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Grim::Animation Member List

This is the complete list of members for Grim::Animation, including all inherited members.
_activeGrim::Animation [private]
_fadeGrim::Animation [private]
_fadeLengthGrim::Animation [private]
_fadeModeGrim::Animation [private]
_keyframeGrim::Animation [private]
_managerGrim::Animation [private]
_pausedGrim::Animation [private]
_priority1Grim::Animation [private]
_priority2Grim::Animation [private]
_repeatModeGrim::Animation [private]
_timeGrim::Animation [private]
activate()Grim::Animation
Animation(const Common::String &keyframe, AnimManager *manager, int pr1, int pr2)Grim::Animation
AnimManager classGrim::Animation [friend]
deactivate()Grim::Animation
fade(FadeMode fadeMode, int fadeLength)Grim::Animation
FadeAtEnd enum valueGrim::Animation
FadeIn enum valueGrim::Animation
FadeMode enum nameGrim::Animation
FadeOut enum valueGrim::Animation
getFadeMode() const Grim::Animation
getIsActive() const Grim::Animation
Looping enum valueGrim::Animation
None enum valueGrim::Animation
Once enum valueGrim::Animation
pause(bool pause)Grim::Animation
PauseAtEnd enum valueGrim::Animation
play(RepeatMode repeatMode)Grim::Animation
RepeatMode enum nameGrim::Animation
restoreState(SaveGame *state)Grim::Animation
saveState(SaveGame *state) const Grim::Animation
stop()Grim::Animation
update(uint time)Grim::Animation
~Animation()Grim::Animation


Generated on Sat Sep 26 2020 05:03:17 for ResidualVM by doxygen 1.7.1
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