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#include <lua_v2.h>

Inheritance diagram for Grim::Lua_V2:
Collaboration diagram for Grim::Lua_V2:

List of all members.

Public Types

typedef Lua_V2 LuaClass

Public Member Functions

void registerOpcodes () override

Protected Member Functions

virtual bool findCostume (lua_Object costumeObj, Actor *actor, Costume **costume) override
void setChoreAndCostume (lua_Object choreObj, lua_Object costumeObj, Actor *actor, Costume *&costume, int &chore)
 DECLARE_LUA_OPCODE (UndimAll)
 DECLARE_LUA_OPCODE (SetActorLocalAlpha)
 DECLARE_LUA_OPCODE (UndimRegion)
 DECLARE_LUA_OPCODE (DimScreen)
 DECLARE_LUA_OPCODE (MakeCurrentSetup)
 DECLARE_LUA_OPCODE (SetActorGlobalAlpha)
 DECLARE_LUA_OPCODE (ImGetMillisecondPosition)
 DECLARE_LUA_OPCODE (RemoveActorFromOverworld)
 DECLARE_LUA_OPCODE (UnloadActor)
 DECLARE_LUA_OPCODE (SetActorWalkRate)
 DECLARE_LUA_OPCODE (GetActorWalkRate)
 DECLARE_LUA_OPCODE (SetActorTurnRate)
 DECLARE_LUA_OPCODE (SetReverb)
 DECLARE_LUA_OPCODE (LockBackground)
 DECLARE_LUA_OPCODE (UnLockBackground)
 DECLARE_LUA_OPCODE (LockChore)
 DECLARE_LUA_OPCODE (IsActorChoring)
 DECLARE_LUA_OPCODE (IsChoreValid)
 DECLARE_LUA_OPCODE (IsChorePlaying)
 DECLARE_LUA_OPCODE (StopChore)
 DECLARE_LUA_OPCODE (AdvanceChore)
 DECLARE_LUA_OPCODE (SetActorSortOrder)
 DECLARE_LUA_OPCODE (ActorActivateShadow)
 DECLARE_LUA_OPCODE (ActorStopMoving)
 DECLARE_LUA_OPCODE (ActorLookAt)
 DECLARE_LUA_OPCODE (PutActorInOverworld)
 DECLARE_LUA_OPCODE (GetActorWorldPos)
 DECLARE_LUA_OPCODE (MakeScreenTextures)
 DECLARE_LUA_OPCODE (PutActorInSet)
 DECLARE_LUA_OPCODE (LoadBundle)
 DECLARE_LUA_OPCODE (AreWeInternational)
 DECLARE_LUA_OPCODE (ImSetState)
 DECLARE_LUA_OPCODE (EnableVoiceFX)
 DECLARE_LUA_OPCODE (SetGroupVolume)
 DECLARE_LUA_OPCODE (EnableAudioGroup)
 DECLARE_LUA_OPCODE (ImSelectSet)
 DECLARE_LUA_OPCODE (GetActorChores)
 DECLARE_LUA_OPCODE (PlayActorChore)
 DECLARE_LUA_OPCODE (StopActorChores)
 DECLARE_LUA_OPCODE (SetActorLighting)
 DECLARE_LUA_OPCODE (SetActorCollisionMode)
 DECLARE_LUA_OPCODE (SetActorCollisionScale)
 DECLARE_LUA_OPCODE (GetActorPuckVector)
 DECLARE_LUA_OPCODE (SetActorHeadLimits)
 DECLARE_LUA_OPCODE (SetActorHead)
 DECLARE_LUA_OPCODE (SetActorFOV)
 DECLARE_LUA_OPCODE (AttachActor)
 DECLARE_LUA_OPCODE (DetachActor)
 DECLARE_LUA_OPCODE (GetCPUSpeed)
 DECLARE_LUA_OPCODE (StartMovie)
 DECLARE_LUA_OPCODE (IsMoviePlaying)
 DECLARE_LUA_OPCODE (SetActiveCD)
 DECLARE_LUA_OPCODE (GetActiveCD)
 DECLARE_LUA_OPCODE (PurgeText)
 DECLARE_LUA_OPCODE (ImFlushStack)
 DECLARE_LUA_OPCODE (LoadSound)
 DECLARE_LUA_OPCODE (ImSetMusicVol)
 DECLARE_LUA_OPCODE (ImSetSfxVol)
 DECLARE_LUA_OPCODE (ImSetVoiceVol)
 DECLARE_LUA_OPCODE (ImSetVoiceEffect)
 DECLARE_LUA_OPCODE (ToggleOverworld)
 DECLARE_LUA_OPCODE (ScreenshotForSavegame)
 DECLARE_LUA_OPCODE (EngineDisplay)
 DECLARE_LUA_OPCODE (SetAmbientLight)
 DECLARE_LUA_OPCODE (Display)
 DECLARE_LUA_OPCODE (ThumbnailFromFile)
 DECLARE_LUA_OPCODE (ClearSpecialtyTexture)
 DECLARE_LUA_OPCODE (ClearOverworld)
 DECLARE_LUA_OPCODE (EnableActorPuck)
 DECLARE_LUA_OPCODE (GetActorSortOrder)
 DECLARE_LUA_OPCODE (IsChoreLooping)
 DECLARE_LUA_OPCODE (SetChoreLooping)
 DECLARE_LUA_OPCODE (PlayChore)
 DECLARE_LUA_OPCODE (PauseChore)
 DECLARE_LUA_OPCODE (CompleteChore)
 DECLARE_LUA_OPCODE (UnlockChore)
 DECLARE_LUA_OPCODE (LockChoreSet)
 DECLARE_LUA_OPCODE (UnlockChoreSet)
 DECLARE_LUA_OPCODE (EscapeMovie)
 DECLARE_LUA_OPCODE (StopAllSounds)
 DECLARE_LUA_OPCODE (FreeSound)
 DECLARE_LUA_OPCODE (PlayLoadedSound)
 DECLARE_LUA_OPCODE (StopSound)
 DECLARE_LUA_OPCODE (PlaySound)
 DECLARE_LUA_OPCODE (IsSoundPlaying)
 DECLARE_LUA_OPCODE (GetSoundVolume)
 DECLARE_LUA_OPCODE (SetSoundVolume)
 DECLARE_LUA_OPCODE (PlaySoundFrom)
 DECLARE_LUA_OPCODE (PlayLoadedSoundFrom)
 DECLARE_LUA_OPCODE (UpdateSoundPosition)
 DECLARE_LUA_OPCODE (ImStateHasLooped)
 DECLARE_LUA_OPCODE (ImStateHasEnded)
 DECLARE_LUA_OPCODE (ImPushState)
 DECLARE_LUA_OPCODE (ImPopState)
 DECLARE_LUA_OPCODE (ImPause)
 DECLARE_LUA_OPCODE (ImResume)
 DECLARE_LUA_OPCODE (GetSectorName)
 DECLARE_LUA_OPCODE (GetCameraPosition)
 DECLARE_LUA_OPCODE (GetCameraYaw)
 DECLARE_LUA_OPCODE (YawCamera)
 DECLARE_LUA_OPCODE (GetCameraPitch)
 DECLARE_LUA_OPCODE (GetCameraRoll)
 DECLARE_LUA_OPCODE (PitchCamera)
 DECLARE_LUA_OPCODE (RollCamera)
 DECLARE_LUA_OPCODE (NewLayer)
 DECLARE_LUA_OPCODE (FreeLayer)
 DECLARE_LUA_OPCODE (SetLayerSortOrder)
 DECLARE_LUA_OPCODE (SetLayerFrame)
 DECLARE_LUA_OPCODE (AdvanceLayerFrame)
 DECLARE_LUA_OPCODE (PushText)
 DECLARE_LUA_OPCODE (PopText)
 DECLARE_LUA_OPCODE (NukeAllScriptLocks)
 DECLARE_LUA_OPCODE (ToggleDebugDraw)
 DECLARE_LUA_OPCODE (ToggleDrawCameras)
 DECLARE_LUA_OPCODE (ToggleDrawLights)
 DECLARE_LUA_OPCODE (ToggleDrawSectors)
 DECLARE_LUA_OPCODE (ToggleDrawBBoxes)
 DECLARE_LUA_OPCODE (ToggleDrawFPS)
 DECLARE_LUA_OPCODE (ToggleDrawPerformance)
 DECLARE_LUA_OPCODE (ToggleDrawActorStats)
 DECLARE_LUA_OPCODE (SectEditSelect)
 DECLARE_LUA_OPCODE (SectEditPlace)
 DECLARE_LUA_OPCODE (SectEditDelete)
 DECLARE_LUA_OPCODE (SectEditInsert)
 DECLARE_LUA_OPCODE (SectEditSortAdd)
 DECLARE_LUA_OPCODE (SectEditForgetIt)
 DECLARE_LUA_OPCODE (FRUTEY_Begin)
 DECLARE_LUA_OPCODE (FRUTEY_End)
 DECLARE_LUA_OPCODE (GetFontDimensions)
 DECLARE_LUA_OPCODE (GetTextObjectDimensions)
 DECLARE_LUA_OPCODE (GetTextCharPosition)
 DECLARE_LUA_OPCODE (SetActorRestChore)
 DECLARE_LUA_OPCODE (SetActorWalkChore)
 DECLARE_LUA_OPCODE (SetActorTurnChores)
 DECLARE_LUA_OPCODE (SetActorTalkChore)
 DECLARE_LUA_OPCODE (SetActorMumblechore)
 DECLARE_LUA_OPCODE (GammaEnabled)
 DECLARE_LUA_OPCODE (FileFindFirst)
 DECLARE_LUA_OPCODE (WalkActorToAvoiding)
 DECLARE_LUA_OPCODE (WalkActorVector)
 DECLARE_LUA_OPCODE (LocalizeString)
 DECLARE_LUA_OPCODE (WorldToScreen)
 DECLARE_LUA_OPCODE (RenderModeUser)
 DECLARE_LUA_OPCODE (GetMemoryCardId)
 DECLARE_LUA_OPCODE (OverWorldToScreen)
 DECLARE_LUA_OPCODE (SetReplayMode)
 DECLARE_LUA_OPCODE (GetResidualVMPreference)
 DECLARE_LUA_OPCODE (SetResidualVMPreference)

Static Protected Member Functions

static uint convertEmiVolumeToMixer (uint emiVolume)
static uint convertMixerVolumeToEmi (uint volume)

Static Protected Attributes

static const uint MAX_EMI_VOLUME = 100

Detailed Description

Definition at line 30 of file lua_v2.h.


Member Typedef Documentation

Reimplemented from Grim::Lua_V1.

Definition at line 32 of file lua_v2.h.


Member Function Documentation

uint Grim::Lua_V2::convertEmiVolumeToMixer ( uint  emiVolume  )  [static, protected]

Definition at line 41 of file lua_v2_sound.cpp.

uint Grim::Lua_V2::convertMixerVolumeToEmi ( uint  volume  )  [static, protected]

Definition at line 49 of file lua_v2_sound.cpp.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetResidualVMPreference   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetReplayMode   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( OverWorldToScreen   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetMemoryCardId   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( RenderModeUser   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( WorldToScreen   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( LocalizeString   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( WalkActorVector   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( WalkActorToAvoiding   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( FileFindFirst   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GammaEnabled   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorMumblechore   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorTalkChore   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorTurnChores   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorWalkChore   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorRestChore   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetTextCharPosition   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetTextObjectDimensions   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetFontDimensions   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( FRUTEY_End   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( FRUTEY_Begin   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditForgetIt   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditSortAdd   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditInsert   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetResidualVMPreference   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditPlace   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditSelect   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawActorStats   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawPerformance   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawFPS   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawBBoxes   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawSectors   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawLights   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDrawCameras   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleDebugDraw   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( NukeAllScriptLocks   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PopText   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PushText   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( AdvanceLayerFrame   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetLayerFrame   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetLayerSortOrder   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( FreeLayer   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( NewLayer   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( RollCamera   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PitchCamera   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetCameraRoll   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetCameraPitch   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( YawCamera   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetCameraYaw   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetCameraPosition   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetSectorName   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImResume   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImPause   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImPopState   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImPushState   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImStateHasEnded   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UndimRegion   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UpdateSoundPosition   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlayLoadedSoundFrom   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlaySoundFrom   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetSoundVolume   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetSoundVolume   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsSoundPlaying   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlaySound   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( StopSound   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlayLoadedSound   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( FreeSound   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( StopAllSounds   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( EscapeMovie   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UnlockChoreSet   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( LockChoreSet   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UnlockChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActorWalkRate   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( PauseChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlayChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetChoreLooping   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsChoreLooping   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActorSortOrder   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( EnableActorPuck   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ClearOverworld   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ClearSpecialtyTexture   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ThumbnailFromFile   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( Display   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetAmbientLight   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( EngineDisplay   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ScreenshotForSavegame   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ToggleOverworld   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActorWorldPos   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSetVoiceVol   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSetSfxVol   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSetMusicVol   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( LoadSound   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImFlushStack   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PurgeText   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActiveCD   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActiveCD   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsMoviePlaying   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( StartMovie   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetCPUSpeed   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( DetachActor   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( AttachActor   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorFOV   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorHead   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorHeadLimits   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImStateHasLooped   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorCollisionScale   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorCollisionMode   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorLighting   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( StopActorChores   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( PlayActorChore   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActorChores   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSelectSet   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( CompleteChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetGroupVolume   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( EnableVoiceFX   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSetState   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( AreWeInternational   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( LoadBundle   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( PutActorInSet   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SectEditDelete   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImSetVoiceEffect   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( PutActorInOverworld   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ActorLookAt   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( ActorStopMoving   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ActorActivateShadow   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorSortOrder   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( AdvanceChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( StopChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( GetActorPuckVector   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsChoreValid   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsActorChoring   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( LockChore   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( EnableAudioGroup   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( LockBackground   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetReverb   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( MakeScreenTextures   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorTurnRate   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorWalkRate   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( UnloadActor   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( RemoveActorFromOverworld   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( IsChorePlaying   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorGlobalAlpha   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UnLockBackground   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( DimScreen   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( MakeCurrentSetup   )  [protected]

Reimplemented from Grim::Lua_V1.

Grim::Lua_V2::DECLARE_LUA_OPCODE ( SetActorLocalAlpha   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( ImGetMillisecondPosition   )  [protected]
Grim::Lua_V2::DECLARE_LUA_OPCODE ( UndimAll   )  [protected]
bool Grim::Lua_V2::findCostume ( lua_Object  costumeObj,
Actor actor,
Costume **  costume 
) [override, protected, virtual]

Reimplemented from Grim::LuaBase.

Definition at line 723 of file lua_v2_actor.cpp.

void Grim::Lua_V2::registerOpcodes (  )  [override, virtual]

Reimplemented from Grim::Lua_V1.

Definition at line 919 of file lua_v2.cpp.

void Grim::Lua_V2::setChoreAndCostume ( lua_Object  choreObj,
lua_Object  costumeObj,
Actor actor,
Costume *&  costume,
int &  chore 
) [protected]

Definition at line 1095 of file lua_v2_actor.cpp.


Member Data Documentation

const uint Grim::Lua_V2::MAX_EMI_VOLUME = 100 [static, protected]

Definition at line 40 of file lua_v2.h.


The documentation for this class was generated from the following files:


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