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gamescreen.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_UI_WORLD_GAME_SCREEN_H
00024 #define STARK_UI_WORLD_GAME_SCREEN_H
00025 
00026 #include "engines/stark/ui/screen.h"
00027 
00028 namespace Stark {
00029 
00030 class ActionMenu;
00031 class Cursor;
00032 class DialogPanel;
00033 class GameWindow;
00034 class InventoryWindow;
00035 class TopMenu;
00036 class Window;
00037 
00043 class GameScreen : public Screen {
00044 public:
00045     GameScreen(Gfx::Driver *gfx, Cursor *cursor);
00046     virtual ~GameScreen();
00047 
00048     // Screen API
00049     void open() override;
00050     void close() override;
00051     void handleGameLoop() override;
00052     void render() override;
00053     void onScreenChanged() override;
00054     void handleMouseMove() override;
00055     void handleClick() override;
00056     void handleRightClick() override;
00057     void handleDoubleClick() override;
00058 
00060     InventoryWindow *getInventoryWindow() const;
00061     GameWindow *getGameWindow() const;
00062     DialogPanel *getDialogPanel() const;
00063 
00065     void reset();
00066 
00068     void notifyInventoryItemEnabled(uint16 itemIndex);
00069 
00071     void notifyDiaryEntryEnabled();
00072 
00073 
00074 private:
00075     Gfx::Driver *_gfx;
00076     Cursor *_cursor;
00077 
00078     // Game Screen windows
00079     ActionMenu *_actionMenu;
00080     DialogPanel *_dialogPanel;
00081     InventoryWindow *_inventoryWindow;
00082     TopMenu *_topMenu;
00083     GameWindow *_gameWindow;
00084 
00085     // Game screen windows array
00086     Common::Array<Window *> _gameScreenWindows;
00087 
00088     typedef void (Window::*WindowHandler)();
00089     void dispatchEvent(WindowHandler handler);
00090     void pauseGame(bool pause);
00091 };
00092 
00093 } // End of namespace Stark
00094 
00095 #endif // STARK_UI_WORLD_GAME_SCREEN_H


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