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engines/grim/debug.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_DEBUG_H
00024 #define GRIM_DEBUG_H
00025 
00026 #include "common/debug.h"
00027 #include "common/streamdebug.h"
00028 
00029 namespace Grim {
00030 
00031 class Debug {
00032 public:
00033     enum DebugChannel {
00034         Info = 1,
00035         Warning = 2 << 0,
00036         Error = 2 << 1,
00037         Engine = 2 << 2,
00038         Lua = 2 << 3,
00039         Bitmaps = 2 << 4,
00040         Models = 2 << 5,
00041         Actors = 2 << 6,
00042         Costumes = 2 << 7,
00043         Chores = 2 << 8,
00044         Fonts = 2 << 9,
00045         Keyframes = 2 << 10,
00046         Materials = 2 << 11,
00047         Movie = 2 << 12,
00048         Sound = 2 << 13,
00049         Scripts = 2 << 14,
00050         Sets = 2 << 15,
00051         TextObjects = 2 << 16,
00052         Patchr = 2 << 17,
00053         Lipsync = 2 << 18,
00054         Sprites = 2 << 19
00055     };
00056 
00057     static void registerDebugChannels();
00058     static bool isChannelEnabled(DebugChannel chan);
00059 
00066     static void debug(DebugChannel channel, const char *s, ...);
00073     static void warning(DebugChannel channel, const char *s, ...);
00080     static void error(DebugChannel channel, const char *s, ...);
00087     static void error(const char *s, ...);
00088 };
00089 
00090 inline Debug::DebugChannel operator|(Debug::DebugChannel a, Debug::DebugChannel b) {
00091     return (Debug::DebugChannel)((int)a | (int) b);
00092 }
00093 
00094 }
00095 
00096 #endif


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