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# line3d.h

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```00001 /* ResidualVM - A 3D game interpreter
00002  *
00003  * ResidualVM is the legal property of its developers, whose names
00004  * are too numerous to list here. Please refer to the COPYRIGHT
00005  * file distributed with this source distribution.
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation; either version 2
00010  * of the License, or (at your option) any later version.
00011  *
00012  * This program is distributed in the hope that it will be useful,
00013  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00014  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015  * GNU General Public License for more details.
00016  *
00017  * You should have received a copy of the GNU General Public License
00018  * along with this program; if not, write to the Free Software
00019  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00020  *
00021  */
00022
00023 #ifndef MATH_LINE3D_H
00024 #define MATH_LINE3D_H
00025
00026 #include "common/scummsys.h"
00027 #include "common/endian.h"
00028
00029 #include "math/vector3d.h"
00030
00031 namespace Math {
00032
00033 class Line3d {
00034 public:
00035     Line3d();
00036     Line3d(const Vector3d &begin, const Vector3d &end);
00037     Line3d(const Line3d &other);
00038
00039     Math::Vector3d begin() const;
00040     Math::Vector3d end() const;
00041     Math::Vector3d middle() const;
00042
00048     bool intersectLine2d(const Line3d &other, Math::Vector3d *pos, bool useXZ);
00049
00050     Line3d& operator=(const Line3d &other);
00051
00052 private:
00053     Math::Vector3d _begin, _end;
00054
00055 };
00056
00057 } // end of namespace Math
00058
00059 #endif
```

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