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OpenGL::VertexAttrib Struct Reference

#include <shader.h>

Collaboration diagram for OpenGL::VertexAttrib:

List of all members.

Public Member Functions

 VertexAttrib (uint32 idx, const char *name)

Public Attributes

bool _enabled
uint32 _idx
Common::String _name
GLuint _vbo
GLint _size
GLenum _type
bool _normalized
GLsizei _stride
size_t _offset
float _const [4]

Detailed Description

Definition at line 46 of file shader.h.


Constructor & Destructor Documentation

OpenGL::VertexAttrib::VertexAttrib ( uint32  idx,
const char *  name 
) [inline]

Definition at line 47 of file shader.h.


Member Data Documentation

Definition at line 59 of file shader.h.

Definition at line 50 of file shader.h.

Definition at line 51 of file shader.h.

Definition at line 56 of file shader.h.

Definition at line 58 of file shader.h.

Definition at line 54 of file shader.h.

Definition at line 57 of file shader.h.

Definition at line 55 of file shader.h.

Definition at line 53 of file shader.h.


The documentation for this struct was generated from the following file:


Generated on Sat Sep 14 2019 05:04:51 for ResidualVM by doxygen 1.7.1
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