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emiluacode_component.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "common/debug.h"
00024 #include "engines/grim/debug.h"
00025 
00026 #include "engines/grim/emi/costume/emiluacode_component.h"
00027 
00028 namespace Grim {
00029 
00030 EMILuaCodeComponent::EMILuaCodeComponent(Component *p, int parentID, const char *name, Component *prevComponent, tag32 t) : Component(p, parentID, name, t) {
00031 }
00032 
00033 EMILuaCodeComponent::~EMILuaCodeComponent() {
00034 }
00035 
00036 void EMILuaCodeComponent::init() {
00037 }
00038 
00039 int EMILuaCodeComponent::update(uint time) {
00040     return 0;
00041 }
00042 
00043 void EMILuaCodeComponent::setKey(int val) {
00044     Debug::debug(Debug::Lua, "LuaC component: executing code [%s]", _name.c_str());
00045     lua_dostring(_name.c_str());
00046 }
00047 
00048 void EMILuaCodeComponent::reset() {
00049 }
00050 
00051 void EMILuaCodeComponent::draw() {
00052 }
00053 
00054 } // end of namespace Grim


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