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grim/sound.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_SOUND_H
00024 #define GRIM_SOUND_H
00025 
00026 #include "engines/grim/savegame.h"
00027 
00028 namespace Grim {
00029 
00030 class EMISound;
00031 
00032 class SoundPlayer {
00033 public:
00034     bool startVoice(const char *soundName, int volume = 127, int pan = 64);
00035     bool getSoundStatus(const char *soundName);
00036     void stopSound(const char *soundName);
00037     int32 getPosIn16msTicks(const char *soundName);
00038 
00039     void setVolume(const char *soundName, int volume);
00040     void setPan(const char *soundName, int pan);
00041 
00042     void setMusicState(int stateId);
00043     void flushTracks();
00044 // Save/Load:
00045     void restoreState(SaveGame *savedState);
00046     void saveState(SaveGame *savedState);
00047 };
00048 
00049 extern SoundPlayer *g_sound;
00050 
00051 } // end of namespace Grim
00052 
00053 #endif


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