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OSystem_PS3 Class Reference

#include <ps3.h>

Inheritance diagram for OSystem_PS3:
Collaboration diagram for OSystem_PS3:

List of all members.

Public Member Functions

void init () override
 Pre-initialize backend.
void initBackend () override
 The following method is called once, from main.cpp, after all config data (including command line params etc.
Common::HardwareInputSetgetHardwareInputSet () override
 Register hardware inputs with keymapper.

Protected Member Functions

Common::String getDefaultConfigFileName () override
 Get the default file name (or even path) where the user configuration of ScummVM will be saved.
Common::String getDefaultLogFileName () override

Detailed Description

Definition at line 28 of file ps3.h.


Member Function Documentation

Common::String OSystem_PS3::getDefaultConfigFileName (  )  [override, protected, virtual]

Get the default file name (or even path) where the user configuration of ScummVM will be saved.

Note that not all ports may use this.

Reimplemented from OSystem.

Definition at line 104 of file ps3.cpp.

Common::String OSystem_PS3::getDefaultLogFileName (  )  [override, protected, virtual]

Reimplemented from OSystem_SDL.

Definition at line 108 of file ps3.cpp.

Common::HardwareInputSet * OSystem_PS3::getHardwareInputSet (  )  [override, virtual]

Register hardware inputs with keymapper.

Returns:
HardwareInputSet with all keys and recommended mappings

See keymapper documentation for further reference.

Reimplemented from OSystem_SDL.

Definition at line 112 of file ps3.cpp.

void OSystem_PS3::init (  )  [override, virtual]

Pre-initialize backend.

It should be called after instantiating the backend. Early needed managers are created here.

Reimplemented from OSystem_SDL.

Definition at line 79 of file ps3.cpp.

void OSystem_PS3::initBackend (  )  [override, virtual]

The following method is called once, from main.cpp, after all config data (including command line params etc.

) are fully loaded.

Note:
Subclasses should always invoke the implementation of their parent class. They should do so near the end of their own implementation.

Reimplemented from OSystem_SDL.

Definition at line 87 of file ps3.cpp.


The documentation for this class was generated from the following files:
  • backends/platform/sdl/ps3/ps3.h
  • backends/platform/sdl/ps3/ps3.cpp


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