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sprite.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_SPRITE_H
00024 #define GRIM_SPRITE_H
00025 
00026 #include "math/matrix4.h"
00027 
00028 namespace Common {
00029 class SeekableReadStream;
00030 class String;
00031 }
00032 
00033 namespace Grim {
00034 
00035 class Material;
00036 class CMap;
00037 class EMICostume;
00038 
00039 class Sprite {
00040 public:
00041     enum SpriteFlags1 {
00042         BlendAdditive = 0x400
00043     };
00044     enum SpriteFlags2 {
00045         DepthTest = 0x100,
00046         AlphaTest = 0x20000
00047     };
00048 
00049     Sprite();
00050     void draw() const;
00051     void loadBinary(Common::SeekableReadStream *, EMICostume *costume);
00052     void loadGrim(const Common::String &name, const char *comma, CMap *cmap);
00053 
00054     Math::Vector3d _pos;
00055     float _width;
00056     float _height;
00057     bool _visible;
00058     Material *_material;
00059     Sprite *_next;
00060     uint32 _flags1;
00061     int _red[4];
00062     int _green[4];
00063     int _blue[4];
00064     int _alpha[4];
00065     float _texCoordX[4];
00066     float _texCoordY[4];
00067     uint32 _flags2;
00068 };
00069 
00070 } // end of namespace Grim
00071 
00072 #endif


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