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wave.h File Reference

Sound decoder used in engines:

  • access
  • agos
  • cge
  • cge2
  • fullpipe
  • glk
  • gob
  • hopkins
  • mohawk
  • prince
  • saga
  • sci
  • scumm
  • sherlock
  • sword1
  • sword2
    • titanic
  • tony
  • tucker
  • wintermute
  • zvision.
More...

#include "common/scummsys.h"
#include "common/types.h"
Include dependency graph for wave.h:
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Go to the source code of this file.

Namespaces

namespace  Common
 

Internal interface to the QuickTime audio decoder.


namespace  Audio
 

Internal interfaces to the ADPCM decoders.


Functions

bool Audio::loadWAVFromStream (Common::SeekableReadStream &stream, int &size, int &rate, byte &flags, uint16 *wavType=0, int *blockAlign=0)
 Try to load a WAVE from the given seekable stream.
SeekableAudioStream * Audio::makeWAVStream (Common::SeekableReadStream *stream, DisposeAfterUse::Flag disposeAfterUse)
 Try to load a WAVE from the given seekable stream and create an AudioStream from that data.

Detailed Description

Sound decoder used in engines:

  • access
  • agos
  • cge
  • cge2
  • fullpipe
  • glk
  • gob
  • hopkins
  • mohawk
  • prince
  • saga
  • sci
  • scumm
  • sherlock
  • sword1
  • sword2
    • titanic
  • tony
  • tucker
  • wintermute
  • zvision.

Definition in file wave.h.



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