ResidualVM logo ResidualVM website - Forums - Contact us BuildBot - Doxygen - Wiki curved edge

Grim::EMICostume Member List

This is the complete list of members for Grim::EMICostume, including all inherited members.
_choresGrim::Costume [protected]
_cmapGrim::Costume [protected]
_componentsGrim::Costume [protected]
_emiSkelGrim::EMICostume
_fnameGrim::Costume [protected]
_headGrim::Costume [protected]
_lookAtRateGrim::Costume [protected]
_materialsGrim::EMICostume [private]
_matrixGrim::Costume [protected]
_numChoresGrim::Costume [protected]
_numComponentsGrim::Costume [protected]
_ownerGrim::Costume [protected]
_playingChoresGrim::Costume [protected]
_prevCostumeGrim::Costume [protected]
_wearChoreGrim::EMICostume
animate()Grim::Costume
Chore classGrim::EMICostume [friend]
compareChores(const Chore *c1, const Chore *c2)Grim::EMICostume [private, static]
Costume(const Common::String &filename, Actor *owner, Costume *prevCost)Grim::Costume
dereference()Grim::Object
draw() overrideGrim::EMICostume [virtual]
EMICostume(const Common::String &filename, Actor *owner, Costume *prevCost)Grim::EMICostume
fadeChoreIn(int chore, uint msecs)Grim::Costume
fadeChoreOut(int chore, uint msecs)Grim::Costume
findMaterial(const Common::String &name)Grim::EMICostume
getBoundingBox(int *x1, int *y1, int *x2, int *y2)Grim::Costume
getChore(const char *name)Grim::Costume
getChore(int i)Grim::Costume [inline]
getChoreId(const char *name)Grim::Costume
getCMap()Grim::Costume [inline]
getComponent(int num)Grim::Costume [inline]
getEMIModel() const Grim::EMICostume
getEMIModel(int num) const Grim::EMICostume
getFilename() const Grim::Costume [inline]
getHeadJoint() const Grim::Costume
getId() const Grim::Object
getLookAtRate() const Grim::Costume
getMainModelComponent() const Grim::Costume [protected]
getMatrix() const Grim::Costume
getModel()Grim::Costume
getModelNodes()Grim::Costume
getNumChores() const Grim::Costume [inline]
getOwner() const Grim::Costume [inline]
getPlayingChores() const Grim::Costume [inline]
getPreviousCostume() const Grim::Costume
isChoring(const char *name, bool excludeLooping)Grim::Costume
isChoring(int num, bool excludeLooping)Grim::Costume
isChoring(bool excludeLooping)Grim::Costume
load(Common::SeekableReadStream *data) overrideGrim::EMICostume [virtual]
Grim::Costume::load(TextSplitter &ts, Costume *prevCost)Grim::Costume [protected]
loadComponent(tag32 tag, Component *parent, int parentID, const char *name, Component *prevComponent)Grim::Costume [protected, virtual]
loadEMIComponent(Component *parent, int parentID, const char *name, Component *prevComponent)Grim::EMICostume [private]
loadMaterial(const Common::String &name, bool clamp)Grim::EMICostume
moveHead(bool entering, const Math::Vector3d &lookAt)Grim::Costume [virtual]
Object()Grim::Object
playChore(int num, uint msecs=0) overrideGrim::EMICostume [virtual]
Grim::Costume::playChore(const char *name, uint msecs=0)Grim::Costume
playChoreLooping(int num, uint msecs=0) overrideGrim::EMICostume [virtual]
Grim::Costume::playChoreLooping(const char *name, uint msecs=0)Grim::Costume
reference()Grim::Object
reset()Grim::Object [inline]
restoreState(SaveGame *state) overrideGrim::EMICostume [virtual]
saveState(SaveGame *state) const overrideGrim::EMICostume [virtual]
setChoreLastFrame(int num)Grim::Costume
setChoreLooping(int num, bool val)Grim::Costume
setColormap(const Common::String &map)Grim::Costume
setHead(const char *joint, const Math::Vector3d &offset)Grim::EMICostume
Grim::Costume::setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw)Grim::Costume
setHeadLimits(float yawRange, float maxPitch, float minPitch)Grim::EMICostume
setLookAtRate(float rate)Grim::Costume
setPosRotate(const Math::Vector3d &pos, const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll)Grim::Costume
setWearChore(EMIChore *chore)Grim::EMICostume [private]
stopChore(int num, uint msecs=0)Grim::Costume
stopChores(bool ignoreLoopingChores=false, int msecs=0)Grim::Costume
update(uint time) overrideGrim::EMICostume [virtual]
~Costume()Grim::Costume [virtual]
~Object()Grim::Object [virtual]


Generated on Sat Sep 26 2020 05:03:19 for ResidualVM by doxygen 1.7.1
curved edge   curved edge