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objectstate.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_OSTATE_H
00024 #define GRIM_OSTATE_H
00025 
00026 #include "common/endian.h"
00027 
00028 #include "engines/grim/pool.h"
00029 #include "engines/grim/bitmap.h"
00030 
00031 namespace Grim {
00032 
00033 class SaveGame;
00034 
00035 class ObjectState : public PoolObject<ObjectState> {
00036 public:
00037     enum Position {
00038         OBJSTATE_BACKGROUND = 0,
00039         OBJSTATE_UNDERLAY = 1,
00040         OBJSTATE_OVERLAY = 2,
00041         OBJSTATE_STATE = 3
00042     };
00043 
00044     ObjectState(int setupID, ObjectState::Position pos, const char *bitmap, const char *zbitmap, bool visible);
00045     ObjectState();
00046     ~ObjectState();
00047 
00048     static int32 getStaticTag() { return MKTAG('S', 'T', 'A', 'T'); }
00049 
00050     void saveState(SaveGame *savedState) const;
00051     bool restoreState(SaveGame *savedState);
00052 
00053     int getSetupID() const { return _setupID; }
00054     Position getPos() const { return _pos; }
00055     void setPos(Position position) { _pos = position; }
00056 
00057     const Common::String &getBitmapFilename() const;
00058 
00059     void setActiveImage(int val);
00060     void draw();
00061 
00062 private:
00063     bool _visibility;
00064     int _setupID;
00065     Position _pos;
00066     Bitmap::Ptr _bitmap, _zbitmap;
00067 };
00068 
00069 } // end of namespace Grim
00070 
00071 #endif


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