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lua_v1.cpp File Reference

#include "common/endian.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/config-manager.h"
#include "graphics/pixelbuffer.h"
#include "graphics/renderer.h"
#include "graphics/colormasks.h"
#include "math/matrix3.h"
#include "engines/grim/debug.h"
#include "engines/grim/lua_v1.h"
#include "engines/grim/registry.h"
#include "engines/grim/grim.h"
#include "engines/grim/savegame.h"
#include "engines/grim/resource.h"
#include "engines/grim/bitmap.h"
#include "engines/grim/font.h"
#include "engines/grim/gfx_base.h"
#include "engines/grim/localize.h"
#include "engines/grim/lua/lauxlib.h"
#include "engines/grim/lua/luadebug.h"
Include dependency graph for lua_v1.cpp:

Go to the source code of this file.

Namespaces

namespace  Grim

Defines

#define STUB_FUNC(name)   void name() { stubWarning(#name); }

Functions

byte Grim::clamp_color (int c)
int32 Grim::luaA_passresults ()
static void Grim::stubWarning (const char *funcName)

Variables

struct luaL_reg Grim::grimMainOpcodes []
static struct luaL_reg Grim::grimTextOpcodes []
struct luaL_reg Grim::grimPrimitivesOpcodes []
struct luaL_reg Grim::grimHardwareOpcodes []

Define Documentation

#define STUB_FUNC (   name  )     void name() { stubWarning(#name); }

Definition at line 730 of file lua_v1.cpp.



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