
  • scumm (he)
  • sword25.



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