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aabb.h

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00001 /* ResidualVM - A 3D game interpreter
00002  *
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00005  * file distributed with this source distribution.
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00015  * GNU General Public License for more details.
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00022 
00023 #ifndef MATH_AABB_H
00024 #define MATH_AABB_H
00025 
00026 #include "math/vector3d.h"
00027 #include "math/matrix4.h"
00028 
00029 namespace Math {
00030 
00031 // Axis-aligned bounding box
00032 class AABB {
00033 public:
00034     AABB();
00035     AABB(const Math::Vector3d &min, const Math::Vector3d &max);
00036 
00037     void reset();
00038     void expand(const Math::Vector3d &v);
00039     void transform(const Math::Matrix4 &matrix);
00040     Math::Vector3d getMin() const { return _min; }
00041     Math::Vector3d getMax() const { return _max; }
00042     bool isValid() const { return _valid; }
00043 
00044 private:
00045     Math::Vector3d _min, _max;
00046     bool _valid;
00047 };
00048 
00049 } // end of namespace Math
00050 
00051 #endif


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