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Stark::Resources Namespace Reference

Classes

class  Anim
 Animation base class. More...
class  AnimImages
 Displays still images controlled by an AnimScript. More...
class  AnimProp
class  AnimVideo
 Displays a Smacker video. More...
class  AnimSkeleton
 Animates a 3D mesh skeleton. More...
class  AnimHierarchy
 An animation hierarchy is a container resource referencing the available animations for an item. More...
class  AnimScript
 Animation scripts control the currently displayed frame for images animation resources. More...
class  AnimScriptItem
 Animation script element. More...
class  AnimSoundTrigger
 An AnimSoundTrigger plays a sound when a certain time of an animation is reached. More...
class  BonesMesh
 Bone mesh resources reference a mesh usable by actor resources. More...
class  Bookmark
 Bookmark resources are handles for a position on the floor field. More...
class  Camera
 Camera resources define the camera position, perspective parameters, and look at direction. More...
class  Command
 Command resources are script operations. More...
class  Container
 Containers are holder resources for other resources of various kinds. More...
class  Dialog
 A dialog between two characters. More...
class  Direction
class  FloorEdge
 A floor face (triangle) edge. More...
class  Floor
 This resource represents the floor of a 3D layer. More...
class  FloorFace
 A floor face is a 3D triangle used to build the floor. More...
class  FloorField
 A floor field represents a portion of the floor in a 3D layer. More...
class  FMV
 A full motion video. More...
class  Image
 A still image resource. More...
class  ImageStill
 A still image resource loading its data from an XMG file. More...
class  ImageText
 Text image rendered from a TTF font. More...
class  Item
 A scene element. More...
class  ItemVisual
 A renderable item. More...
class  ItemTemplate
 An item template. More...
class  GlobalItemTemplate
 A global item template. More...
class  InventoryItem
 An inventory item. More...
class  LevelItemTemplate
 A level item template. More...
class  FloorPositionedItem
 3D positioned item More...
class  FloorPositionedImageItem
 3D positioned image item More...
class  ModelItem
 Model item. More...
class  ImageItem
 2D positioned image item More...
class  Knowledge
 A game logic state value holder. More...
class  KnowledgeSet
 A typed collection of Knowledge resources. More...
class  Layer
 A location layer. More...
class  Layer2D
 A 2D layer. More...
class  Layer3D
 A 3D layer. More...
class  Level
 Levels are holder resources for the locations. More...
class  Light
 A light source. More...
class  LipSync
 Speech lipsync data. More...
class  Location
 A location is a scene of the game. More...
class  Type
class  Object
 Game resource base object. More...
class  UnimplementedResource
 An unimplemented resource type. More...
class  Path
 A path can be followed by an item in a location. More...
class  Path2D
 A 2D path for 2D items. More...
class  Path3D
 A 3D path for 3D items. More...
class  PATTable
class  Root
 The top level element of the game resource tree. More...
class  Script
 A script resource. More...
class  Scroll
 Scroll position for a location. More...
class  Sound
 A sound resource. More...
class  Speech
 Speech resource. More...
class  String
 The top level element of the game resource tree. More...
class  TextureSet
 A texture resource. More...

Typedefs

typedef Common::Array< uint32ActionArray

Functions

static Common::String stripExtension (const Common::String &filename)

Typedef Documentation

Definition at line 41 of file pattable.h.


Function Documentation

static Common::String Stark::Resources::stripExtension ( const Common::String filename  )  [static]

Definition at line 78 of file textureset.cpp.



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