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light.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_RESOURCES_LIGHT_H
00024 #define STARK_RESOURCES_LIGHT_H
00025 
00026 #include "common/str.h"
00027 
00028 #include "math/vector3d.h"
00029 
00030 #include "engines/stark/resources/object.h"
00031 
00032 namespace Stark {
00033 
00034 namespace Formats {
00035 class XRCReadStream;
00036 }
00037 
00038 namespace Gfx {
00039 struct LightEntry;
00040 }
00041 
00042 namespace Resources {
00043 
00047 class Light : public Object {
00048 public:
00049     static const Type::ResourceType TYPE = Type::kLight;
00050 
00051     Light(Object *parent, byte subType, uint16 index, const Common::String &name);
00052     ~Light() override;
00053 
00054     // Resource API
00055     void readData(Formats::XRCReadStream *stream) override;
00056     void onPostRead() override;
00057     void saveLoad(ResourceSerializer *serializer) override;
00058 
00060     Gfx::LightEntry *getLightEntry();
00061 
00063     void setColor(int32 red, int32 green, int32 blue);
00064 
00066     void setPosition(const Math::Vector3d &position);
00067 
00068 protected:
00069     void printData() override;
00070 
00071     Math::Vector3d _color;
00072     Math::Vector3d _position;
00073     Math::Vector3d _direction;
00074     float _innerConeAngle;
00075     float _outerConeAngle;
00076     float _falloffNear;
00077     float _falloffFar;
00078     float _multiplier;
00079 
00080     Gfx::LightEntry *_lightEntry;
00081 };
00082 
00083 } // End of namespace Resources
00084 } // End of namespace Stark
00085 
00086 #endif // STARK_RESOURCES_LIGHT_H


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