00001 /* ResidualVM - A 3D game interpreter00002 *00003 * ResidualVM is the legal property of its developers, whose names00004 * are too numerous to list here. Please refer to the COPYRIGHT00005 * file distributed with this source distribution.00006 *00007 * This program is free software; you can redistribute it and/or00008 * modify it under the terms of the GNU General Public License00009 * as published by the Free Software Foundation; either version 200010 * of the License, or (at your option) any later version.00011 *00012 * This program is distributed in the hope that it will be useful,00013 * but WITHOUT ANY WARRANTY; without even the implied warranty of00014 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the00015 * GNU General Public License for more details.00016 *00017 * You should have received a copy of the GNU General Public License00018 * along with this program; if not, write to the Free Software00019 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.00020 *00021 */00022
00023 #ifndef GRAPHICS_OPENGL_CONTEXT_H00024 #define GRAPHICS_OPENGL_CONTEXT_H00025
00026 #include "common/singleton.h"00027
00028 namespace OpenGL {
00029
00030enumContextType {
00031 kContextGL,
00032kContextGLES200033 };
00034
00040class Context : public Common::Singleton<Context> {
00041 public:
00042 Context();
00043
00050 voidinitialize(ContextType contextType);
00051
00057 voidreset();
00058
00060ContextTypetype;
00061
00063intmaxTextureSize;
00064
00066boolNPOTSupported;
00067
00069boolshadersSupported;
00070
00072boolframebufferObjectSupported;
00073
00075boolframebufferObjectMultisampleSupported;
00076
00081intmultisampleMaxSamples;
00082
00084boolpackedDepthStencilSupported;
00085
00087boolunpackSubImageSupported;
00088
00090boolOESDepth24;
00091
00092 intgetGLSLVersion() const;
00093 };
00094
00095 } // End of namespace OpenGL00096
00098#define OpenGLContext OpenGL::Context::instance()00099
00100 #endif
Generated on Sat Feb 16 2019 05:00:48 for ResidualVM by 1.7.1