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wincursor.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRAPHICS_WINCURSOR_H
00024 #define GRAPHICS_WINCURSOR_H
00025 
00026 #include "common/array.h"
00027 #include "common/winexe.h"
00028 
00029 #include "graphics/cursor.h"
00030 
00031 namespace Common {
00032 class NEResources;
00033 class PEResources;
00034 class SeekableReadStream;
00035 }
00036 
00037 namespace Graphics {
00038 
00048 struct WinCursorGroup {
00049     WinCursorGroup();
00050     ~WinCursorGroup();
00051 
00052     struct CursorItem {
00053         Common::WinResourceID id;
00054         Cursor *cursor;
00055     };
00056 
00057     Common::Array<CursorItem> cursors;
00058 
00060     static WinCursorGroup *createCursorGroup(Common::NEResources &exe, const Common::WinResourceID &id);
00062     static WinCursorGroup *createCursorGroup(Common::PEResources &exe, const Common::WinResourceID &id);
00063 };
00064 
00070 Cursor *makeDefaultWinCursor();
00071 
00072 } // End of namespace Graphics
00073 
00074 #endif


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