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Grim::EMIEngine Member List

This is the complete list of members for Grim::EMIEngine, including all inherited members.
_activeActorsGrim::GrimEngine [protected]
_blastTextDefaultsGrim::GrimEngine
_buildActiveActorsListGrim::GrimEngine [protected]
_changeFullscreenStateGrim::GrimEngine [protected]
_changeHardwareStateGrim::GrimEngine [protected]
_controlsEnabledGrim::GrimEngine [protected]
_controlsStateGrim::GrimEngine [protected]
_currSetGrim::GrimEngine [protected]
_debuggerGrim::GrimEngine [protected]
_doFlipGrim::GrimEngine [protected]
_eventManEngine [protected]
_flipEnableGrim::GrimEngine [protected]
_fpsGrim::GrimEngine [protected]
_frameCounterGrim::GrimEngine [protected]
_frameStartGrim::GrimEngine [protected]
_frameTimeGrim::GrimEngine [protected]
_gameFlagsGrim::GrimEngine [protected]
_gameLanguageGrim::GrimEngine [protected]
_gamePlatformGrim::GrimEngine [protected]
_gameTypeGrim::GrimEngine [protected]
_irisGrim::GrimEngine [protected]
_joyAxisPositionGrim::GrimEngine [protected]
_lastFrameTimeGrim::GrimEngine [protected]
_layersGrim::EMIEngine [private]
_listFilesGrim::GrimEngine
_listFilesIterGrim::GrimEngine
_mainMenuDialogEngine [protected]
_mixerEngine
_modeGrim::GrimEngine [protected]
_movieSetupGrim::GrimEngine [protected]
_movieSubtitleGrim::GrimEngine [protected]
_movieTimeGrim::GrimEngine [protected]
_pauseStartTimeGrim::GrimEngine [protected]
_previousModeGrim::GrimEngine [protected]
_prevSmushFrameGrim::GrimEngine [protected]
_printLineDefaultsGrim::GrimEngine
_refreshShadowMaskGrim::GrimEngine [protected]
_savedStateGrim::GrimEngine [protected]
_saveFileManEngine [protected]
_savegameFileNameGrim::GrimEngine [protected]
_savegameLoadRequestGrim::GrimEngine [protected]
_savegameSaveRequestGrim::GrimEngine [protected]
_sayLineDefaultsGrim::GrimEngine
_selectedActorGrim::GrimEngine [protected]
_setupChangedGrim::GrimEngine [protected]
_shortFrameGrim::GrimEngine [protected]
_showFpsGrim::GrimEngine [protected]
_softRendererGrim::GrimEngine [protected]
_sortOrderInvalidatedGrim::EMIEngine [private]
_speechModeGrim::GrimEngine [protected]
_speedLimitMsGrim::GrimEngine [protected]
_systemEngine
_talkingActorsGrim::GrimEngine [protected]
_targetNameEngine [protected]
_textObjectsGrim::EMIEngine [private]
_textObjectsSortOrderInvalidatedGrim::EMIEngine [private]
_textSpeedGrim::GrimEngine [protected]
_timerEngine [protected]
addTalkingActor(Actor *actor)Grim::GrimEngine
areActorsTalking() const Grim::GrimEngine
buildActiveActorsList()Grim::GrimEngine [protected]
cameraChangeHandle(int prev, int next)Grim::GrimEngine [protected]
cameraPostChangeHandle(int num)Grim::GrimEngine [protected]
canLoadGameStateCurrently() overrideGrim::GrimEngine [inline, virtual]
canSaveGameStateCurrently()Engine [virtual]
changeHardwareState()Grim::GrimEngine
checkCD()Engine
clearEventQueue()Grim::GrimEngine
clearPools()Grim::GrimEngine
compareActor(const Actor *x, const Actor *y)Grim::EMIEngine [private, static]
compareLayer(const Layer *x, const Layer *y)Grim::EMIEngine [private, static]
compareTextLayer(const TextObject *x, const TextObject *y)Grim::EMIEngine [private, static]
createLua() overrideGrim::EMIEngine [private, virtual]
createRenderer(int screenW, int screenH, bool fullscreen)Grim::GrimEngine [protected]
debugLua(const Common::String &str)Grim::GrimEngine
deinitKeymap()Engine [virtual]
disableControl(int num)Grim::GrimEngine [inline]
doFlip()Grim::GrimEngine
DrawMode enum valueGrim::GrimEngine
drawNormalMode() overrideGrim::EMIEngine [private, virtual]
drawTextObjects() overrideGrim::EMIEngine [private, virtual]
EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language)Grim::EMIEngine
enableControl(int num)Grim::GrimEngine [inline]
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
EngineMode enum nameGrim::GrimEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Engine [virtual]
findSet(const Common::String &name)Grim::GrimEngine
flagRefreshShadowMask(bool flag)Grim::GrimEngine [inline]
flipMute()Engine [virtual]
getActiveActors() const Grim::GrimEngine [inline]
getControlAxis(int num)Grim::GrimEngine
getControlState(int num)Grim::GrimEngine
getCurrSet()Grim::GrimEngine [inline]
getDebugger() overrideGrim::GrimEngine [inline, protected, virtual]
getEventManager()Engine [inline]
getFlagRefreshShadowMask()Grim::GrimEngine [inline]
getFlipEnable()Grim::GrimEngine [inline]
getFrameStart() const Grim::GrimEngine [inline]
getFrameTime() const Grim::GrimEngine [inline]
getGameFlags()Grim::GrimEngine [inline]
getGameLanguage()Grim::GrimEngine [inline]
getGamePlatform()Grim::GrimEngine [inline]
getGameType()Grim::GrimEngine [inline]
getMode()Grim::GrimEngine [inline]
getPerSecond(float rate) const Grim::GrimEngine
getPreviousMode()Grim::GrimEngine [inline]
getSaveFileManager()Engine [inline]
getSelectedActor()Grim::GrimEngine [inline]
getSpeechMode()Grim::GrimEngine [inline]
getTalkingActors() const Grim::GrimEngine [inline]
getTextSpeed()Grim::GrimEngine [inline]
getTimerManager()Engine [inline]
getTotalPlayTime() const Engine
getUpdateFilename() overrideGrim::EMIEngine [virtual]
GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language)Grim::GrimEngine
handleChars(Common::EventType type, const Common::KeyState &key)Grim::GrimEngine [protected]
handleControls(Common::EventType type, const Common::KeyState &key)Grim::GrimEngine [protected]
handleDebugLoadResource()Grim::GrimEngine
handleExit()Grim::GrimEngine [protected]
handleJoyAxis(byte axis, int16 position)Grim::GrimEngine [protected]
handleJoyButton(Common::EventType type, byte button)Grim::GrimEngine [protected]
handlePause()Grim::GrimEngine [protected]
handleUserPaint()Grim::GrimEngine [protected]
hasFeature(EngineFeature f) const overrideGrim::GrimEngine [virtual]
immediatelyRemoveActor(Actor *actor)Grim::GrimEngine
initializePath(const Common::FSNode &gamePath)Engine [virtual]
initKeymap()Engine [inline, virtual]
invalidateActiveActorsList() overrideGrim::EMIEngine [virtual]
invalidateSortOrder()Grim::EMIEngine
invalidateTextObjectsSortOrder() overrideGrim::EMIEngine [virtual]
isPaused() const Engine [inline]
kSupportsArbitraryResolutions enum valueEngine
kSupportsJoystick enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGame(const Common::String &file)Grim::GrimEngine
loadGameState(int slot) overrideGrim::GrimEngine [virtual]
loadSet(const Common::String &name)Grim::GrimEngine
luaUpdate()Grim::GrimEngine
mainLoop()Grim::GrimEngine
makeCurrentSetup(int num)Grim::GrimEngine
NormalMode enum valueGrim::GrimEngine
openMainMenuDialog()Engine
OverworldMode enum valueGrim::GrimEngine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause) overrideGrim::GrimEngine [protected, virtual]
PauseMode enum valueGrim::GrimEngine
playAspyrLogo()Grim::GrimEngine [protected]
playIrisAnimation(Iris::Direction dir, int x, int y, int time)Grim::GrimEngine
popText()Grim::EMIEngine
purgeText()Grim::EMIEngine
pushText()Grim::EMIEngine
quitGame()Engine [static]
restoreGRIM()Grim::GrimEngine [protected]
run() overrideGrim::GrimEngine [protected, virtual]
runDialog(GUI::Dialog &dialog)Engine [protected, virtual]
savedState()Grim::GrimEngine [inline]
saveGame(const Common::String &file)Grim::GrimEngine
savegameCallback()Grim::GrimEngine [protected]
savegameRestore()Grim::GrimEngine [protected]
savegameSave()Grim::GrimEngine [protected]
saveGameState(int slot, const Common::String &desc)Engine [virtual]
saveGRIM()Grim::GrimEngine [protected]
setFlipEnable(bool state)Grim::GrimEngine [inline]
setGameToLoadSlot(int slot)Engine
setMode(EngineMode mode)Grim::GrimEngine
setMovieSetup()Grim::GrimEngine
setMovieSubtitle(TextObject *to)Grim::GrimEngine
setPreviousMode(EngineMode mode)Grim::GrimEngine [inline]
setSelectedActor(Actor *a)Grim::GrimEngine [inline]
setSet(const char *name)Grim::GrimEngine
setSet(Set *scene)Grim::GrimEngine
setSetLock(const char *name, bool lockStatus)Grim::GrimEngine
setSideTextures(const Common::String &setup)Grim::GrimEngine
setSpeechMode(SpeechMode mode)Grim::GrimEngine [inline]
setTextSpeed(int speed)Grim::GrimEngine
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engine [protected]
shouldQuit()Engine [static]
SmushMode enum valueGrim::GrimEngine
sortActiveActorsList()Grim::EMIEngine
sortLayers()Grim::EMIEngine [private]
sortTextObjects()Grim::EMIEngine [private]
SpeechMode enum nameGrim::GrimEngine
storeSaveGameImage(SaveGame *state) overrideGrim::EMIEngine [virtual]
syncSoundSettings()Engine [virtual]
temporaryStoreSaveGameImage()Grim::EMIEngine
TextAndVoice enum valueGrim::GrimEngine
TextOnly enum valueGrim::GrimEngine
updateDisplayScene()Grim::GrimEngine
updateDrawMode() overrideGrim::EMIEngine [private, virtual]
updateNormalMode()Grim::GrimEngine [protected, virtual]
VoiceOnly enum valueGrim::GrimEngine
warnUserAboutUnsupportedGame()Engine [static]
~EMIEngine()Grim::EMIEngine [virtual]
~Engine()Engine [virtual]
~GrimEngine()Grim::GrimEngine [virtual]


Generated on Sat Dec 7 2019 05:02:24 for ResidualVM by doxygen 1.7.1
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