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Myst3::GameState::StateData Struct Reference

#include <state.h>

Collaboration diagram for Myst3::GameState::StateData:

List of all members.

Public Member Functions

 StateData ()
void syncWithSaveGame (Common::Serializer &s)

Public Attributes

uint32 version
uint32 gameRunning
uint32 tickCount
uint32 nextSecondsUpdate
uint32 secondsPlayed
uint32 dword_4C2C44
uint32 dword_4C2C48
uint32 dword_4C2C4C
uint32 dword_4C2C50
uint32 dword_4C2C54
uint32 dword_4C2C58
uint32 dword_4C2C5C
uint32 dword_4C2C60
uint32 currentNodeType
float lookatPitch
float lookatHeading
float lookatFOV
float pitchOffset
float headingOffset
uint32 limitCubeCamera
float minPitch
float maxPitch
float minHeading
float maxHeading
uint32 dword_4C2C90
int32 vars [2048]
uint32 inventoryCount
uint32 inventoryList [7]
uint32 zipDestinations [64]
uint8 saveDay
uint8 saveMonth
uint16 saveYear
uint8 saveHour
uint8 saveMinute
Common::String saveDescription

Detailed Description

Definition at line 342 of file state.h.


Constructor & Destructor Documentation

Myst3::GameState::StateData::StateData (  ) 

Definition at line 35 of file state.cpp.


Member Function Documentation

void Myst3::GameState::StateData::syncWithSaveGame ( Common::Serializer s  ) 

Definition at line 410 of file state.cpp.


Member Data Documentation

Definition at line 361 of file state.h.

Definition at line 359 of file state.h.

Definition at line 358 of file state.h.

Definition at line 357 of file state.h.

Definition at line 366 of file state.h.

Definition at line 364 of file state.h.

Definition at line 365 of file state.h.

Definition at line 363 of file state.h.

Definition at line 360 of file state.h.

Definition at line 368 of file state.h.


The documentation for this struct was generated from the following files:


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