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Grim::SaveGame Member List

This is the complete list of members for Grim::SaveGame, including all inherited members.
_allocAmmountGrim::SaveGame [protected, static]
_currentSectionGrim::SaveGame [protected]
_inSaveFileGrim::SaveGame [protected]
_majorVersionGrim::SaveGame [protected]
_minorVersionGrim::SaveGame [protected]
_outSaveFileGrim::SaveGame [protected]
_savingGrim::SaveGame [protected]
_sectionAllocGrim::SaveGame [protected]
_sectionBufferGrim::SaveGame [protected]
_sectionPtrGrim::SaveGame [protected]
_sectionSizeGrim::SaveGame [protected]
beginSection(uint32 sectionTag)Grim::SaveGame
checkAlloc(int size)Grim::SaveGame
endSection()Grim::SaveGame
isCompatible() const Grim::SaveGame
openForLoading(const Common::String &filename)Grim::SaveGame [static]
openForSaving(const Common::String &filename)Grim::SaveGame [static]
read(void *data, int size)Grim::SaveGame
readBool()Grim::SaveGame
readByte()Grim::SaveGame
readColor()Grim::SaveGame
readFloat()Grim::SaveGame
readLESint32()Grim::SaveGame
readLEUint16()Grim::SaveGame
readLEUint32()Grim::SaveGame
readLEUint64()Grim::SaveGame
readString()Grim::SaveGame
readVector3d()Grim::SaveGame
SaveGame()Grim::SaveGame [protected]
SAVEGAME_MAJOR_VERSIONGrim::SaveGame [static]
SAVEGAME_MINOR_VERSIONGrim::SaveGame [static]
saveMajorVersion() const Grim::SaveGame
saveMinorVersion() const Grim::SaveGame
write(const void *data, int size)Grim::SaveGame
writeBool(bool data)Grim::SaveGame
writeByte(byte data)Grim::SaveGame
writeColor(const Grim::Color &color)Grim::SaveGame
writeFloat(float data)Grim::SaveGame
writeLESint32(int32 data)Grim::SaveGame
writeLEUint16(uint16 data)Grim::SaveGame
writeLEUint32(uint32 data)Grim::SaveGame
writeLEUint64(uint64 data)Grim::SaveGame
writeString(const Common::String &string)Grim::SaveGame
writeVector3d(const Math::Vector3d &vec)Grim::SaveGame
~SaveGame()Grim::SaveGame


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