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Bug List

Member Grim::KeyframeAnim::KeyframeNode::animate (ModelNode &node, float frame, float fade, bool useDelta) const
Interpolating between two orientations specified by Euler angles (yaw/pitch/roll) by linearly interpolating the YPR values does not compute proper in-between poses, i.e. the rotation from start to finish does not go via the shortest arc. Though, if the start and end poses are very similar to each other, this can look acceptable without visual artifacts.


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