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line2d.h

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00001 /* ResidualVM - A 3D game interpreter
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00005  * file distributed with this source distribution.
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00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
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00022 
00023 #ifndef MATH_LINE2D_H
00024 #define MATH_LINE2D_H
00025 
00026 #include "math/vector2d.h"
00027 
00028 namespace Math {
00029 
00030 class Line2d {
00031 public:
00032     Line2d();
00033     Line2d(const Vector2d &direction, const Vector2d &point);
00034 
00035     Line2d getPerpendicular(const Vector2d &point = Vector2d()) const;
00036     Vector2d getDirection() const;
00037     float getDistanceTo(const Vector2d &point, Vector2d *intersection) const;
00038 
00039     bool intersectsLine(const Line2d &line, Vector2d *pos) const;
00040     bool containsPoint(const Vector2d &point) const;
00041 
00042     float getYatX(float x) const;
00043 
00044     friend Common::Debug &operator<<(Common::Debug &dbg, const Line2d &line);
00045 
00046 private:
00047     float _a, _b, _c;
00048 
00049 };
00050 
00051 class Segment2d {
00052 public:
00053     Segment2d();
00054     Segment2d(const Vector2d &begin, const Vector2d &end);
00055     Segment2d(const Segment2d &other);
00056 
00057     Vector2d begin() const;
00058     Vector2d end() const;
00059     Vector2d middle() const;
00060     Line2d getLine() const;
00061     Line2d getPerpendicular(const Vector2d &point = Vector2d()) const;
00062 
00063     bool containsPoint(const Vector2d &point) const;
00064 
00065     bool intersectsLine(const Line2d &line, Vector2d *pos);
00066     bool intersectsSegment(const Segment2d &line, Vector2d *pos);
00067 
00068     Segment2d &operator=(const Segment2d &other);
00069 
00070 private:
00071     Math::Vector2d _begin, _end;
00072 
00073 };
00074 
00075 }
00076 
00077 #endif
00078 
00079 


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