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windows-fs.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef WINDOWS_FILESYSTEM_H
00024 #define WINDOWS_FILESYSTEM_H
00025 
00026 #include <windows.h>
00027 
00028 #include "backends/fs/abstract-fs.h"
00029 
00030 #include <io.h>
00031 #include <stdio.h>
00032 #include <stdlib.h>
00033 #include <tchar.h>
00034 
00040 class WindowsFilesystemNode : public AbstractFSNode {
00041 protected:
00042     Common::String _displayName;
00043     Common::String _path;
00044     bool _isDirectory;
00045     bool _isPseudoRoot;
00046     bool _isValid;
00047 
00048 public:
00054     WindowsFilesystemNode();
00055 
00067     WindowsFilesystemNode(const Common::String &path, const bool currentDir);
00068 
00069     virtual bool exists() const;
00070     virtual Common::String getDisplayName() const { return _displayName; }
00071     virtual Common::String getName() const { return _displayName; }
00072     virtual Common::String getPath() const { return _path; }
00073     virtual bool isDirectory() const { return _isDirectory; }
00074     virtual bool isReadable() const;
00075     virtual bool isWritable() const;
00076 
00077     virtual AbstractFSNode *getChild(const Common::String &n) const;
00078     virtual bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const;
00079     virtual AbstractFSNode *getParent() const;
00080 
00081     virtual Common::SeekableReadStream *createReadStream();
00082     virtual Common::WriteStream *createWriteStream();
00083     virtual bool createDirectory();
00084 
00085 private:
00096     static void addFile(AbstractFSList &list, ListMode mode, const char *base, bool hidden, WIN32_FIND_DATA* find_data);
00097 
00104     static char *toAscii(TCHAR *str);
00105 
00112     static const TCHAR* toUnicode(const char *str);
00113 
00117     virtual void setFlags();
00118 };
00119 
00120 #endif


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