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lua_v1_sound.cpp File Reference

#include "common/savefile.h"
#include "engines/grim/debug.h"
#include "engines/grim/grim.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/actor.h"
#include "engines/grim/savegame.h"
#include "engines/grim/set.h"
#include "engines/grim/imuse/imuse.h"
#include "engines/grim/lua/lauxlib.h"
Include dependency graph for lua_v1_sound.cpp:

Go to the source code of this file.


namespace  Grim


enum  Grim::ImuseParam {
  Grim::IM_SOUND_PLAY_COUNT = 0x100, Grim::IM_SOUND_PEND_COUNT = 0x200, Grim::IM_SOUND_GROUP = 0x400, Grim::IM_SOUND_PRIORITY = 0x500,
  Grim::IM_SOUND_VOL = 0x600, Grim::IM_SOUND_PAN = 0x700


static float Grim::ImToMixer = 2.f

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