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gfx_tinygl.cpp File Reference

#include "common/config-manager.h"
#include "common/endian.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "math/glmath.h"
#include "engines/grim/actor.h"
#include "engines/grim/colormap.h"
#include "engines/grim/material.h"
#include "engines/grim/font.h"
#include "engines/grim/gfx_tinygl.h"
#include "engines/grim/grim.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/primitives.h"
#include "engines/grim/model.h"
#include "engines/grim/sprite.h"
#include "engines/grim/set.h"
#include "engines/grim/emi/modelemi.h"
Include dependency graph for gfx_tinygl.cpp:

Go to the source code of this file.

Classes

struct  Grim::TextObjectData

Namespaces

namespace  Grim

Functions

GfxBase * Grim::CreateGfxTinyGL ()
static void Grim::tglShadowProjection (const Math::Vector3d &light, const Math::Vector3d &plane, const Math::Vector3d &normal, bool dontNegate)


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