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grim/emi/layer.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_LAYER_H
00024 #define GRIM_LAYER_H
00025 
00026 #include "common/endian.h"
00027 
00028 #include "engines/grim/pool.h"
00029 
00030 
00031 namespace Grim {
00032 
00033 class Bitmap;
00034 
00035 class Layer : public PoolObject<Layer> {
00036 public:
00037     Layer();
00038     Layer(const Common::String &filename, int sortOrder);
00039     ~Layer();
00040 
00041     static int32 getStaticTag() { return MKTAG('L','A','Y','R'); }
00042 
00043     void draw();
00044     void setFrame(int frame);
00045     void setSortOrder(int order);
00046     void advanceFrame(int num);
00047     int getSortOrder() const { return _sortOrder; }
00048 
00049     void saveState(SaveGame *state);
00050     void restoreState(SaveGame *state);
00051 
00052 private:
00053     Common::String _filename;
00054     Bitmap *_bitmap;
00055     int _sortOrder;
00056     int _frame;
00057 };
00058 
00059 }
00060 
00061 #endif


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