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ChainedGamesManager Class Reference

Singleton class which manages chained games. More...

#include <engine.h>

Inheritance diagram for ChainedGamesManager:
Collaboration diagram for ChainedGamesManager:

List of all members.


struct  Game

Public Member Functions

 ChainedGamesManager ()
void clear ()
void push (const Common::String target, const int slot=-1)
bool pop (Common::String &target, int &slot)

Private Attributes

Common::Queue< Game_chainedGames

Detailed Description

Singleton class which manages chained games.

A chained game is one that starts automatically, optionally loading a saved game, instead of returning to the launcher.

Definition at line 502 of file engine.h.

Constructor & Destructor Documentation

ChainedGamesManager::ChainedGamesManager (  ) 

Definition at line 111 of file engine.cpp.

Member Function Documentation

void ChainedGamesManager::clear (  ) 

Definition at line 115 of file engine.cpp.

bool ChainedGamesManager::pop ( Common::String target,
int &  slot 

Definition at line 126 of file engine.cpp.

void ChainedGamesManager::push ( const Common::String  target,
const int  slot = -1 

Definition at line 119 of file engine.cpp.

Member Data Documentation

Definition at line 509 of file engine.h.

The documentation for this class was generated from the following files:

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