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Grim::ModelComponent Member List

This is the complete list of members for Grim::ModelComponent, including all inherited members.
_animatedGrim::ModelComponent [protected]
_animationGrim::ModelComponent [protected]
_childGrim::Component [protected]
_cmapGrim::Component [protected]
_costGrim::Component [protected]
_hierGrim::ModelComponent [protected]
_nameGrim::Component [protected]
_objGrim::ModelComponent [protected]
_parentGrim::Component [protected]
_parentIDGrim::Component [protected]
_prevCompGrim::ModelComponent [protected]
_previousCmapGrim::Component [protected]
_siblingGrim::Component [protected]
_tagGrim::Component [protected]
_visibleGrim::Component [protected]
advance(uint msecs)Grim::Component [inline, virtual]
animate()Grim::ModelComponent [virtual]
Component(Component *parent, int parentID, const char *name, tag32 tag)Grim::Component
Costume classGrim::Component [friend]
draw()Grim::ModelComponent [virtual]
EMICostume classGrim::Component [friend]
fade(Animation::FadeMode, int)Grim::Component [inline, virtual]
getAnimManager() const Grim::ModelComponent
getBoundingBox(int *x1, int *y1, int *x2, int *y2)Grim::ModelComponent
getCMap()Grim::Component
getHierarchy()Grim::ModelComponent [inline]
getModel()Grim::ModelComponent [inline]
getNumNodes()Grim::ModelComponent
getParent()Grim::Component [inline]
init()Grim::ModelComponent [virtual]
isComponentType(char a0, char a1, char a2, char a3)Grim::Component [inline]
isVisible()Grim::Component
ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag)Grim::ModelComponent
removeChild(Component *child)Grim::Component [protected]
reset()Grim::ModelComponent [virtual]
resetColormap()Grim::ModelComponent [virtual]
resetHierCMap()Grim::Component [protected]
restoreState(SaveGame *state)Grim::ModelComponent [virtual]
saveState(SaveGame *)Grim::Component [inline, virtual]
setColormap(CMap *c)Grim::Component [virtual]
setCostume(Costume *cost)Grim::Component [inline, protected]
setKey(int val)Grim::ModelComponent [virtual]
setMapName(char *)Grim::Component [inline, virtual]
setMatrix(const Math::Matrix4 &)Grim::Component [inline, virtual]
setParent(Component *newParent)Grim::Component [protected]
setPaused(bool paused)Grim::Component [inline, virtual]
translateObject(bool reset)Grim::ModelComponent
translateObject(ModelNode *node, bool reset)Grim::ModelComponent [static]
update(uint time)Grim::ModelComponent [virtual]
~Component()Grim::Component [virtual]
~ModelComponent()Grim::ModelComponent


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