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Wintermute::AdRotLevel Class Reference

#include <ad_rot_level.h>

Inheritance diagram for Wintermute::AdRotLevel:
Collaboration diagram for Wintermute::AdRotLevel:

List of all members.

Public Member Functions

 AdRotLevel (BaseGame *inGame)
 ~AdRotLevel () override
float getRotation () const
bool saveAsText (BaseDynamicBuffer *buffer, int indent) override
bool loadFile (const char *filename)
bool loadBuffer (char *buffer, bool complete=true)

Private Attributes

float _rotation

Detailed Description

Definition at line 36 of file ad_rot_level.h.


Constructor & Destructor Documentation

Wintermute::AdRotLevel::AdRotLevel ( BaseGame inGame  ) 

Definition at line 42 of file ad_rot_level.cpp.

Wintermute::AdRotLevel::~AdRotLevel (  )  [override]

Definition at line 49 of file ad_rot_level.cpp.


Member Function Documentation

float Wintermute::AdRotLevel::getRotation (  )  const [inline]

Definition at line 42 of file ad_rot_level.h.

TOKEN_DEF_START TOKEN_DEF_END bool Wintermute::AdRotLevel::loadBuffer ( char *  buffer,
bool  complete = true 
)

Definition at line 85 of file ad_rot_level.cpp.

bool Wintermute::AdRotLevel::loadFile ( const char *  filename  ) 

Definition at line 55 of file ad_rot_level.cpp.

bool Wintermute::AdRotLevel::saveAsText ( BaseDynamicBuffer buffer,
int  indent 
) [override, virtual]

Reimplemented from Wintermute::BaseObject.

Definition at line 143 of file ad_rot_level.cpp.


Member Data Documentation

Definition at line 37 of file ad_rot_level.h.


The documentation for this class was generated from the following files:


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