, including all inherited members.
_activeActors | Grim::GrimEngine | [protected] |
_blastTextDefaults | Grim::GrimEngine | |
_buildActiveActorsList | Grim::GrimEngine | [protected] |
_changeFullscreenState | Grim::GrimEngine | [protected] |
_changeHardwareState | Grim::GrimEngine | [protected] |
_controlsEnabled | Grim::GrimEngine | [protected] |
_controlsState | Grim::GrimEngine | [protected] |
_currSet | Grim::GrimEngine | [protected] |
_debugger | Grim::GrimEngine | [protected] |
_doFlip | Grim::GrimEngine | [protected] |
_eventMan | Engine | [protected] |
_flipEnable | Grim::GrimEngine | [protected] |
_fps | Grim::GrimEngine | [protected] |
_frameCounter | Grim::GrimEngine | [protected] |
_frameStart | Grim::GrimEngine | [protected] |
_frameTime | Grim::GrimEngine | [protected] |
_gameFlags | Grim::GrimEngine | [protected] |
_gameLanguage | Grim::GrimEngine | [protected] |
_gamePlatform | Grim::GrimEngine | [protected] |
_gameType | Grim::GrimEngine | [protected] |
_iris | Grim::GrimEngine | [protected] |
_joyAxisPosition | Grim::GrimEngine | [protected] |
_lastFrameTime | Grim::GrimEngine | [protected] |
_layers | Grim::EMIEngine | [private] |
_listFiles | Grim::GrimEngine | |
_listFilesIter | Grim::GrimEngine | |
_mainMenuDialog | Engine | [protected] |
_mixer | Engine | |
_mode | Grim::GrimEngine | [protected] |
_movieSetup | Grim::GrimEngine | [protected] |
_movieSubtitle | Grim::GrimEngine | [protected] |
_movieTime | Grim::GrimEngine | [protected] |
_pauseStartTime | Grim::GrimEngine | [protected] |
_previousMode | Grim::GrimEngine | [protected] |
_prevSmushFrame | Grim::GrimEngine | [protected] |
_printLineDefaults | Grim::GrimEngine | |
_refreshShadowMask | Grim::GrimEngine | [protected] |
_savedState | Grim::GrimEngine | [protected] |
_saveFileMan | Engine | [protected] |
_savegameFileName | Grim::GrimEngine | [protected] |
_savegameLoadRequest | Grim::GrimEngine | [protected] |
_savegameSaveRequest | Grim::GrimEngine | [protected] |
_sayLineDefaults | Grim::GrimEngine | |
_selectedActor | Grim::GrimEngine | [protected] |
_setupChanged | Grim::GrimEngine | [protected] |
_shortFrame | Grim::GrimEngine | [protected] |
_showFps | Grim::GrimEngine | [protected] |
_softRenderer | Grim::GrimEngine | [protected] |
_sortOrderInvalidated | Grim::EMIEngine | [private] |
_speechMode | Grim::GrimEngine | [protected] |
_speedLimitMs | Grim::GrimEngine | [protected] |
_system | Engine | |
_talkingActors | Grim::GrimEngine | [protected] |
_targetName | Engine | [protected] |
_textObjects | Grim::EMIEngine | [private] |
_textObjectsSortOrderInvalidated | Grim::EMIEngine | [private] |
_textSpeed | Grim::GrimEngine | [protected] |
_timer | Engine | [protected] |
addTalkingActor(Actor *actor) | Grim::GrimEngine | |
areActorsTalking() const | Grim::GrimEngine | |
buildActiveActorsList() | Grim::GrimEngine | [protected] |
cameraChangeHandle(int prev, int next) | Grim::GrimEngine | [protected] |
cameraPostChangeHandle(int num) | Grim::GrimEngine | [protected] |
canLoadGameStateCurrently() override | Grim::GrimEngine | [inline, virtual] |
canSaveGameStateCurrently() | Engine | [virtual] |
changeHardwareState() | Grim::GrimEngine | |
checkCD() | Engine | |
clearEventQueue() | Grim::GrimEngine | |
clearPools() | Grim::GrimEngine | |
compareActor(const Actor *x, const Actor *y) | Grim::EMIEngine | [private, static] |
compareLayer(const Layer *x, const Layer *y) | Grim::EMIEngine | [private, static] |
compareTextLayer(const TextObject *x, const TextObject *y) | Grim::EMIEngine | [private, static] |
createLua() override | Grim::EMIEngine | [private, virtual] |
createRenderer(int screenW, int screenH, bool fullscreen) | Grim::GrimEngine | [protected] |
debugLua(const Common::String &str) | Grim::GrimEngine | |
deinitKeymap() | Engine | [virtual] |
disableControl(int num) | Grim::GrimEngine | [inline] |
doFlip() | Grim::GrimEngine | |
DrawMode enum value | Grim::GrimEngine | |
drawNormalMode() override | Grim::EMIEngine | [private, virtual] |
drawTextObjects() override | Grim::EMIEngine | [private, virtual] |
EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) | Grim::EMIEngine | |
enableControl(int num) | Grim::GrimEngine | [inline] |
Engine(OSystem *syst) | Engine | |
EngineFeature enum name | Engine | |
EngineMode enum name | Grim::GrimEngine | |
errorString(const char *buf_input, char *buf_output, int buf_output_size) | Engine | [virtual] |
findSet(const Common::String &name) | Grim::GrimEngine | |
flagRefreshShadowMask(bool flag) | Grim::GrimEngine | [inline] |
flipMute() | Engine | [virtual] |
getActiveActors() const | Grim::GrimEngine | [inline] |
getControlAxis(int num) | Grim::GrimEngine | |
getControlState(int num) | Grim::GrimEngine | |
getCurrSet() | Grim::GrimEngine | [inline] |
getDebugger() override | Grim::GrimEngine | [inline, protected, virtual] |
getEventManager() | Engine | [inline] |
getFlagRefreshShadowMask() | Grim::GrimEngine | [inline] |
getFlipEnable() | Grim::GrimEngine | [inline] |
getFrameStart() const | Grim::GrimEngine | [inline] |
getFrameTime() const | Grim::GrimEngine | [inline] |
getGameFlags() | Grim::GrimEngine | [inline] |
getGameLanguage() | Grim::GrimEngine | [inline] |
getGamePlatform() | Grim::GrimEngine | [inline] |
getGameType() | Grim::GrimEngine | [inline] |
getMode() | Grim::GrimEngine | [inline] |
getPerSecond(float rate) const | Grim::GrimEngine | |
getPreviousMode() | Grim::GrimEngine | [inline] |
getSaveFileManager() | Engine | [inline] |
getSelectedActor() | Grim::GrimEngine | [inline] |
getSpeechMode() | Grim::GrimEngine | [inline] |
getTalkingActors() const | Grim::GrimEngine | [inline] |
getTextSpeed() | Grim::GrimEngine | [inline] |
getTimerManager() | Engine | [inline] |
getTotalPlayTime() const | Engine | |
getUpdateFilename() override | Grim::EMIEngine | [virtual] |
GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) | Grim::GrimEngine | |
handleChars(Common::EventType type, const Common::KeyState &key) | Grim::GrimEngine | [protected] |
handleControls(Common::EventType type, const Common::KeyState &key) | Grim::GrimEngine | [protected] |
handleDebugLoadResource() | Grim::GrimEngine | |
handleExit() | Grim::GrimEngine | [protected] |
handleJoyAxis(byte axis, int16 position) | Grim::GrimEngine | [protected] |
handleJoyButton(Common::EventType type, byte button) | Grim::GrimEngine | [protected] |
handlePause() | Grim::GrimEngine | [protected] |
handleUserPaint() | Grim::GrimEngine | [protected] |
hasFeature(EngineFeature f) const override | Grim::GrimEngine | [virtual] |
immediatelyRemoveActor(Actor *actor) | Grim::GrimEngine | |
initializePath(const Common::FSNode &gamePath) | Engine | [virtual] |
initKeymap() | Engine | [inline, virtual] |
invalidateActiveActorsList() override | Grim::EMIEngine | [virtual] |
invalidateSortOrder() | Grim::EMIEngine | |
invalidateTextObjectsSortOrder() override | Grim::EMIEngine | [virtual] |
isPaused() const | Engine | [inline] |
kSupportsArbitraryResolutions enum value | Engine | |
kSupportsJoystick enum value | Engine | |
kSupportsLoadingDuringRuntime enum value | Engine | |
kSupportsRTL enum value | Engine | |
kSupportsSavingDuringRuntime enum value | Engine | |
kSupportsSubtitleOptions enum value | Engine | |
loadGame(const Common::String &file) | Grim::GrimEngine | |
loadGameState(int slot) override | Grim::GrimEngine | [virtual] |
loadSet(const Common::String &name) | Grim::GrimEngine | |
luaUpdate() | Grim::GrimEngine | |
mainLoop() | Grim::GrimEngine | |
makeCurrentSetup(int num) | Grim::GrimEngine | |
NormalMode enum value | Grim::GrimEngine | |
openMainMenuDialog() | Engine | |
OverworldMode enum value | Grim::GrimEngine | |
pauseEngine(bool pause) | Engine | |
pauseEngineIntern(bool pause) override | Grim::GrimEngine | [protected, virtual] |
PauseMode enum value | Grim::GrimEngine | |
playAspyrLogo() | Grim::GrimEngine | [protected] |
playIrisAnimation(Iris::Direction dir, int x, int y, int time) | Grim::GrimEngine | |
popText() | Grim::EMIEngine | |
purgeText() | Grim::EMIEngine | |
pushText() | Grim::EMIEngine | |
quitGame() | Engine | [static] |
restoreGRIM() | Grim::GrimEngine | [protected] |
run() override | Grim::GrimEngine | [protected, virtual] |
runDialog(GUI::Dialog &dialog) | Engine | [protected, virtual] |
savedState() | Grim::GrimEngine | [inline] |
saveGame(const Common::String &file) | Grim::GrimEngine | |
savegameCallback() | Grim::GrimEngine | [protected] |
savegameRestore() | Grim::GrimEngine | [protected] |
savegameSave() | Grim::GrimEngine | [protected] |
saveGameState(int slot, const Common::String &desc) | Engine | [virtual] |
saveGRIM() | Grim::GrimEngine | [protected] |
setFlipEnable(bool state) | Grim::GrimEngine | [inline] |
setGameToLoadSlot(int slot) | Engine | |
setMode(EngineMode mode) | Grim::GrimEngine | |
setMovieSetup() | Grim::GrimEngine | |
setMovieSubtitle(TextObject *to) | Grim::GrimEngine | |
setPreviousMode(EngineMode mode) | Grim::GrimEngine | [inline] |
setSelectedActor(Actor *a) | Grim::GrimEngine | [inline] |
setSet(const char *name) | Grim::GrimEngine | |
setSet(Set *scene) | Grim::GrimEngine | |
setSetLock(const char *name, bool lockStatus) | Grim::GrimEngine | |
setSideTextures(const Common::String &setup) | Grim::GrimEngine | |
setSpeechMode(SpeechMode mode) | Grim::GrimEngine | [inline] |
setTextSpeed(int speed) | Grim::GrimEngine | |
setTotalPlayTime(uint32 time=0) | Engine | |
shouldPerformAutoSave(int lastSaveTime) | Engine | [protected] |
shouldQuit() | Engine | [static] |
SmushMode enum value | Grim::GrimEngine | |
sortActiveActorsList() | Grim::EMIEngine | |
sortLayers() | Grim::EMIEngine | [private] |
sortTextObjects() | Grim::EMIEngine | [private] |
SpeechMode enum name | Grim::GrimEngine | |
storeSaveGameImage(SaveGame *state) override | Grim::EMIEngine | [virtual] |
syncSoundSettings() | Engine | [virtual] |
temporaryStoreSaveGameImage() | Grim::EMIEngine | |
TextAndVoice enum value | Grim::GrimEngine | |
TextOnly enum value | Grim::GrimEngine | |
updateDisplayScene() | Grim::GrimEngine | |
updateDrawMode() override | Grim::EMIEngine | [private, virtual] |
updateNormalMode() | Grim::GrimEngine | [protected, virtual] |
VoiceOnly enum value | Grim::GrimEngine | |
warnUserAboutUnsupportedGame() | Engine | [static] |
~EMIEngine() | Grim::EMIEngine | [virtual] |
~Engine() | Engine | [virtual] |
~GrimEngine() | Grim::GrimEngine | [virtual] |