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vector4d.cpp

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #include "common/streamdebug.h"
00024 #include "math/vector4d.h"
00025 
00026 namespace Math {
00027 
00028 Vector4d::Matrix() :
00029     MatrixType<4, 1>() {
00030 
00031 }
00032 
00033 Vector4d::Matrix(float lx, float ly, float lz, float lw) :
00034     MatrixType<4, 1>() {
00035     x() = lx;
00036     y() = ly;
00037     z() = lz;
00038     w() = lw;
00039 }
00040 
00041 Vector4d::Matrix(const MatrixBase<4, 1> &vec) :
00042     MatrixType<4, 1>(vec) {
00043 }
00044 
00045 Vector4d::Matrix(const float *data) :
00046     MatrixType<4, 1>(data) {
00047 }
00048 
00049 void Vector4d::set(float lx, float ly, float lz, float lw) {
00050     x() = lx; y() = ly; z() = lz; w() = lw;
00051 }
00052 
00053 } // end of namespace Math


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