ResidualVM logo ResidualVM website - Forums - Contact us BuildBot - Doxygen - Wiki curved edge

gameinterface.h

Go to the documentation of this file.
00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the AUTHORS
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022 
00023 #ifndef STARK_SERVICES_GAME_INTERFACE_H
00024 #define STARK_SERVICES_GAME_INTERFACE_H
00025 
00026 #include "engines/stark/resources/pattable.h"
00027 
00028 #include "common/scummsys.h"
00029 #include "common/rect.h"
00030 
00031 namespace Stark {
00032 
00033 class VisualImageXMG;
00034 
00035 namespace Resources {
00036 class ItemVisual;
00037 }
00038 
00042 class GameInterface {
00043 public:
00044     GameInterface();
00045     ~GameInterface();
00046 
00052     bool skipCurrentSpeeches();
00053 
00055     void walkTo(const Common::Point &mouse);
00056 
00057     VisualImageXMG *getActionImage(uint32 itemIndex, bool active);
00058     VisualImageXMG *getCursorImage(uint32 itemIndex);
00059 
00061     bool itemHasAction(Resources::ItemVisual *item, int32 action);
00062     bool itemHasActionAt(Resources::ItemVisual *item, const Common::Point &position, int32 action);
00063 
00065     int32 itemGetDefaultActionAt(Resources::ItemVisual *item, const Common::Point &position);
00066 
00068     void itemDoAction(Resources::ItemVisual *item, uint32 action);
00069     void itemDoActionAt(Resources::ItemVisual *item, uint32 action, const Common::Point &position);
00070 
00072     Common::String getItemTitle(Resources::ItemVisual *object);
00073     Common::String getItemTitleAt(Resources::ItemVisual *object, const Common::Point &pos);
00074 
00076     Resources::ActionArray listActionsPossibleForObject(Resources::ItemVisual *item);
00077     Resources::ActionArray listActionsPossibleForObjectAt(Resources::ItemVisual *item, const Common::Point &pos);
00078 
00080     Resources::ActionArray listStockActionsPossibleForObject(Resources::ItemVisual *item);
00081     Resources::ActionArray listStockActionsPossibleForObjectAt(Resources::ItemVisual *item, const Common::Point &pos);
00082 
00084     bool isAprilWalking() const;
00085 
00087     void setAprilRunning();
00088 
00090     Common::Array<Common::Point> listExitPositions();
00091 };
00092 
00093 } // End of namespace Stark
00094 
00095 #endif // STARK_SERVICES_GAME_INTERFACE_H


Generated on Sat Dec 7 2019 05:00:39 for ResidualVM by doxygen 1.7.1
curved edge   curved edge