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actionmenu.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_UI_ACTIONMENU_H
00024 #define STARK_UI_ACTIONMENU_H
00025 
00026 #include "engines/stark/ui/window.h"
00027 
00028 namespace Stark {
00029 
00030 class Cursor;
00031 class VisualImageXMG;
00032 class VisualText;
00033 class InventoryWindow;
00034 class GameWindow;
00035 
00036 namespace Resources {
00037 class ItemVisual;
00038 }
00039 
00040 class ActionMenu : public Window {
00041 public:
00042     ActionMenu(Gfx::Driver *gfx, Cursor *cursor);
00043     ~ActionMenu() override;
00044 
00045     void setInventory(InventoryWindow *inventory);
00046 
00047     void open(Resources::ItemVisual *item, const Common::Point &itemRelativePos);
00048     void close();
00049 
00050     void onScreenChanged();
00051 
00052 protected:
00053     Common::Rect computePosition(const Common::Point &mouse) const;
00054 
00055     void onMouseMove(const Common::Point &pos) override;
00056     void onClick(const Common::Point &pos) override;
00057     void onGameLoop() override;
00058     void onRender() override;
00059 
00060 private:
00061     void clearActions();
00062     void enableAction(uint32 action);
00063 
00064     enum ActionMenuType {
00065         kActionHand  = 0,
00066         kActionEye   = 1,
00067         kActionMouth = 2
00068     };
00069 
00070     struct ActionButton {
00071         bool enabled;
00072         uint32 action;
00073         Common::Rect rect;
00074     };
00075 
00076     bool _fromInventory;
00077     ActionButton _buttons[3];
00078 
00079     VisualImageXMG *_background;
00080     VisualText *_itemDescription;
00081 
00082     Common::Point _itemRelativePos;
00083     Resources::ItemVisual *_item;
00084 
00085     InventoryWindow *_inventory;
00086 
00087     int32 _autoCloseTimeRemaining;
00088 };
00089 
00090 } // End of namespace Stark
00091 
00092 #endif


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