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bink.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_BINK_PLAYER_H
00024 #define GRIM_BINK_PLAYER_H
00025 
00026 #include "common/list.h"
00027 
00028 #include "engines/grim/movie/movie.h"
00029 
00030 #ifdef USE_BINK
00031 
00032 namespace Grim {
00033 
00034 class BinkPlayer : public MoviePlayer {
00035     struct Subtitle {
00036         Subtitle(unsigned int startFrame, unsigned int endFrame, const char *textId) :
00037             _startFrame(startFrame), _endFrame(endFrame), _textId(textId), active(false) { };
00038         unsigned int _startFrame;
00039         unsigned int _endFrame;
00040         Common::String _textId;
00041         bool active;
00042     };
00043 
00044 public:
00045     BinkPlayer(bool demo);
00046 private:
00047     Common::List<Subtitle> _subtitles;
00048     Common::List<Subtitle>::iterator _subtitleIndex;
00049     bool loadFile(const Common::String &filename) override;
00050     bool _demo;
00051     bool bikCheck(Common::SeekableReadStream *stream, uint32 pos);
00052     virtual void deinit() override;
00053     virtual void handleFrame() override;
00054 };
00055 
00056 } // end of namespace Grim
00057 
00058 #endif // USE_BINK
00059 
00060 #endif


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