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lua.cpp File Reference

#include "common/endian.h"
#include "common/foreach.h"
#include "common/system.h"
#include "common/events.h"
#include "math/matrix3.h"
#include "engines/grim/debug.h"
#include "engines/grim/lua.h"
#include "engines/grim/actor.h"
#include "engines/grim/costume.h"
#include "engines/grim/registry.h"
#include "engines/grim/localize.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/resource.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/font.h"
#include "engines/grim/set.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/model.h"
#include "engines/grim/primitives.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/luadebug.h"
#include "engines/grim/lua/lualib.h"
Include dependency graph for lua.cpp:

Go to the source code of this file.

Namespaces

namespace  Grim

Variables

struct {
   const char *   Grim::name
   int   Grim::key
Grim::system_defaults []
struct luaL_reg Grim::baseOpcodes []


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