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sdl-window.h

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00001 /* ScummVM - Graphic Adventure Engine
00002  *
00003  * ScummVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef BACKENDS_PLATFORM_SDL_WINDOW_H
00024 #define BACKENDS_PLATFORM_SDL_WINDOW_H
00025 
00026 #include "backends/platform/sdl/sdl-sys.h"
00027 
00028 #include "common/str.h"
00029 
00030 class SdlWindow {
00031 public:
00032     SdlWindow();
00033     virtual ~SdlWindow();
00034 
00038     virtual void setupIcon();
00039 
00045     void setWindowCaption(const Common::String &caption);
00046 
00051     void toggleMouseGrab();
00052 
00056     bool hasMouseFocus() const;
00057 
00064     bool warpMouseInWindow(int x, int y);
00065 
00069     void iconifyWindow();
00070 
00077     bool getSDLWMInformation(SDL_SysWMinfo *info) const;
00078 
00079     bool mouseIsGrabbed() const {
00080 #if SDL_VERSION_ATLEAST(2, 0, 0)
00081         if (_window) {
00082             return SDL_GetWindowGrab(_window) == SDL_TRUE;
00083         }
00084 #endif
00085         return _inputGrabState;
00086     }
00087 
00088 private:
00089     bool _inputGrabState;
00090 
00091 #if SDL_VERSION_ATLEAST(2, 0, 0)
00092 public:
00096     SDL_Window *getSDLWindow() const { return _window; }
00097 
00106     bool createOrUpdateWindow(int width, int height, uint32 flags);
00107 
00111     void destroyWindow();
00112 
00113 protected:
00114     SDL_Window *_window;
00115 
00116 private:
00117     uint32 _lastFlags;
00118 
00124     int _lastX, _lastY;
00125 
00126     Common::String _windowCaption;
00127 #endif
00128 };
00129 
00130 class SdlIconlessWindow : public SdlWindow {
00131 public:
00132     virtual void setupIcon() {}
00133 };
00134 
00135 #endif


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