ResidualVM logo ResidualVM website - Forums - Contact us BuildBot - Doxygen - Wiki curved edge

Grim::GfxTinyGL Member List

This is the complete list of members for Grim::GfxTinyGL, including all inherited members.
_alphaGrim::GfxTinyGL [private]
_currentActorGrim::GfxTinyGL [private]
_currentPosGrim::GfxBase [protected]
_currentRotGrim::GfxBase [protected]
_currentShadowArrayGrim::GfxBase [protected]
_depthFuncGrim::GfxTinyGL [private]
_dimLevelGrim::GfxBase [protected]
_emergFontGrim::GfxTinyGL [private]
_gameHeightGrim::GfxBase [protected, static]
_gameWidthGrim::GfxBase [protected, static]
_numSpecialtyTexturesGrim::GfxBase [protected, static]
_pixelFormatGrim::GfxTinyGL [private]
_renderBitmapsGrim::GfxBase [protected]
_renderZBitmapsGrim::GfxBase [protected]
_scaleHGrim::GfxBase [protected]
_scaleWGrim::GfxBase [protected]
_screenHeightGrim::GfxBase [protected]
_screenWidthGrim::GfxBase [protected]
_shadowColorBGrim::GfxBase [protected]
_shadowColorGGrim::GfxBase [protected]
_shadowColorRGrim::GfxBase [protected]
_shadowModeActiveGrim::GfxBase [protected]
_smushImageGrim::GfxTinyGL [private]
_specialtyTexturesGrim::GfxBase [protected]
_storedDisplayGrim::GfxTinyGL [private]
_zbGrim::GfxTinyGL [private]
clearDepthBuffer() overrideGrim::GfxTinyGL [virtual]
clearScreen() overrideGrim::GfxTinyGL [virtual]
clearShadowMode() overrideGrim::GfxTinyGL [virtual]
copyStoredToDisplay() overrideGrim::GfxTinyGL [virtual]
createBitmap(BitmapData *bitmap) overrideGrim::GfxTinyGL [virtual]
createEMIModel(EMIModel *model)Grim::GfxBase [inline, virtual]
createFont(Font *font) overrideGrim::GfxTinyGL [virtual]
createMesh(Mesh *mesh)Grim::GfxBase [inline, virtual]
createScreenshotBitmap(const Graphics::PixelBuffer src, int w, int h, bool flipOrientation)Grim::GfxBase [protected]
createSpecialtyTexture(uint id, const uint8 *data, int width, int height)Grim::GfxBase [virtual]
createSpecialtyTextureFromScreen(uint id, uint8 *data, int x, int y, int width, int height)Grim::GfxTinyGL [protected, virtual]
createTextObject(TextObject *text) overrideGrim::GfxTinyGL [virtual]
createTexture(Texture *texture, const uint8 *data, const CMap *cmap, bool clamp) overrideGrim::GfxTinyGL [virtual]
destroyBitmap(BitmapData *bitmap) overrideGrim::GfxTinyGL [virtual]
destroyEMIModel(EMIModel *model)Grim::GfxBase [inline, virtual]
destroyFont(Font *font) overrideGrim::GfxTinyGL [virtual]
destroyMesh(const Mesh *mesh)Grim::GfxBase [inline, virtual]
destroyShadow(Shadow *shadow)Grim::GfxBase [inline, virtual]
destroyTextObject(TextObject *text) overrideGrim::GfxTinyGL [virtual]
destroyTexture(Texture *texture) overrideGrim::GfxTinyGL [virtual]
dimRegion(int x, int y, int w, int h, float level) overrideGrim::GfxTinyGL [virtual]
dimScreen() overrideGrim::GfxTinyGL [virtual]
disableLights() overrideGrim::GfxTinyGL [virtual]
drawBitmap(const Bitmap *bitmap, int x, int y, uint32 layer) overrideGrim::GfxTinyGL [virtual]
drawDimPlane() overrideGrim::GfxTinyGL [virtual]
drawEmergString(int x, int y, const char *text, const Color &fgColor) overrideGrim::GfxTinyGL [virtual]
drawEMIModelFace(const EMIModel *model, const EMIMeshFace *face) overrideGrim::GfxTinyGL [virtual]
drawLine(const PrimitiveObject *primitive) overrideGrim::GfxTinyGL [virtual]
drawMesh(const Mesh *mesh)Grim::GfxBase [virtual]
drawModelFace(const Mesh *mesh, const MeshFace *face) overrideGrim::GfxTinyGL [virtual]
drawMovieFrame(int offsetX, int offsetY) overrideGrim::GfxTinyGL [virtual]
drawPolygon(const PrimitiveObject *primitive) overrideGrim::GfxTinyGL [virtual]
drawRectangle(const PrimitiveObject *primitive) overrideGrim::GfxTinyGL [virtual]
drawShadowPlanes() overrideGrim::GfxTinyGL [virtual]
drawSprite(const Sprite *sprite) overrideGrim::GfxTinyGL [virtual]
drawTextObject(const TextObject *text) overrideGrim::GfxTinyGL [virtual]
enableLights() overrideGrim::GfxTinyGL [virtual]
finishActorDraw() overrideGrim::GfxTinyGL [virtual]
flipBuffer() overrideGrim::GfxTinyGL [virtual]
getActorScreenBBox(const Actor *actor, Common::Point &p1, Common::Point &p2) overrideGrim::GfxTinyGL [virtual]
getModelView() overrideGrim::GfxTinyGL [virtual]
getProjection() overrideGrim::GfxTinyGL [virtual]
getScreenBoundingBox(const Mesh *model, int *x1, int *y1, int *x2, int *y2) overrideGrim::GfxTinyGL [virtual]
getScreenBoundingBox(const EMIModel *model, int *x1, int *y1, int *x2, int *y2) overrideGrim::GfxTinyGL [virtual]
getScreenHeight()Grim::GfxBase [inline, virtual]
getScreenshot(int w, int h, bool useStored) overrideGrim::GfxTinyGL [virtual]
getScreenWidth()Grim::GfxBase [inline, virtual]
getShadowColor(byte *r, byte *g, byte *b) overrideGrim::GfxTinyGL [virtual]
getSpecialtyTexturePtr(uint id)Grim::GfxBase [inline]
getSpecialtyTexturePtr(Common::String name)Grim::GfxBase
getVideoDeviceName() overrideGrim::GfxTinyGL [virtual]
GfxBase()Grim::GfxBase
GfxTinyGL()Grim::GfxTinyGL
irisAroundRegion(int x1, int y1, int x2, int y2) overrideGrim::GfxTinyGL [virtual]
isHardwareAccelerated() overrideGrim::GfxTinyGL [virtual]
isShadowModeActive()Grim::GfxBase [virtual]
loadEmergFont() overrideGrim::GfxTinyGL [virtual]
makeLookMatrix(const Math::Vector3d &pos, const Math::Vector3d &interest, const Math::Vector3d &up)Grim::GfxBase [static]
makeProjMatrix(float fov, float nclip, float fclip)Grim::GfxBase [static]
makeScreenTextures()Grim::GfxBase [virtual]
positionCamera(const Math::Vector3d &pos, const Math::Vector3d &interest, float roll) overrideGrim::GfxTinyGL [virtual]
positionCamera(const Math::Vector3d &pos, const Math::Matrix4 &rot) overrideGrim::GfxTinyGL [virtual]
prepareMovieFrame(Graphics::Surface *frame) overrideGrim::GfxTinyGL [virtual]
readPixels(int x, int y, int width, int height, uint8 *buffer)Grim::GfxTinyGL [private]
releaseMovieFrame() overrideGrim::GfxTinyGL [virtual]
renderBitmaps(bool render)Grim::GfxBase [virtual]
renderZBitmaps(bool render)Grim::GfxBase [virtual]
restoreState(SaveGame *state)Grim::GfxBase [virtual]
rotateViewpoint(const Math::Angle &angle, const Math::Vector3d &axis) overrideGrim::GfxTinyGL [virtual]
rotateViewpoint(const Math::Matrix4 &matrix) overrideGrim::GfxTinyGL [virtual]
saveState(SaveGame *state)Grim::GfxBase [virtual]
selectTexture(const Texture *texture) overrideGrim::GfxTinyGL [virtual]
set3DMode() overrideGrim::GfxTinyGL [virtual]
setBlendMode(bool additive) overrideGrim::GfxTinyGL [virtual]
setDimLevel(float dimLevel)Grim::GfxBase [inline, virtual]
setShadow(Shadow *shadow) overrideGrim::GfxTinyGL [virtual]
setShadowColor(byte r, byte g, byte b) overrideGrim::GfxTinyGL [virtual]
setShadowMode() overrideGrim::GfxTinyGL [virtual]
setupCameraFrustum(float fov, float nclip, float fclip) overrideGrim::GfxTinyGL [virtual]
setupLight(Light *light, int lightId) overrideGrim::GfxTinyGL [virtual]
setupScreen(int screenW, int screenH, bool fullscreen) overrideGrim::GfxTinyGL [virtual]
startActorDraw(const Actor *actor) overrideGrim::GfxTinyGL [virtual]
storeDisplay() overrideGrim::GfxTinyGL [virtual]
supportsShaders() overrideGrim::GfxTinyGL [virtual]
translateViewpoint(const Math::Vector3d &vec) overrideGrim::GfxTinyGL [virtual]
translateViewpointFinish() overrideGrim::GfxTinyGL [virtual]
translateViewpointStart() overrideGrim::GfxTinyGL [virtual]
turnOffLight(int lightId) overrideGrim::GfxTinyGL [virtual]
updateEMIModel(const EMIModel *model)Grim::GfxBase [inline, virtual]
~GfxBase()Grim::GfxBase [inline, virtual]
~GfxTinyGL()Grim::GfxTinyGL [virtual]


Generated on Sat Jul 4 2020 05:03:49 for ResidualVM by doxygen 1.7.1
curved edge   curved edge