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Grim::Skeleton Member List

This is the complete list of members for Grim::Skeleton, including all inherited members.
_activeAnimsGrim::Skeleton [private]
_animLayersGrim::Skeleton [private]
_jointsGrim::Skeleton
_jointsMapGrim::Skeleton
_numJointsGrim::Skeleton
addAnimation(AnimationStateEmi *anim)Grim::Skeleton
animate()Grim::Skeleton
commitAnim()Grim::Skeleton
dereference()Grim::Object
findJointIndex(const Common::String &name) const Grim::Skeleton
getId() const Grim::Object
getJointIndex(const Joint *j) const Grim::Skeleton
getJointNamed(const Common::String &name) const Grim::Skeleton
getLayer(int priority) const Grim::Skeleton
getParentJoint(const Joint *j) const Grim::Skeleton
hasJoint(const Common::String &name) const Grim::Skeleton
initBone(int index)Grim::Skeleton [private]
initBones()Grim::Skeleton [private]
JointMap typedefGrim::Skeleton
loadSkeleton(Common::SeekableReadStream *data)Grim::Skeleton [private]
MAX_ANIMATION_LAYERSGrim::Skeleton [static]
Object()Grim::Object
reference()Grim::Object
removeAnimation(AnimationStateEmi *anim)Grim::Skeleton
reset()Grim::Object [inline]
resetAnim()Grim::Skeleton [private]
Skeleton(const Common::String &filename, Common::SeekableReadStream *data)Grim::Skeleton
~Object()Grim::Object [virtual]
~Skeleton()Grim::Skeleton


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