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animhierarchy.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
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00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
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00022 
00023 #ifndef STARK_RESOURCES_ANIM_HIERARCHY_H
00024 #define STARK_RESOURCES_ANIM_HIERARCHY_H
00025 
00026 #include "common/str.h"
00027 
00028 #include "engines/stark/resources/object.h"
00029 #include "engines/stark/resourcereference.h"
00030 
00031 namespace Stark {
00032 
00033 class Visual;
00034 
00035 namespace Formats {
00036 class XRCReadStream;
00037 }
00038 
00039 namespace Resources {
00040 
00041 class Anim;
00042 class BonesMesh;
00043 class ItemVisual;
00044 class TextureSet;
00045 
00052 class AnimHierarchy : public Object {
00053 public:
00054     static const Type::ResourceType TYPE = Type::kAnimHierarchy;
00055 
00056     AnimHierarchy(Object *parent, byte subType, uint16 index, const Common::String &name);
00057     ~AnimHierarchy() override;
00058 
00059     // Resource API
00060     void readData(Formats::XRCReadStream *stream) override;
00061     void onAllLoaded() override;
00062 
00064     void setItemAnim(ItemVisual *item, int32 activity);
00065 
00067     void unselectItemAnim(ItemVisual *item);
00068 
00070     void selectItemAnim(ItemVisual *item);
00071 
00073     Anim *getCurrentAnim();
00074 
00076     BonesMesh *findBonesMesh();
00077 
00082     TextureSet *findTextureSet(uint32 textureType);
00083 
00084     Visual *getVisualForUsage(uint32 usage);
00085 
00087     Anim *getIdleActionAnim() const;
00088 
00089 protected:
00090     void loadActivityAnimations();
00091     void loadIdleAnimations();
00092 
00093     Anim *getAnimForActivity(uint32 activity);
00094     void printData() override;
00095 
00096     Common::Array<ResourceReference> _animationReferences;
00097     Common::Array<Anim *> _activityAnimations;
00098     Common::Array<Anim *> _idleAnimations;
00099 
00100     ResourceReference _parentAnimHierarchyReference;
00101 
00102     float _field_5C;
00103     uint32 _currentActivity;
00104     Anim *_currentAnim;
00105     uint32 _idleActionsFrequencySum;
00106 };
00107 
00108 } // End of namespace Resources
00109 } // End of namespace Stark
00110 
00111 #endif // STARK_RESOURCES_ANIM_HIERARCHY_H


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