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emimesh_component.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef GRIM_EMI_MESH_COMPONENT_H
00024 #define GRIM_EMI_MESH_COMPONENT_H
00025 
00026 #include "engines/grim/costume/component.h"
00027 
00028 namespace Grim {
00029 
00030 class EMICostume;
00031 class EMIModel;
00032 
00033 class EMIMeshComponent : public Component {
00034 public:
00035     EMIMeshComponent(Component *parent, int parentID, const char *filename, Component *prevComponent, tag32 tag, EMICostume *costume);
00036     ~EMIMeshComponent();
00037     void init() override;
00038     int update(uint time) override;
00039     void reset() override;
00040     void draw() override;
00041     void getBoundingBox(int *x1, int *y1, int *x2, int *y2) const;
00042 
00043 public:
00044     EMICostume *_costume;
00045     bool _hierShared;
00046     Common::List<EMIMeshComponent*> _children;
00047     EMIMeshComponent *_parentModel;
00048     EMIModel *_obj;
00049     bool _hasComplained; // Temporary fix for warning-spam.
00050 };
00051 
00052 } // end of namespace Grim
00053 
00054 #endif


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