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Wintermute::AdTalkNode Class Reference

#include <ad_talk_node.h>

Inheritance diagram for Wintermute::AdTalkNode:
Collaboration diagram for Wintermute::AdTalkNode:

List of all members.

Public Member Functions

BaseSpritegetSprite (TDirection dir)
bool isInTimeInterval (uint32 time, TDirection dir)
bool loadSprite ()
 AdTalkNode (BaseGame *inGame)
 ~AdTalkNode () override
bool loadBuffer (char *buffer, bool complete=true)
bool saveAsText (BaseDynamicBuffer *buffer, int indent=0) override

Public Attributes

char * _spriteSetFilename
AdSpriteSet_spriteSet
char * _spriteFilename
BaseSprite_sprite
uint32 _startTime
uint32 _endTime
bool _playToEnd
bool _preCache
char * _comment

Detailed Description

Definition at line 38 of file ad_talk_node.h.


Constructor & Destructor Documentation

Wintermute::AdTalkNode::AdTalkNode ( BaseGame inGame  ) 

Definition at line 41 of file ad_talk_node.cpp.

Wintermute::AdTalkNode::~AdTalkNode (  )  [override]

Definition at line 55 of file ad_talk_node.cpp.


Member Function Documentation

BaseSprite * Wintermute::AdTalkNode::getSprite ( TDirection  dir  ) 

Definition at line 287 of file ad_talk_node.cpp.

bool Wintermute::AdTalkNode::isInTimeInterval ( uint32  time,
TDirection  dir 
)

Definition at line 267 of file ad_talk_node.cpp.

TOKEN_DEF_START TOKEN_DEF_END bool Wintermute::AdTalkNode::loadBuffer ( char *  buffer,
bool  complete = true 
)

Definition at line 82 of file ad_talk_node.cpp.

bool Wintermute::AdTalkNode::loadSprite (  ) 

Definition at line 241 of file ad_talk_node.cpp.

bool Wintermute::AdTalkNode::saveAsText ( BaseDynamicBuffer buffer,
int  indent = 0 
) [override, virtual]

Reimplemented from Wintermute::BaseClass.

Definition at line 211 of file ad_talk_node.cpp.


Member Data Documentation

Definition at line 57 of file ad_talk_node.h.

Definition at line 55 of file ad_talk_node.h.

Definition at line 56 of file ad_talk_node.h.

Definition at line 51 of file ad_talk_node.h.


The documentation for this class was generated from the following files:


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