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windows-fs.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef WINDOWS_FILESYSTEM_H
00024 #define WINDOWS_FILESYSTEM_H
00025 
00026 #include <windows.h>
00027 #ifdef _WIN32_WCE
00028 #undef GetCurrentDirectory
00029 #endif
00030 
00031 #include "backends/fs/abstract-fs.h"
00032 
00033 #include <io.h>
00034 #include <stdio.h>
00035 #include <stdlib.h>
00036 #include <tchar.h>
00037 
00043 class WindowsFilesystemNode : public AbstractFSNode {
00044 protected:
00045     Common::String _displayName;
00046     Common::String _path;
00047     bool _isDirectory;
00048     bool _isPseudoRoot;
00049     bool _isValid;
00050 
00051 public:
00058     WindowsFilesystemNode();
00059 
00071     WindowsFilesystemNode(const Common::String &path, const bool currentDir);
00072 
00073     virtual bool exists() const;
00074     virtual Common::String getDisplayName() const { return _displayName; }
00075     virtual Common::String getName() const { return _displayName; }
00076     virtual Common::String getPath() const { return _path; }
00077     virtual bool isDirectory() const { return _isDirectory; }
00078     virtual bool isReadable() const;
00079     virtual bool isWritable() const;
00080 
00081     virtual AbstractFSNode *getChild(const Common::String &n) const;
00082     virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
00083     virtual AbstractFSNode *getParent() const;
00084 
00085     virtual Common::SeekableReadStream *createReadStream();
00086     virtual Common::WriteStream *createWriteStream();
00087     virtual bool create(bool isDirectoryFlag);
00088 
00089 private:
00100     static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data);
00101 
00108     static char *toAscii(TCHAR *str);
00109 
00116     static const TCHAR* toUnicode(const char *str);
00117 };
00118 
00119 #endif


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