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grim/actor.h File Reference

#include "engines/grim/pool.h"
#include "engines/grim/object.h"
#include "engines/grim/color.h"
#include "math/vector3d.h"
#include "math/angle.h"
#include "math/quat.h"
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struct  Grim::Plane
struct  Grim::Shadow
class  Grim::Actor
 Actor represents a 3D character on screen. More...
class  Grim::Actor::ActionChore
struct  Grim::Actor::PathNode


namespace  Grim


#define MAX_SHADOWS   8


typedef Common::List< Plane > Grim::SectorListType

Define Documentation

#define MAX_SHADOWS   8

Definition at line 53 of file grim/actor.h.

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