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decoders Directory Reference

Directory dependency graph for sources/audio/decoders/:
sources/audio/decoders/

Files

file  3do.cpp [code]
file  3do.h [code]
 

Sound decoder used in engines:

  • sherlock (3DO version of Serrated Scalpel).

file  aac.cpp [code]
file  aac.h [code]
 

Sound decoder used in engines:

  • groovie.

file  ac3.cpp [code]
file  ac3.h [code]
file  adpcm.cpp [code]
file  adpcm.h [code]
 

Sound decoder used in engines:

  • agos
  • lastexpress
  • mohawk
  • saga
  • sci (DK3 ADPCM for Phantasmagoria 2)
  • scumm
  • tinsel.

file  adpcm_intern.h [code]
file  aiff.cpp [code]
file  aiff.h [code]
 

Sound decoder used in engines:

  • bbvs
  • pegasus
  • saga
  • sci
  • sword1.

file  asf.cpp [code]
file  asf.h [code]
file  audio/decoders/codec.h [code]
file  flac.cpp [code]
file  flac.h [code]
 

Sound decoder used in engines:

  • agos
  • draci
  • kyra
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • touche
  • tucker.

file  iff_sound.cpp [code]
file  iff_sound.h [code]
 

Sound decoder used in engines:

  • parallaction.

file  mac_snd.cpp [code]
file  mac_snd.h [code]
 

Sound decoder used in engines:

  • saga
  • sci.

file  mp3.cpp [code]
file  mp3.h [code]
 

Sound decoder used in engines:

  • agos
  • draci
  • glk
  • kyra
  • mohawk
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • titanic
  • touche
  • tucker.

file  qdm2.cpp [code]
file  qdm2.h [code]
file  qdm2data.h [code]
file  audio/decoders/quicktime.cpp [code]
file  audio/decoders/quicktime.h [code]
 

Sound decoder used in engines:

  • groovie
  • mohawk
  • pegasus
  • sci.

file  quicktime_intern.h [code]
file  raw.cpp [code]
file  raw.h [code]
file  audio/decoders/util.h [code]
file  voc.cpp [code]
file  voc.h [code]
 

Sound decoder used in engines:

  • agos
  • kyra
  • saga
  • scumm
  • touche.

file  vorbis.cpp [code]
file  vorbis.h [code]
 

Sound decoder used in engines:

  • agos
  • draci
  • kyra
  • queen
  • saga
  • sci
  • scumm
  • sword1
  • sword2
  • sword25
  • touche
  • tucker
  • wintermute.

file  wave.cpp [code]
file  wave.h [code]
 

Sound decoder used in engines:

  • access
  • agos
  • cge
  • cge2
  • fullpipe
  • glk
  • gob
  • hopkins
  • mohawk
  • prince
  • saga
  • sci
  • scumm
  • sherlock
  • sword1
  • sword2
    • titanic
  • tony
  • tucker
  • wintermute
  • zvision.

file  wave_types.h [code]
file  wma.cpp [code]
file  wma.h [code]
file  wmadata.h [code]
file  xa.cpp [code]
file  xa.h [code]
 

Sound decoder used in engines:

  • sword1 (PSX port of the game)
  • sword2 (PSX port of the game)
  • tinsel (PSX port of the game).



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