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model_component.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_MODEL_COMPONENT_H
00024 #define GRIM_MODEL_COMPONENT_H
00025 
00026 #include "engines/grim/costume/component.h"
00027 
00028 namespace Grim {
00029 
00030 class Model;
00031 class AnimManager;
00032 
00033 class ModelComponent : public Component {
00034 public:
00035     ModelComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag);
00036     ~ModelComponent();
00037 
00038     void init();
00039     void setKey(int val);
00040     int update(uint time);
00041     void animate();
00042     void reset();
00043     void resetColormap();
00044     void restoreState(SaveGame *state);
00045     void translateObject(bool reset);
00046     static void translateObject(ModelNode *node, bool reset);
00047     AnimManager *getAnimManager() const;
00048 
00049     ModelNode *getHierarchy() { return _hier; }
00050     int getNumNodes();
00051     Model *getModel() { return _obj; }
00052     void draw();
00053     void getBoundingBox(int *x1, int *y1, int *x2, int *y2);
00054 
00055 protected:
00056     Model *_obj;
00057     ModelNode *_hier;
00058     AnimManager *_animation;
00059     Component *_prevComp;
00060     bool _animated;
00061 };
00062 
00063 } // end of namespace Grim
00064 
00065 #endif


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