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colormap_component.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "engines/grim/costume.h"
00024 #include "engines/grim/resource.h"
00025 #include "engines/grim/colormap.h"
00026 
00027 #include "engines/grim/costume/colormap_component.h"
00028 
00029 namespace Grim {
00030 
00031 ColormapComponent::ColormapComponent(Component *p, int parentID, const char *filename, tag32 t) :
00032         Component(p, parentID, filename, t) {
00033     _cmap = g_resourceloader->getColormap(_name);
00034 
00035     // Set the colormap here in the ctor and not in init()!
00036     if (p)
00037         p->setColormap(_cmap);
00038 }
00039 
00040 void ColormapComponent::init() {
00041     if (!_parent)
00042         warning("No parent to apply colormap object on. CMap: %s, Costume: %s",
00043                 _cmap->getFilename().c_str(), _cost->getFilename().c_str());
00044 }
00045 
00046 } // end of namespace Grim


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