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Grim::Chore Member List

This is the complete list of members for Grim::Chore, including all inherited members.
_choreIdGrim::Chore [protected]
_currTimeGrim::Chore [protected]
_hasPlayedGrim::Chore [protected]
_lengthGrim::Chore [protected]
_loopingGrim::Chore [protected]
_nameGrim::Chore [protected]
_numTracksGrim::Chore [protected]
_ownerGrim::Chore [protected]
_pausedGrim::Chore [protected]
_playingGrim::Chore [protected]
_tracksGrim::Chore [protected]
advance(uint msecs)Grim::Chore
Chore(char name[32], int id, Costume *owner, int length, int numTracks)Grim::Chore
EMICostume classGrim::Chore [friend]
fade(Animation::FadeMode, uint msecs)Grim::Chore [protected, virtual]
fadeIn(uint msecs)Grim::Chore
fadeOut(uint msecs)Grim::Chore
getChoreId()Grim::Chore [inline]
getComponentForTrack(int i) const Grim::Chore [protected]
getName() const Grim::Chore [inline]
getOwner()Grim::Chore [inline]
isLooping()Grim::Chore [inline]
isPaused()Grim::Chore [inline]
isPlaying()Grim::Chore [inline]
load(TextSplitter &ts)Grim::Chore
play(uint msecs)Grim::Chore [virtual]
playLooping(uint msecs)Grim::Chore [virtual]
restoreState(SaveGame *state)Grim::Chore [virtual]
saveState(SaveGame *state) const Grim::Chore [virtual]
setKeys(int startTime, int stopTime)Grim::Chore [protected]
setLastFrame()Grim::Chore
setLooping(bool val)Grim::Chore [inline]
setPaused(bool paused)Grim::Chore
stop(uint msecs)Grim::Chore [virtual]
update(uint time)Grim::Chore [virtual]
~Chore()Grim::Chore [virtual]


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