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gamechapter.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_SERVICES_GAME_CHAPTER_H
00024 #define STARK_SERVICES_GAME_CHAPTER_H
00025 
00026 #include "common/str.h"
00027 #include "common/array.h"
00028 
00029 namespace Stark {
00030 
00036 class GameChapter {
00037 public:
00038     GameChapter();
00039     ~GameChapter() {}
00040 
00041     const Common::String &getChapterTitle(uint chapter) const {
00042         if (chapter >= _numChapter * 10) {
00043             return  _errorText;
00044         } else {
00045             return _chapterEntries[chapter / 10].title;
00046         }
00047     }
00048 
00049     const Common::String &getCurrentChapterTitle() const;
00050 
00051     const Common::String &getChapterSubtitle(uint chapter) const {
00052         if (chapter >= _numChapter * 10) {
00053             return _errorText;
00054         } else {
00055             return _chapterEntries[chapter / 10].subtitle;
00056         }
00057     }
00058 
00059     const Common::String &getCurrentChapterSubtitle() const;
00060 
00061 private:
00062     static const int _numChapter = 15;
00063 
00064     struct ChapterEntry {
00065         Common::String title;
00066         Common::String subtitle;
00067     };
00068 
00069     Common::Array<ChapterEntry> _chapterEntries;
00070     Common::String _errorText;
00071 };
00072 
00073 } // End of namespace Stark
00074 
00075 #endif // STARK_SERVICES_GAME_CHAPTER_H


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